[3.9] Physical Conversion Bowyer | Wander [TS/LA/IS + Barrage] [KB + Power Siphon] [All Content]

Are there any tips for Mastermind's Lair?So far it seems absolutely impossible.
Conquerors are impossible to kill too. To deal damage I have to get close to them, then I insta die within a milisecond by any hit.

Like overall dps is fine, I don't kill bosses very quickly, but it's fine.
What is bad - survivability. I have only 4500 hp and everything kills me. Is there any way to get 5500-6000 hp?What's more funny I have Phase Acro and it is still unplayable.
Last edited by areukiddingme on Dec 25, 2019, 11:21:51 AM
"
Enahkra wrote:


Well there are a lot of issues with your setup that add up to make your DPS much weaker. For example, using a Vinktar when it's a bad flask for this build (should be either Atziri's Promise/Wise Oak). Keep in mind high DPS is a form of defense in it's own, by shortening all boss encounters to mere seconds, it lowers your risk of dying even on a potato pc.

You didn't take Point Blank on tree which is one of the most important nodes for single target damage.

Your barrage is only on a 5L, and the Arborix you're using is a legacy one from a long time ago that's way worse than the current version. This needs to be replaced asap, not to mention the lack of 8%+ additional quality on it. A high roll does matter considering you derive most of your base flat damage from the bow itself.

Your diamond flask should have a warding suffix, you should get at least a 1-mod Watcher's eye, amulet anointment, barrage enchant, flat cold boot enchant, etc.

Two of your jewels are bad for the build, lacks life (counterproductive to using Kaom's) and flat ele doesn't get scaled effectively

I suggest reading my entire guide carefully and following it exactly as I laid it out (aside from the Kaom's +2nd Arborix); there are so many items in your setup that deviate entirely from what I wrote in the guide, all these minor things add up to limit your DPS.


This was the answer I was expecting but the one I didn't want to hear haha. A lot of marginal mistakes that add up is a pain to solve. I guess I'll get to work upgrading... everything, then. Just want to say thank you so much for reviewing my attempt! It means a lot that you are dedicated to your build and helping other players maximize its potential. :) I promise I'll get it working better and report back!
"
areukiddingme wrote:
Are there any tips for Mastermind's Lair?So far it seems absolutely impossible.
Conquerors are impossible to kill too. To deal damage I have to get close to them, then I insta die within a milisecond by any hit.

Like overall dps is fine, I don't kill bosses very quickly, but it's fine.
What is bad - survivability. I have only 4500 hp and everything kills me. Is there any way to get 5500-6000 hp?What's more funny I have Phase Acro and it is still unplayable.

All the fights you mentioned are very doable; I've watched many of my playtester friends do them deathless with a setup similar to yours. Those fights are extremely fair because of how well-telegraphed the attacks are. If you have a full understanding of the boss mechanics you can go through most of those fights without even getting hit. You can't stand in melee range and just facetank those fights mindlessly, you have to know when to start kiting + reproccing Fortify. For metamorph bosses I can understand your concern, b/c those bs one-shots come out of nowhere, but for conquerors etc, they spend several seconds ramping up most of their attacks. Go watch some videos about the fight and carefully observe the boss animations and/or read the poe db/wiki.

Replace Enhance with Frost Bomb; I recently changed this in the guide to deal with regen metamorphs.

Phase Acro is not a solution to your current problem; having some conditional avoidance isn't going to prevent one-shots. You need a larger life pool to prevent getting stun locked. You can achieve 5.5k life with this build but you need to get more levels (very easy with sulphite rotas in global 840? or 820 idr), and also you need to take more jewel sockets/saturate life nodes as shown in the guide's tree. Wasting 4 points to take Phase Acro when you don't even have enough points to take the wanding cluster isn't a good choice. I also see you took the node before Heart of Oak which gives only 2% movespeed, but you didn't even take Heart of Oak itself (8% life, stun avoidance). You also have 5% life node left and another 8% from Revenge of the Hunted. Every level you gain adds flat life as well. Your jewel in belt has no flat life (this shouldn't have happened if you used the trade link from the guide which filters for life roll). Apply life catalysts to your jewelry too, and make sure Soul of Solaris is maxed out.


Also why are you using a Hatred Conversion Watcher's? I mentioned to get hatred flat cold in a previous post; hatred conversion adds almost no DPS.



