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teslabear wrote:
Been doing V2 with shield. Having more fun with the larger life pool. Only level 91, all gems 19, and its destroying. Haven't done Uber Elder, but ran Shapers with V1 and V2 and it feels a lot better.
Gear and gem setup
Spoiler


I use temp chains and conductivity, blood magic for more frenzy charges, feeding frenzy swap with deathmark on 6L, keep conc effect in all the time, steelskin level 20.
Mostly budget build, self crafted wand, 1ex boots, 9ex for the chest (rip regal), 2ex for amulet, everything else under 20c.

No commander, resists are fine for me and minions. Plaguebringer and Bone Barrier. Bone Armour is more for me, but that will come in handy on UE I'm thinking.


Thanks for the feedback and approximate spend.

UE should be a breeze (if you're good with the mechanics).
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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rsdvagner wrote:
This shield is compatible with this build?


Lioneye's Remorse Pinnacle Tower Shield
https://pathofexile.gamepedia.com/Lioneye%27s_Remorse


Yes, you can use Lioneye's. You have to use it with the W&S v2 build, though, which is still in 'beta test'. I will have it finalised this weekend and it'll become the main build.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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wjxue1221 wrote:
Haven’t seen anyone post an MF setting or use pseudo-6L zombies as secondary damage source, so I’d like to share my current setting here. I’m lv 95 right now and chaining T16s with 60 IIQ, swap as many MF gears as possible while keep my resists capped (with +30% from the Bone Armor ascendency).

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Also, I’m running zombies as my secondary damage source in my pseudo 6L helmet, they are doing great job and give a huge boost to my clear speed and dps. Have tried skeletons before but i have to stop and cast them so far less clear speed, and clear speed is all you want when MFing. I have 5400 hp and get one shot sometimes (about 1 in 10 maps) so if you want to push 100 don’t go MF :)



Just want to share and show how versatile Necromancer is. Hope you like it.

p.s.: dropped 4 exalts in the first 2 hours after switching to MF :D


Thank for sharing. I'd like to link your MF gear as an alternative. Probably in an 'alt gear' section.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Are people actualy using Faster casting in pledge staff build with the spectres 6 link? cuz guide at first page under gem links shows Faster Casting lol.. i have playd without it from start.. i dont even need it thanks to haste aura ^^
Hi Kay,

Regarding W&S2, i am in the midst of doing a full switch from Pledge of Hands and will be testing it out as well!

1) Is there a reason why there are 2 raise spectre gems used? We cant use the same one for the carnage chief?

2) Why is blind added on the glove with blind support?

Edit: Added questions
Last edited by jayjay999999 on Sep 26, 2019, 11:19:41 AM
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knifesoup wrote:
I took a gamble on v2 of the build and was pleasantly surprised. I didn't really have many issues with survivability using v1 (5.5k HP, 600-ish ES), but I've been super impressed with the build overall to the point that I wanted to give v2 a whirl. The biggest issue I had with v2 was a significant lack of Dex after giving up the nodes on the way to Herbalism. Given that I was using 5-10c rings and amulets, a little regearing wasn't a huge problem, and I specced into a few +30 Dex nodes. I'll mess around more with optimal dex values later and try to spec out of those nodes and subsequently pick up more HP.

That issue aside, I felt like my DPS was just as good as before, but my survivability was enhanced significantly. I still play very defensively, but I don't find myself hovering over my pots knowing that I need to start spamming my instant heal. Given that I don't currently have a +1 spectre chest, a +3 minion gem helm, and I'm missing a few major life nodes, I can see some significant upgrades coming down the pipe for me that will boost the offensive and defensive potential of this build. I'm sold!


Thanks for the feedback. It seems like people are liking v2. So, this weekend, I'm going to finalise the v2 build and replace the existing build. There will be some tweaks to it.

There are actually some very interesting optimisations that are possible with the build. For example, if you are able to stack regen (pristine fossil crafting + lab boots enchant) as well as life recovery mods, I think it's possible to get 2000life/s regen, if not more.

Unfortunately, dex will be a major issue for the build in future, so it may require taking a few +30 dex nodes. It will limit the use of things like Phase Run and possible Temp Chains.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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MoreSnacc wrote:
while running shield, is shifting 6 points for Necromantic aegis with victario's still suitable ? overall I like the added durability of this build. I'd love to see something like shield charge slotted in for mapping. Also I'm small brain so videos would be great too ! keep it up!


I don't recommend pathing to Necro Aegis because it eats up passives and you lose the defenses from the shield. If you want to keep Vic's for the frenzy charges, you can actually generate them yourself and they will be passed onto your mininons. In longer fights, your EE trigger spell can hit enough times to generate frenzy charges even though it's only 5% .

I'm considering a video guide for the v2.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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Lacceh wrote:
what are some useful (and cheaper) options for amulet anointment? beside ravenous horde

thanks.


I really like Golem's Blood.

Aspect of Stone is also interesting.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella on Sep 26, 2019, 12:16:42 PM
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Derptime wrote:
Solstice Vigil + Temporal Chains instead of the Curse on Hit Brand does sound like a very good idea for the v2.


Nice idea bringing that across from the PoH build. I'll add it to the v2 as a build option.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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@kayella
Early feedback on wand and shield v2 — considerably tankier than v1 for certain, one shots are now two or three shots, ripping thru T15 maps with ease even with nutty modifiers. Had a single death on an especially nutty T15 (conductivity/elemental weakness IIRC) while facetanking, and even then it was a two shot.

Uncertain about Blind support too, will do some A/B testing and see how it goes. Figuring out a way to fit in Temporal Chains + Solstice Vigil too.


Thanks for the feedback.

Blind support was more useful in the v1 evasion/acro build since it stacked. It could probably be dropped now and you can put TC in there. You could even drop Conductivity and just bring across the gem group from PoH build (Blas/TC/Enh) for 51% slow aura.

Then, if you can fit in Spider Aspect, you'll have 51% slow, 30% hinder, 10% chill.

🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶

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