[3.10] Ice Golem Golemancer Build -DELIRIUM-BALANCED- ALL CONTENT -Everything Dies-Huge Damage

"
unlucky_child wrote:
Yo, im going with carrion golems atm.

WOuld like to ask

if i add Ice golem, i am freeze immune, light golem, shockings etc..

so if i use chaos or stone, what immune ill be?

I have 8 golems, i plan to use 3 more different

Thinking about Ice, Light and Stone/chaos. I think physical reduction is better than regen. Correct me if im wrong

What do you think.


Ailment immunity distribution was a thing of the past. There were only 3 immunities, ignite, freeze/chill and shock, only those 3 golems considered as "elemental golems".

In 3.8 it was revamped, and you just get 35% chance to avoid elemental ailment per golem (stackable). So if you have any 3 golem (even if it's just 3 stone golems), you will be immune to ailments due to having 105% chance to avoid it.
Also, forthe same reason, now every golem immune to elemental damage regardless of their own affinity.

About phys reduction and regen... better or worse - stupid question. You just use both, decision is final, any objections denied!
Those 2 are the most powerful out of all ours golem buffs. Unless you are going to use 1 type exclusively without any support for them - those 2 must be in your setup, even if you need to discard everything else.

If you still want to decide which one is more powerful - it's rather difficult question. From the defensive standpoint, as most feared oneshots - phys reduction is obviously better, because "you can't regen, if you died in one hit".
But from the QoL point - stone golem definitely better, because you just can forget about any small damage that you receive, and not even care to press the flask, because your 20% max life/sec will get you beck to the full faster than you even notice that you were hit.
Regeneration of such scale is defensive layer in itself, don't underestimate it.
Last edited by Med1umentor on Sep 11, 2019, 1:39:28 PM
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tomay wrote:
"
ThorTheGray wrote:
Are most of you not worrying about getting the might jewel due to the new gem? It seems that way from what I've read here so far.


At the moment, Primordial Might is pointless, it doesn't make Golems aggrssive, probably a bug. Using the Feeding Frenzy Support gem instead of a 44% more multipler gem is perfectly fine. We can use one more Harmony instead for another 80% increased Golem damage and the 10% more multiplier and 15% increased action speed from the Feeding Frenzy buff on us make up for the difference, which looks so horrible at first glance (only 24% more ... but the effective gain for the support golems is 36.4% more + 15% attack speed + 80% increased damage from extra Harmony).


In case the Might gets fixed, should we link other golems to Feeding Frenzy? You will still get 10% more damage and as for ice golems.

Or we can link Elemental Army to other golems for -10% ele resistant.

The downside is we will lose some physic reduction and Regen.
"
"
tomay wrote:
"
ThorTheGray wrote:
Are most of you not worrying about getting the might jewel due to the new gem? It seems that way from what I've read here so far.


At the moment, Primordial Might is pointless, it doesn't make Golems aggrssive, probably a bug. Using the Feeding Frenzy Support gem instead of a 44% more multipler gem is perfectly fine. We can use one more Harmony instead for another 80% increased Golem damage and the 10% more multiplier and 15% increased action speed from the Feeding Frenzy buff on us make up for the difference, which looks so horrible at first glance (only 24% more ... but the effective gain for the support golems is 36.4% more + 15% attack speed + 80% increased damage from extra Harmony).


In case the Might gets fixed, should we link other golems to Feeding Frenzy? You will still get 10% more damage and as for ice golems.

Or we can link Elemental Army to other golems for -10% ele resistant.

The downside is we will lose some physic reduction and Regen.


I plan to link 3 golems in helm to feeding frenzy.

I have been contemplating removing cwdt and using 1 golem for meatshield. 2 for feeding maybe adding blind as well
Pacific (GMT -8) Time
funny thing, minion instability would also cause 280k damage if triggered based on the pob I linked*. It is a single node and could be considered a defensive measure.

If we have 1 golem as a meatshield that golem will take aggro and taunt causing 10% less damage dealt by enemy. This would not be stone golem as that already has a chance to taunt.

Additionally, if the taunted aggro'd meat shield (which is close to the player) takes too much damage this would be due to the enemy being strong. It would explode possibly taking the enemy with it while also giving us a signal that our golem just died.

*note: I generally do pob's that are to around level 90 and without empower. This time I took the op's pob which was maxed out for an apples to apples comparison. TLDR: the damage will be less for the common player

downside: golems will likely die a bit more. Thankfully, they added the ctrl keys for 2nd set of bind skills. Those will be set to each golem
Pacific (GMT -8) Time
"
In case the Might gets fixed, should we link other golems to Feeding Frenzy?