"
Spoiler
Here's the gem link


And a short update on swapping to bows!
So for anyone doing the Poets and planning on swapping over, you'll probably need to swap at least the following:
Weapon and shield (duh)
Helmet (barrage or other ench) - get a base and fossil / essence craft
Amulet / offslot ring - you'll be picking up res on helm so can change these out. Or do the same for the belt.
Jewels on the tree

So far my gear looks as follows:


And then the standard flask set up. Purchases up next are a Watchers eye and more jewels on the tree (planning on at least 1x more rare and the Watchers) then a Dying Sun and another gear overhaul to drop Holy Dominion off the neck.
Some stuff to consider:
New influenced boots can roll gain X phys as cold. Looks like these with 100+ res, 30% move speed and phys as cold will be our new chase item. Currently going for somewhere around 50+ ex...
Jewellery - DON'T BUY THE FIRST GOOD ONE YOU SEE. The amulet above cost me 6c, whilst its not perfect (eventually want pen, T1 WED and T1 gain.) Keep a search going for a few hours and check whats offline also.

Overall - glad I swapped. Testing out red maps currently the damage ceiling feels a lot higher (Voidfletcher is crazy good). Only sucky thing is not being able to cancel blood rage on weapon swap. I think the plan eventually will be a second Arborix with a Rigwalds to test out TS clear but thats a way down the road yet.

Also question for anyone, is it worth corrupting the Arborix to be 30% on beastcraft? Managed to divine the one above to 110-261 but evasion was rubbish (61%). Wasn't sure if the extra 10% qual would be a big boost.


Thanks for the gem; and yes that phys as extra mod is very nice, should be much more attainable than tailwind at least, considering it's a prefix and 5x more common. I think the most important item to prioritize is Dying Sun since it accounts for ~50% of Voidfletcher's DPS.
10% qual gives about as much DPS as a well-rolled rare jewel so yes I think it's definitely worth beast-crafting it, but prob get a few vorici white sockets on it first just for that flexibility.


"
slouch186 wrote:

This was the answer I was expecting but the one I didn't want to hear haha. A lot of marginal mistakes that add up is a pain to solve. I guess I'll get to work upgrading... everything, then. Just want to say thank you so much for reviewing my attempt! It means a lot that you are dedicated to your build and helping other players maximize its potential. :) I promise I'll get it working better and report back!


No problem :) good luck!
Some utility for all bow builds, if you can work in an ensnaring arrow ballista totem it could be more helpful for longer boss fights than vaal skills. Less movement speed and increased damaged taken.
ah sorry, but i dont really know how to link my gear :(
"
Enahkra wrote:
"
areukiddingme wrote:
Are there any tips for Mastermind's Lair?So far it seems absolutely impossible.
Conquerors are impossible to kill too. To deal damage I have to get close to them, then I insta die within a milisecond by any hit.

Like overall dps is fine, I don't kill bosses very quickly, but it's fine.
What is bad - survivability. I have only 4500 hp and everything kills me. Is there any way to get 5500-6000 hp?What's more funny I have Phase Acro and it is still unplayable.

All the fights you mentioned are very doable; I've watched many of my playtester friends do them deathless with a setup similar to yours. Those fights are extremely fair because of how well-telegraphed the attacks are. If you have a full understanding of the boss mechanics you can go through most of those fights without even getting hit. You can't stand in melee range and just facetank those fights mindlessly, you have to know when to start kiting + reproccing Fortify. For metamorph bosses I can understand your concern, b/c those bs one-shots come out of nowhere, but for conquerors etc, they spend several seconds ramping up most of their attacks. Go watch some videos about the fight and carefully observe the boss animations and/or read the poe db/wiki.

Replace Enhance with Frost Bomb; I recently changed this in the guide to deal with regen metamorphs.

Phase Acro is not a solution to your current problem; having some conditional avoidance isn't going to prevent one-shots. You need a larger life pool to prevent getting stun locked. You can achieve 5.5k life with this build but you need to get more levels (very easy with sulphite rotas in global 840? or 820 idr), and also you need to take more jewel sockets/saturate life nodes as shown in the guide's tree. Wasting 4 points to take Phase Acro when you don't even have enough points to take the wanding cluster isn't a good choice. I also see you took the node before Heart of Oak which gives only 2% movespeed, but you didn't even take Heart of Oak itself (8% life, stun avoidance). You also have 5% life node left and another 8% from Revenge of the Hunted. Every level you gain adds flat life as well. Your jewel in belt has no flat life (this shouldn't have happened if you used the trade link from the guide which filters for life roll). Apply life catalysts to your jewelry too, and make sure Soul of Solaris is maxed out.


Also why are you using a Hatred Conversion Watcher's? I mentioned to get hatred flat cold in a previous post; hatred conversion adds almost no DPS.


