[3.9] Cyclone Summoner - Heralds of Agony and Purity, Summon Holy Relic - League starter

Really nice idea, died on 73lvl Catarina w/o known any tactic, I'm stupid, yea, but, trying Gladiator version on SHC right now, it works really well, and by MY opinion, more HC friendly https://pastebin.com/KLTTFBay

Still WIP, bad gear, bad links, cleared Uber Lab at 73 3pllz solo w/o any problems with rare 5l body
It was my first time trying uber elder, solid build!
This is my new favorite build, it does everything without any gear and the gameplay is shield charging and cycloning, really chill.
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KäptnSharky wrote:
Hello fellow cyclone summoners,

I have played this build during the last week of delve and now in Betrayal, for about 400 hours total. Thank you systemplayerlost, IchiMorghulis and all other contributors to this guide!

It is an excellent league starter build. I recommend simply sticking to the guide, with one tiny exception that had already been brought up several times here: You really don't need/want additional poison chance on jewels. There are just much more valuable stats.



A good post.

Your profile is actually something I checked to get ideas for upgrades to aim for like the aul's to replace essence worm, I'm not at 600 depth so I haven't experienced the mob damage yet, but I swapped off the rumi because I was already at 75% block chance from guardian passives half the time so it was just 10% spell and some armor I didn't value much, I found the forbidden taste very helpful for those times when something spikes you to near-death and you can't loh immediately, or those times when something applies a 20k ignite or degen just as everything you could hit died and you got to portal out or just wait for death, it for sure saved me 10% exp now and then from avoiding those situations.

I assume for the claw you used fossil crafting, I managed to hit a similar claw but ruined it with a anull orb because anulls always target the loh, I tried essence crafting attack speed but that would probably take hundreds of whispers to buy enough.
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KäptnSharky wrote:
Hello fellow cyclone summoners,

I have played this build during the last week of delve and now in Betrayal, for about 400 hours total. Thank you systemplayerlost, IchiMorghulis and all other contributors to this guide!

It is an excellent league starter build. I recommend simply sticking to the guide, with one tiny exception that had already been brought up several times here: You really don't need/want additional poison chance on jewels. There are just much more valuable stats.

In my opinion, cyclone summoner is also an excellent endgame build. My goal is/was to be able to delve as deep as possible and to safely kill Auls and Uber Elder. Currently, I am at depth 600 and have killed several Auls and Uber Elders.

My PoB: https://pastebin.com/BATByS1r

The skill tree is taken from IchiMorghulis. I can really recommend the reduced damage from crits for deep delves.



Thanks for the credit and posting your thoughts on this build.

The Increased AoE gem on cyclone is something I never thought of trying before and I've been looking for a replacement for culling for a while now.

I've been trying to craft a claw like yours since the last league, still no luck. I value a high local attack speed roll above all other mods. I even played for awhile with just a T1 AS roll on the claw.
Just wanted to drop in and say thanks to the designers of this build and the contributors for all their suggestions.

i started playing this build in Delve also. i have been playing poe for a few years now on and off. i'd often stop in frustration. i don't know how to make a million exaults and i could never find a character that could last past mid red maps.

This is the best build i've every played. it can stand on it's own at a reasonable budget. it has brought the fun back to poe and i can't thank you enough for that. just goes to show you don't need to be in the poe millionaires club to enjoy the game.

As a side note my main pc died. in the process of building another. i'm the mean time i'm using a low spec laptop. This char is so cool it even lives through all the lag spikes. half the time i don't know where he is but he comes on on top every time.

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luciferus wrote:

hello. Ive crafted this weapon and have 1 more prefix slot left on it. Can someone suggest what should i craft on it? flat added phys or something other?


Im thinking about craft Hits can't be Evaded on mine, but i don't know if worth.

Its a 3ex craft.
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IchiMorghulis wrote:
I value a high local attack speed roll above all other mods. I even played for awhile with just a T1 AS roll on the claw.




I also disliked the low atkspeed. Using this now. Getting open prefix, atkspeed, minion damage and lgoh vs blind is not that hard imo. Use bound, pristine, shuddering. Currently thats about 12C per roll. Within 20-30 rolls you should get some nice claws.
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KäptnSharky wrote:
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IchiMorghulis wrote:
I value a high local attack speed roll above all other mods. I even played for awhile with just a T1 AS roll on the claw.




I also disliked the low atkspeed. Using this now. Getting open prefix, atkspeed, minion damage and lgoh vs blind is not that hard imo. Use bound, pristine, shuddering. Currently thats about 12C per roll. Within 20-30 rolls you should get some nice claws.


Local attack speed on the claw is super important. Everyone please see the above for an example of an insane claw - much better than pretty much all multimod ones people have been posting.
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luciferus wrote:
gem setup differs a lot with weapon change also clear speed becomes incredible. u can put lightning golem and convoc in weapon gems that boosts a lot.And take out blind gem from gloves and put faster attacks on it.
Also all jewels must be pet attack speed on it(u also benefit from its speed)+life and something else if possible


About the claw decison: There are two great options.
1. lgoh vs blind --> multimod including trigger socketed spell when you use a skill, blind chance, minion damage
2. lgoh vs blind, blind chance, minion damage and atk speed from fossil crafting

With the first option, you lack a nice more atkspeed modifier. With the second option, you have to use CWDT + convocation. In my opinion, CWDT-convocation is awesome enough. If trigger socketed spell when you use a skill had a shorter coolodown and was clearly superior to CWDT-convocation, I might consider it.

Of course there is a third option: Sacrificing blind chance on claw for trigger socketed spell when you use a skill:
3. lgoh vs blind, minion damage, atk speed, trigger socketed spell when you use a skill
This would require you to use blind support in the gloves again instead of culling strike or increased aoe. I might try that in the future.


About the jewels: Thank you for repeating that, as it is absolutely true. "All jewels" might be a bit exaggerated, as jewels can also give you a lot of resistance which gives you more flexibility for the rest of your gear. And importantly, getting a lot of increased attack speed from jewels does not replace the local and thus more attack speed multiplier on the claws.

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