[3.17] Hybrid's Molten Strike Jugg - Hold right click to TANK anything |MELT the Atlas|Divine Flesh|

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goncharov92 wrote:
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Got any 3.15 video?


What about your pesti strike guide?))


Will be updated for sure, but prob not in first few days of the league. Lots of stuff to consider. :)
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"
goncharov92 wrote:
"
Got any 3.15 video?


What about your pesti strike guide?))


Will be updated for sure, but prob not in first few days of the league. Lots of stuff to consider. :)


Well, I dont have videos, but I can say that at 3.14 this build (molten) was really good, fun and enjoyable. I did almost "afk farm" all ultimatum waves and I laughed at how others complain that it's hard for them to deal with waves ; still there was some options to upgrade build and be stronger.

For 3.16 because New Tree there will be some changes, so lets see.
Last edited by goncharov92 on Oct 16, 2021, 6:00:57 PM
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goncharov92 wrote:

Well, I dont have videos, but I can say that at 3.14 this build (molten) was really good, fun and enjoyable. I did almost "afk farm" all ultimatum waves and I laughed at how others complain that it's hard for them to deal with waves ; still there was some options to upgrade build and be stronger.

For 3.16 because New Tree there will be some changes, so lets see.


3.15 nerfs hit everyone pretty hard i was just wondering how it feels now. I know defenses are strong still.
This build looks cool, i havent played in like a year. How can I start with this build on the new skill tree :O

And how tanky is this build, i really want something that is uber tanky just so I dont have to die constantly lol
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This build looks cool, i havent played in like a year. How can I start with this build on the new skill tree :O

And how tanky is this build, i really want something that is uber tanky just so I dont have to die constantly lol


Everyone waiting New tree in ordeer to know exactly whats gonna happen with build
Ah okay, the build really interests me, hopefully the new skill trees only means good news for the build
What's the source of tankiness in this build? I see the large life pool, but the videos show huge life regen when standing in the Sirius beams. Is there also damage reduction of some sort?
Shavronne wrapped Kaom's waist,
with her gilded purple boots.
"You want my sockets?"
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Jadran wrote:
What's the source of tankiness in this build? I see the large life pool, but the videos show huge life regen when standing in the Sirius beams. Is there also damage reduction of some sort?


jewel we get Nature's Patience, check the FAQ and videos on how it works.
saw the mastery stats today, here are the ones that could be good/interesting for the build, depending on their location and the rest of the tree.


Spoiler

Sword Mastery:
*+3 to Melee Strike Range with Swords
*8% chance to gain a Frenzy Charge when you Hit a Unique Enemy
- might be huge actually

Axe Mastery:
*Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
- not sure if it would actually work with swords, but that could be an interesting choice.

Shield Mastery:
*Intimidate Enemies for 4 seconds on Block while holding a Shield
*20% chance to Avoid Elemental Ailments while holding a Shield

Critical Mastery:
*You take 30% reduced Extra Damage from Critical Strikes
- idk if there is a close critical notable to our pathing.

Life Mastery:
*Vitality has 100% increased Mana Reservation Efficiency
-higher levels of vitality maybe

Armour Mastery:
*You take 30% reduced Extra Damage from Critical Strikes

Armour and Energy Shield Mastery:
*20% reduced Effect of Curses on you

Fire Mastery:
*40% of Physical Damage Converted to Fire Damage
- that one would be a must probably, i saw that avatar of fire moved closer to marauder.
*20% chance to cover Enemies in Ash when they Hit you

- those two mods would allow us to drop Xoph's Blood.

Leech Mastery:
20% increased Maximum total Life Recovery per second from Leech
- idk if it would be too strong for the build, will see.

Attack Mastery:
*+3 to Melee Strike Range
*Strike Skills which target additional Enemies can do so from 30% further away

Fortify Mastery:
*100% increased Fortification Duration
- the new base duration for fortify is 5 seconds instead of 4, this mod will help a lot in boss fights with phases or those that teleport frequently.

Resistance and Ailment Protection Mastery:
*20% reduced Effect of Curses on you

Projectile Mastery:
*15% less Projectile Speed


"
HybridBoy wrote:
saw the mastery stats today, here are the ones that could be good/interesting for the build, depending on their location and the rest of the tree.


Spoiler

Sword Mastery:
*+3 to Melee Strike Range with Swords
*8% chance to gain a Frenzy Charge when you Hit a Unique Enemy
- might be huge actually

Axe Mastery:
*Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
- not sure if it would actually work with swords, but that could be an interesting choice.

Shield Mastery:
*Intimidate Enemies for 4 seconds on Block while holding a Shield
*20% chance to Avoid Elemental Ailments while holding a Shield

Critical Mastery:
*You take 30% reduced Extra Damage from Critical Strikes
- idk if there is a close critical notable to our pathing.

Life Mastery:
*Vitality has 100% increased Mana Reservation Efficiency
-higher levels of vitality maybe

Armour Mastery:
*You take 30% reduced Extra Damage from Critical Strikes

Armour and Energy Shield Mastery:
*20% reduced Effect of Curses on you

Fire Mastery:
*40% of Physical Damage Converted to Fire Damage
- that one would be a must probably, i saw that avatar of fire moved closer to marauder.
*20% chance to cover Enemies in Ash when they Hit you

- those two mods would allow us to drop Xoph's Blood.

Leech Mastery:
20% increased Maximum total Life Recovery per second from Leech
- idk if it would be too strong for the build, will see.

Attack Mastery:
*+3 to Melee Strike Range
*Strike Skills which target additional Enemies can do so from 30% further away

Fortify Mastery:
*100% increased Fortification Duration
- the new base duration for fortify is 5 seconds instead of 4, this mod will help a lot in boss fights with phases or those that teleport frequently.

Resistance and Ailment Protection Mastery:
*20% reduced Effect of Curses on you

Projectile Mastery:
*15% less Projectile Speed




Molten Strike finally got the buff we have all been asking for LOL
Also, did you check out the new unique shield? We could potentially run a 6L or even 9L setup in MS with a good enough rare. There are so many potentials with the new uniques/Passive tree masteries.

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