[3.5 Viable but Discontinued] UNDENIABLE-JUGG | FARM ALL CONTENT - incl. Uber-Elder

Any thought on ignite + molten strike and dropping elemental focus?
"
th3rion86 wrote:
Any thought on ignite + molten strike and dropping eälemental focus?


Molten is not the skill for Ignite. Ignite remains to be a single non stacking dot. The individual hits of molten have very small numbers and would never generate a relevant damage ignite. You also need to scale damage over time quite a bit. The best skills would be fire trap, fireball and flameblast, cause they have inherent dot scaling already.
What a lovely day. The changes to MS balls are more than I hoped for, although it feels like there are nerfs on the horizon. Their solution kinda looks like a quick cosmetic fix because fine tuning the balls would involve rebalancing MS itself, Wildfire jewels and Lab enchant.

Impurity of Fire seems massive, if not downright broken for bosses without invulnerability phrases.

Unexpectedly we also got "The 5-for-1 magic or rare vendor recipe no longer maintains Shaper/Elder item status". What does this mean for our end game, gearing and currency farming wise?
Last edited by regash on May 30, 2018, 1:33:53 AM
Hello

Spoiler
Auras:

These are our auras. Aspect of the Spider needs to be enchanted to a armor piece with an open suffix through beastcrafting. Herald of Ash is also viable. But you need an additional open socket. Anger is our main damage Aura.

[21/20] Anger

and!

[20/00] Aspect of the Spider
or
[20/20] Herald of Ash


The Aspect of the Spider, we can not put it without beastcrafting
You could update '' Gems and Links ''.


"
Enfeeble/WarlordsMark


Which of the two to use or at what time is better one or the other.


Great work with this guide, congratulations.
Last edited by ArrX8 on May 30, 2018, 2:25:48 AM
Yeah, I'm also considering this one for the upcoming League, but as ARrX8 mentions, we can't quite get "aspect of the X" anymore. In Standard we could still try to trade for it, but...
Renunciar a nuestros principios para ser aceptados, o arriesgarnos a vivir solos, siendo lo que somos...
What about to add somewhere Combustion Support for -19fire res at lvl20 - ? Spell totem, scorching ray ?
Or flame golem?
"
ArrX8 wrote:
Hello

Spoiler
Auras:

These are our auras. Aspect of the Spider needs to be enchanted to a armor piece with an open suffix through beastcrafting. Herald of Ash is also viable. But you need an additional open socket. Anger is our main damage Aura.

[21/20] Anger

and!

[20/00] Aspect of the Spider
or
[20/20] Herald of Ash


The Aspect of the Spider, we can not put it without beastcrafting
You could update '' Gems and Links ''.


"
Enfeeble/WarlordsMark


Which of the two to use or at what time is better one or the other.


Great work with this guide, congratulations.


Anger+poachers mark until you get some LGoH rings. Then enfeeble or perhaps herald of ash.
Last edited by SparkleMotion on May 30, 2018, 9:21:26 AM
Isn't this actually huge buff to recovery?

They fall faster, meaning the hit faster, meaning LGoH triggers faster?
"
dperls wrote:
Isn't this actually huge buff to recovery?

They fall faster, meaning the hit faster, meaning LGoH triggers faster?

Except that they're also supposedly reducing the number of orbs according to Chris in Tarkecat's Baeclast broadcast.
"
Tatherwood wrote:
Yeah, I'm also considering this one for the upcoming League, but as ARrX8 mentions, we can't quite get "aspect of the X" anymore. In Standard we could still try to trade for it, but...


Spider Aspect will be replaced with Herald of Ash. I orignially ran the build like this. Its just a very small damage nerf (like 2%). I chose the spider aspect for the cool slow and visual effect. Herald of Ash also adds a little bit of clearspeed and visual apeal when you slap a cool herald mtx on it :)

"
hankinsohl wrote:
"
dperls wrote:
Isn't this actually huge buff to recovery?

They fall faster, meaning the hit faster, meaning LGoH triggers faster?

Except that they're also supposedly reducing the number of orbs according to Chris in Tarkecat's Baeclast broadcast.


Thats what he said, but the patch notes dont mention any reduction of the projectile count. A nerf as big as this would be adressed in the patch notes.

If you listen very carefully what chris sais, it seems like its a visual (not actual) reduction of displayed projectiles. This was mentioned in the patch notes.

"
Made several skill performance optimisations, most notably Molten Strike's performance at high projectile volumes.
Last edited by GornoDD on May 30, 2018, 8:30:49 AM

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