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Never played minion build and trying to learn things. Made this helmet with fossils and thinking is immolate dead roll or any good use dor it?

Ign HalpingHansu/Jevnigeff
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V2 flask section, how are you removing curses?
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poeGT wrote:
V2 flask section, how are you removing curses?


I believe there is a Holy Flame Totem that does that for you when you stay near it. If not you can set one of your flasks up - up to your preference.
Last edited by NovaChaser_sz on Sep 26, 2019, 5:06:41 AM
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NovaChaser_sz wrote:
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poeGT wrote:
V2 flask section, how are you removing curses?


I believe there is a Holy Flame Totem that does that for you when you stay near it. If not you can set one of your flasks up - up to your preference.


Hmm well I had to sacrifice my adrenaline mod for heat and put curing on my quartz flask.

I pulled the trigger on some gear. non spectre but 6l chest, flasks, vigil with ravenous horde anoint.

I used the respec from ravenous to go into sovereignty. I am running now wrath, temporal, clarity and skitter bots but I am down to only 45 mana. Enough to cast everything easily with mana regen but not enough for cast zombies without disabling clarity.

I was thinking of speccing out of 3 5% hp nodes to get aligned spirits but I am not sure if that's worth it. zombies barely dies anyway but it could be awkward if they do.

This is my set-up atm. My tree is kind of hybrid, I am going to pick up Gravepact after 93 and 94 - or I could spec out of 2 hp nodes now.

Any thoughts on my pick-up of art of the gladiator? It seemed close and worth it - plus the 20 dex helped but now I am thinking maybe respeccing out of it. I would need a second dex ring.

Last edited by poeGT on Sep 26, 2019, 6:03:54 AM
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poeGT wrote:


Hmm well I had to sacrifice my adrenaline mod for heat and put curing on my quartz flask.

Another question:

I spent a bit to get better flasks/solstice and non spectre 6l chest. But I still can't run skitterbots.

Should I ravenous horde anoint my Vigil and use those 7 points to spec into sovereignty and more HP/maybe gravepact? I feel a bit silly now with all this mana. I had to remove feeding frenzy in my 4l zombies to fit in skitterbots, just not enough sockets.

Is it possible with Sovereignty to run blas+temp with vigil, skitter, wrath with clarity? 109% total mana, -14% from Severity so I should have 5% enough for clarity and mana to cast?



So a few things that come to mind when looking at your setup:

- You could anoint the Ravenous Horde and get those 7 points back for better use, however in doing so you will probably disable your unending hunger so be advised.

- You could free some gem slots by finding an elder helmet with minion life/minion damage and moving your zombies, AG and golem there.

- With the way you have your character set up I don't see why you can't run blasphemy/temp chains, wrath, skitterbots and clarity. Temporal chains should be free because of the amulet, skitterbots and wrath reserve 85% of your mana and clarity has a set amount of 34 mana reserved. You only have to make sure you are able to use convocation/flame dash/armageddon brand without mana problems and even if you do run into that issue you can still craft -total mana cost of non-channeling skills on your jewellery.

Hope that helps :)
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NovaChaser_sz wrote:


So a few things that come to mind when looking at your setup:

- You could anoint the Ravenous Horde and get those 7 points back for better use, however in doing so you will probably disable your unending hunger so be advised.

- You could free some gem slots by finding an elder helmet with minion life/minion damage and moving your zombies, AG and golem there.

- With the way you have your character set up I don't see why you can't run blasphemy/temp chains, wrath, skitterbots and clarity. Temporal chains should be free because of the amulet, skitterbots and wrath reserve 85% of your mana and clarity has a set amount of 34 mana reserved. You only have to make sure you are able to use convocation/flame dash/armageddon brand without mana problems and even if you do run into that issue you can still craft -total mana cost of non-channeling skills on your jewellery.

Hope that helps :)


Good idea about the helm. I really need to free up some slots.

You replied as I updated my post haha. Yeah I am sure int triggers for Unending hunger don't need actual skill points, just has to be in the radius. :)

If you want to read just above for my update. There was no way I could run those auras without sovereignty. 50+59% was too much. Now they are 43%+51%.

The only downside now is if my zombies die I
Last edited by poeGT on Sep 26, 2019, 6:15:35 AM
I have a question :)

I got a helm with +3 to level of socketed gems, got boots with +1 to level of all raise spectre and my raise spectre gem is level 20, it is in the armor atm.

If I move raise spectre gem into the helm will I be able to summon and use a 5th spectre or I will need the gem to be level 21 not 20?

And if I can do that and get a 5th spectre, I will need just to replace zombie with spectre gem from helm to armor or with moving spectre gem I need to move along with it something else from body armor? :)
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eileenbg wrote:
I have a question :)

I got a helm with +3 to level of socketed gems, got boots with +1 to level of all raise spectre and my raise spectre gem is level 20, it is in the armor atm.

If I move raise spectre gem into the helm will I be able to summon and use a 5th spectre or I will need the gem to be level 21 not 20?

And if I can do that and get a 5th spectre, I will need just to replace zombie with spectre gem from helm to armor or with moving spectre gem I need to move along with it something else from body armor? :)


You can't have fifth spectre with your setup. If you want fifth spectre, you need to sell Vis Mortis and buy rare body armor with "+1 to maximum number of spectres".

Another method is to get gem level to 31, but it's not worth it.

So the basic way to get spectres:
+3 spectres from gem level 21 (super easy since you get +2 levels from ascendancy, so gem level 19 is enough)
+1 spectre from rare body armor
+1 spectre from passive tree (Death Attunement)

BONUS
instead of +3 spectres, you get +4 spectres from gem level 31 (super hard)
I see, thanks for the quick explanation :)

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