Geining the Feeding Frenzy buff from our support golems would be more damage overall, if and when Might gets fixed.

"
Or we can link Elemental Army to other golems for -10% ele resistant.


Not sure about EAS... might be something to explore for Flame Golems, But Ice Golems deal pgysical damage. Unless all their damage is converted to elemental damage with Triad Grip I can'r see any use for exposure.
Sorry for delay :D testing build atm
Ice Golem Golemancer Build - BALANCED - ALL CONTENT -Everything Dies-Huge Damage https://www.pathofexile.com/forum/view-thread/2305121
and Stone Golem build https://www.pathofexile.com/forum/view-thread/2782044
YouTube- https://www.youtube.com/user/bamper123/
IGN- Ciasna_Muszelka/NaughtyGolemancer
Thank you for your answers. So basically, im thinking about:

5x carrion golems
1x Ice golem
1x chaos golem
1x stone golem

I dont want to use more than 3 support golems, i need clear speed. But its pity, that theres no light golem :(

If you look at that, is that ok for supp golems? What do you think

"
Med1umentor wrote:
"
unlucky_child wrote:
Yo, im going with carrion golems atm.

WOuld like to ask

if i add Ice golem, i am freeze immune, light golem, shockings etc..

so if i use chaos or stone, what immune ill be?

I have 8 golems, i plan to use 3 more different

Thinking about Ice, Light and Stone/chaos. I think physical reduction is better than regen. Correct me if im wrong

What do you think.


Ailment immunity distribution was a thing of the past. There were only 3 immunities, ignite, freeze/chill and shock, only those 3 golems considered as "elemental golems".

In 3.8 it was revamped, and you just get 35% chance to avoid elemental ailment per golem (stackable). So if you have any 3 golem (even if it's just 3 stone golems), you will be immune to ailments due to having 105% chance to avoid it.
Also, forthe same reason, now every golem immune to elemental damage regardless of their own affinity.

About phys reduction and regen... better or worse - stupid question. You just use both, decision is final, any objections denied!
Those 2 are the most powerful out of all ours golem buffs. Unless you are going to use 1 type exclusively without any support for them - those 2 must be in your setup, even if you need to discard everything else.

If you still want to decide which one is more powerful - it's rather difficult question. From the defensive standpoint, as most feared oneshots - phys reduction is obviously better, because "you can't regen, if you died in one hit".
But from the QoL point - stone golem definitely better, because you just can forget about any small damage that you receive, and not even care to press the flask, because your 20% max life/sec will get you beck to the full faster than you even notice that you were hit.
Regeneration of such scale is defensive layer in itself, don't underestimate it.
24.1.2018 [quote="Dro28"]wheres my fragment tab?[/quote]

(I thought that was a joke)

25.1.2018: GGG- Introducing the Fragment Stash Tab!
Last edited by unlucky_child on Sep 12, 2019, 2:15:26 AM
"
tomay wrote:
"
In case the Might gets fixed, should we link other golems to Feeding Frenzy?


Geining the Feeding Frenzy buff from our support golems would be more damage overall, if and when Might gets fixed.

"
Or we can link Elemental Army to other golems for -10% ele resistant.


Not sure about EAS... might be something to explore for Flame Golems, But Ice Golems deal pgysical damage. Unless all their damage is converted to elemental damage with Triad Grip I can'r see any use for exposure.


So the gem setup is Ice - Minio dmg - FF - Melee support - Multistrike - Empower?
"
unlucky_child wrote:
Thank you for your answers. So basically, im thinking about:

5x carrion golems
1x Ice golem
1x chaos golem
1x stone golem

I dont want to use more than 3 support golems, i need clear speed. But its pity, that theres no light golem :(

If you look at that, is that ok for supp golems? What do you think

Yeah, 3 support golems usually exactly sweet spot in terms of damage and benefits.
Although, i would rather go for lightning golem instead of ice. Ice will boost our crit chance that will make applying shock easier, but due to ascendancy it's not a problem in the first place. And as long as you don't have 4th ascendancy that make our shock "atleast 15%", shock in itself is useless due to small damage that applying it.
But from the lightning golem, huge boost of our attack speed and cast speed make us faster in general - faster cast of support spells, faster movement with movement skills, etc
Just finished Uber today very easy with the gear, although I messed up and died.

I only have Ice Golem 19 and no Empower

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