[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

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Superloveman wrote:
I wonder if losing the 20% global defences is worth it for a malevolence aul over envy..

if you also get dot multi watcher eye, the damage is very good.
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ssampiseth wrote:
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Superloveman wrote:
I wonder if losing the 20% global defences is worth it for a malevolence aul over envy..

if you also get dot multi watcher eye, the damage is very good.


I'm too dumb to do the POB calculations on losing the 20% increase to ward vs the malevolence + watchers eye combo :(
Big build update:

- Added Transcendence tree
- Replaced Shrapnel Ballista with Scourge Arrow Focused Ballista. This means we no longer need to care that much about positioning of our Ballistas + we no longer need to invest into Ballista placement speed
- Replaced Artillery quiver with Two-Toned quiver (see above)
- Dropped Watchtowers from tree (see above above)
- Added Rain of Splinters jewel, this allows us to cast ballistas from anywhere as pods cluster very nicely at 4 arrows
- Default setup is now using Skin of the Loyal (similar damage as +1 curse but this also means we never have to use sockets for Solstice)
- Added back Withering Step (thanks to above)
- Replaced Steelskin with CWDT + Immortal Call
- Dropped Blood Rage (not having it makes us a lot safer as we dont have to use life flask that often and also not reset our leech that often with flask)
- Removed Added Chaos Damage from all setups (added chaos is just not super efficient with Nightgrip)
- Grabbed Enduring Composure on all cluster trees (this makes Skin of the Lords etc a lot better, but Grasping Mail is still best and its not close)
- Colorized gem sets, item sets and tree, its super pretty, look:








Main post is of course already updated with new Pastebin.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam on Aug 27, 2021, 9:56:14 AM
Nice update, thanks, time to try and recolour my grasping mail so I have a red socket.
I am really hyped to try this change. A quick question deathbeam, with the focused ballista this means we should be spamming scourge arrow as often as possible to get the totems to shoot, right?
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I am really hyped to try this change. A quick question deathbeam, with the focused ballista this means we should be spamming scourge arrow as often as possible to get the totems to shoot, right?


Nah, they still have their attack speed. Normally this wouldnt even work but because SA needs to charge, we can use our SA normally as trigger (e.g full charing is still fine, because your ballistas will also be charging so you can trigger them again when they finish shooting when you finish charging without losing any Ballista damage)
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam on Aug 27, 2021, 12:44:01 PM
Btw I was experimenting a bit and hybrid with Corrupted Soul is also possible thanks to us stacking bunch of global defenses (with Sorrow of the Divine for ES recovery). Example:



That is 1.7k ES, pretty sweet.

Here is pob for anyone interested: https://pastebin.com/QJe36nCN

Not sure if I will be expanding this further but its certainly interesting approach to defense.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam on Aug 27, 2021, 5:56:08 PM
Build update:

- Added Corrupted Soul build variation. This variation combines the ehp of Divine Flesh and damage of Strength of Blood (while being slightly weaker to chaos damage)

So I tested this setup in game and it is cracked, I am enjoying it a lot, the double recovery for life + es at once is also hillarious.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Keep 'em coming!

I was considering making a much tankier build that I think can hit 100% phys taken converted to ele/chaos with a 2 mod watcher's eye + purity of elements. That seems like it would be pretty ridiculous, but more life + getting up to a base of 7-8 life flask charges per 3 seconds(3 from ascendancy, 4 from cluster, maybe 1 from tree), while completely killing the dmg, sounds pretty amusing to me.

Have you tried something like this? With totems for increased boss damage as long as you don't die I think it is viable, but would be much closer to a juggernaut than our current sky-high dps.

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thedeathbeam wrote:
Build update:

- Added Corrupted Soul build variation. This variation combines the ehp of Divine Flesh and damage of Strength of Blood (while being slightly weaker to chaos damage)

So I tested this setup in game and it is cracked, I am enjoying it a lot, the double recovery for life + es at once is also hillarious.


Do you find you have mana issues without the flask with -mana craft?

Also, could we drop focused ballista and replace it with withering touch if we use an artillery quiver for the 30% totem placement? Or is this too slow you think?
Last edited by Superloveman on Aug 28, 2021, 5:31:18 AM

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