I bought the wrong jewel because Im noob, jeez.
Just switched to the right one and changed tree a little. Now have twice more damage. Well yeah now I see my next steps, but first I have to change almost all the rares b/c my resistances are completely unbalaced. Thanks!

upd: lol got flat cold enchant on the 1st try



Last edited by areukiddingme on Dec 25, 2019, 3:36:58 PM
Hey :)

Can you help me to optimizing my gear got now 40ex more to spend was luckey today with drops xP.. wanna squeeze abit more life with abit dmg

EQ:



Jewels:



Btw i have so much fun with this build thankgod after switching 2-3 times :O

bought this for 20ex and it gives me on pob 550k more dps :D

Last edited by FatalD4mage on Dec 25, 2019, 5:07:43 PM
"
areukiddingme wrote:

I bought the wrong jewel because Im noob, jeez.
Just switched to the right one and changed tree a little. Now have twice more damage. Well yeah now I see my next steps, but first I have to change almost all the rares b/c my resistances are completely unbalaced. Thanks!

upd: lol got flat cold enchant on the 1st try




Very nice, one other thing you're missing is the anointment on amulet. You should anoint prism Weave on there which gives a huge boost to DPS as well.

Later on, if you want more DPS + have enough currency, I suggest switching to conversion bow w/ Voidfletcher you'll have 3x more DPS.



"
ah sorry, but i dont really know how to link my gear :(


You should prioritize getting the +1 arrow from Dying Sun. This is a significant boost to your Barrage + Void Shot DPS. Therefore flask effect belt + nodes on tree + Profane Chemistry. 28% or 30% quality on your bow is very important as well (5-6% more DPS). Flat cold enchant on boots, and Watcher's Eye w/ Precision crit or Hatred pen, also catalysts on your jewelry.



"
aberm wrote:
Some utility for all bow builds, if you can work in an ensnaring arrow ballista totem it could be more helpful for longer boss fights than vaal skills. Less movement speed and increased damaged taken.



Very interesting idea; thanks I'll probably add it to the guide once I get some further confirmation from my playtester (or others on this thread).


"
FatalD4mage wrote:
Spoiler
Hey :)

Can you help me to optimizing my gear got now 40ex more to spend was luckey today with drops xP.. wanna squeeze abit more life with abit dmg

EQ:



Jewels:



Btw i have so much fun with this build thankgod after switching 2-3 times :O

bought this for 20ex and it gives me on pob 550k more dps :D



Hi, glad you're enjoying the build.

It's nice you have a double watcher's. It's a good one but if you use Hatred Conversion eye, you must drop the Hrimsorrow's or else it gives almost no DPS. I suggest getting a pair of the new glove base (forget name, check on poedb) that can roll intimidate on hit. Craft a pair of gloves that has intimidate on hit, high life, and some other mods like resists/damage. Whatever you do you MUST craft 25% phys to cold conversion mod (1 divine); you can multimod too and craft an extra damage mod (%damage while leeching). This will be a huge boost to life + DPS compared to your Hrimsorrows. If you stack a lot more resists on your gloves you can also potentially free up your ring implicit as well for more damage (steel ring/opal ring base), or you can get a pair of Tailwind on crit boots (you must craft this; preferably two-tone base).

Overall for the most min-maxed I suggest this:

Gloves with high life, conversion mod, intimidate on hit, some resists and/or damage (%damage while leeching mastercraft is OP)

Boots with high life, ms, resists, and tailwind on crit.

Ring with some more damage. Your Shaper ring has basically no DPS (flat fire does almost nothing and crit chance is a weak mod)

Those items are very expensive atm so you're better off alt-regaling + finish w/ multimod or essence crafting.

In the future when loreweave prices drop consider getting one with %damage corruption

Good luck if you have further questions lmk.

Last edited by Enahkra on Dec 25, 2019, 7:39:29 PM
Wander build has been amazing and everything I could have ever hoped for, but Im off to try out another build.

I got a Lethal Pride jewel with Intimidate + Double Damage on the Heartseeker node, if you are interested /w me ingame or PM me on the forums, also selling all other Wander gear i have equipped on me

Lethal Pride 17938
5% Chance to deal Double Damage (Forces of Nature)
10% Chance to intimidate Enemies on hit (Flash Freeze)
5% Increased Strength (Winter Spirit)
+20 to Strength (Herbalism)
+20 to Strength (Fervour)
4% Increased maximum Life (Acuity)
20% Increased Physical Damage (Weapon Artistry)



Last edited by shinyzee on Dec 26, 2019, 12:51:09 AM
I've really enjoyed playing both the wand and bow variants of this build, but I decided to play Cyclone this patch in Standard. However, I was curious if you had found any clever uses for the Awakener jewel.



P.S. I think the game is trying to tell me to come back to this build because I found the below on my first few kills. Are there Standard options for the Awakener orb I should consider or am I better off just selling it to one of the big crafters?



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