[3.5]FJTHEBEAST| DW Nebuloch Chieftain Molten Strike |90% Dmg Mitigation|9M Shaper DPS| All content
" Yea i guess my gem lvl/quality are the main issue for movement and the low attack speed maybe. " Thank you for this information, i'll try it with abyssus later this day. | |
" Because without charges up, we are quite squishy obviously? It would never be degen from Nebuloch, as that deals no damage without charges. Every charge provides more regen than degen, so he'd never notice. Even 40% less life recovery is doable with Blood Rage up. He says his initial jump into the pack. Juggernaut doesn't have to do that, just cry next to it for 10 charges, then jump in. :) Carry on my waypoint son, there'll be peace when maps are done. Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. Last edited by Xavathos on Sep 20, 2018, 4:16:25 AM
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I'm looking for a build that can push either to level 100 or to depth 600 (for the challenge) while being relatively forgiving to player mistakes, as I'm easily distracted and keep dying to random simple things with most of my characters (which are often squishy).
Is this a solid build for level 100 / depth 600? If not, would someone kindly point me in the right direction? And how does this build compare to the "undeniable jugg" sword & board MS build? Thank you! | |
" Another thing is that Dying Sun gives +50% fire resistance so it will lower your fire damage mitigation (The Wise Oak) |
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" Chieftain doesn't have to do that either, just cry next to it for 6-8 charges, then jump in :p |
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" Compared to the "undeniable jugg" build, this one has : + 200% more damage + 50% more damage mitigation = less or same cost - 1200 less life (which is about 15% mitigation => this build wins) - less block chance and life gain on hit (but more life leech and regen) - less attack speed (so faster leaping) On paper, you can push to level 100 and to depth 600 or more (I haven't pushed to level 100 and I'm playing SSF this league so I can't confirm). The life gain on hit could be in some cases better than leech/regen, but at least with this build you can survive oneshots better than the other build. |
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Been testing this build. Lots of fun so far :)
Because we're so squishy, Labs are next to impossible with this build. at least doing it quickly without waiting 16secs for the ECs.Is there something I'm missing or is this not going to be a Lab runner character? Thanks again for the guide. Super fun :) Hoping to try to down UE for the first time with this character. | |
" This build is not super fast, sorry :D Maybe you can buy 2 Precursor's Emblem with "15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges", equip them when you swap weapons and you'll get your full EC after 4 seconds (hopefully). If you find one with +1 extra EC, you can even replace Kaom's way rings. Last edited by fjtheknight on Sep 20, 2018, 11:32:30 AM
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" why low roll on area effect? I don't get the point Last edited by Kalenji87 on Sep 20, 2018, 11:33:05 AM
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" Increasing AoE will decrease projectiles chance to hit single target (because they will land farther) and reduce their damage (because of point blank). AoE is good for maps and bad for bosses (single targe) |
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