[3.21] Vatinas' Spiders + HoP Guardian - CI, 70K armour, 1400 ES on block, millions of DPS

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Ellarizz wrote:

I will let you know, will try now a couple of days with both Carrion first and then switch to Enlighten on the Auras and go with Feeding Frenzy on the spiders with some other support Gems instead of Carrion Golem.



I have been thinking of adding Feeding Frenzy to the spiders since it seems like it should make sense but then I don't like what I would have to replace to add in Feeding Frenzy.

-Losing Melee Splash hurts clear speed and we lose the ability to swap in Multistrike for Single Target
-Losing Predator hurts minion control
-Losing Withering Touch hurts DPS


I will be interested to see your results. I tried Feeding Frenzy on the Golem, and even added an extra support of Minion Life but he just can't stay alive in any hard material. He does wonderful in easy stuff but then we don't even need the Feeding Frenzy buff for those times. It is a quite annoying situation because having that buff up a lot would be really nice.

I may try Feeding Frenzy in place of Predator and see how much the spiders wander instead of focusing on what I want.
Last edited by AndyLovesHisBge on Aug 27, 2021, 1:22:59 PM
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People, through out this league, in this thread have mentioned getting one shoted out of no where at times.

I have mostly ignored this but I figure I should mentioned something on the off chance people are missing it.

In expeditions, there is a remnant that provides Culling Strike for monsters against anyone that has less than 20% life.

The remnant will insta kill all CI characters with one hit.

I have not tested this myself, but I have seen enough evidence on Redditt that allows me to say avoid using that remnant at all costs :)



I dont think the culling works on CI. I've done it several times already with my guardian whenever my low-life carrion golem necro gets the cull.
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minaceleste2 wrote:



I dont think the culling works on CI. I've done it several times already with my guardian whenever my low-life carrion golem necro gets the cull.


good to know, thanks!

A ton of people on reddit have been complaining about this but I guess they may be experiencing some other type of death.
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I may try Feeding Frenzy in place of Predator and see how much the spiders wander instead of focusing on what I want.


I like the early returns of this. I ran 10 semi juiced T16 maps and one logbook and things felt really smooth.

Feeding Frenzy was up 100% of the time (as long as the spiders were up of course) and the Spider AI is not that bad at all, they seem to have a decent sense of when to come focus on a fatty with out the need for Signal Prey.

I will keep testing but for now I am keeping FF as the boost in damage (across all monsters) is solid.
Hey guys any idea of how to level up this build?, was trying to 6link raise zombie or smite but even doing so mobs are dying slowly
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lacalaca wrote:
Hey guys any idea of how to level up this build?, was trying to 6link raise zombie or smite but even doing so mobs are dying slowly


I found it slow as well with those skills until level 28 and then when I switched to Dominating Blow, it went fairly smoothly until the mid 60's when I made the full switch over to Spiders, HOP and CI
After some testing I found it much smoother gameplay and easier in a sense that you can control when you want to burst down enemies/boss.

I will explain.

I removed Carrion Golem/Holy Relic from the build because of death and resummons, was really annoying having to resummon and try to get the feeding frenzy buff.

I instead put the FF on the spiders, that way as Andy earlier wrote I have 100% uptime on the FF buff (aslong as I have spiders)

Instead of the gems where I had FF and Carrion Golem/Holy Relic I now have Increased Duration support along with Vaal Haste.

That means I now can BURST down bosses pressing Vaal Haste. (Note that I am not using Haste)

link to updated PoB:

https://pastebin.com/V9wLyYSW


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Ellarizz wrote:
After some testing I found it much smoother gameplay and easier in a sense that you can control when you want to burst down enemies/boss.

I will explain.

I removed Carrion Golem/Holy Relic from the build because of death and resummons, was really annoying having to resummon and try to get the feeding frenzy buff.

I instead put the FF on the spiders, that way as Andy earlier wrote I have 100% uptime on the FF buff (aslong as I have spiders)

Instead of the gems where I had FF and Carrion Golem/Holy Relic I now have Increased Duration support along with Vaal Haste.

That means I now can BURST down bosses pressing Vaal Haste. (Note that I am not using Haste)

link to updated PoB:

https://pastebin.com/V9wLyYSW




oh I like this a lot!!!!

I have been wondering if I could improve on Rallying Cry, which I only really use against bosses and it only provides a small boost to DPS. Vaal Haste gives a really nice boost to DPS!

I am going to experiment with this right now.

Thanks for the wonderful suggestion!

Your burst DPS now is at over 9m!!!! (don't forget in your config to set your number of allies to >5 so that Radiant Crusade is factored in when POB calculates)
Last edited by AndyLovesHisBge on Aug 28, 2021, 1:27:53 PM
Whoops, I forgot I am not wearing an Astramentis any more and can't support a level 20 Vaal Haste :)

I will use a level 10 for a while to see if I like it before trying to increase my dexterity if possible.
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Whoops, I forgot I am not wearing an Astramentis any more and can't support a level 20 Vaal Haste :)

I will use a level 10 for a while to see if I like it before trying to increase my dexterity if possible.


The Vaal Haste is REALLY good!! It is noticeably stronger than Rallying Cry, by a large margin.

I already have fixed my Dex so I can eventually support up to a level 21 Vaal Haste (I am using a level 20/20 Vaal Haste right now).

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