[3.7] LL RF Scorching Ray Guardian | 19K ES | 52k Armour|1.5 mil dps| Uber Elder & HoGM DEATHLESS
I've been fallowing this build for some time, never got currency to buy in to it. Now that I got I have some noob questions, if you may kindly explain it to me.
1 - Does Elemental reflect affect this build? I thought it affected, but the wiki page on Righteous Fire made me doubt it. To be safe I didn't try it yet. 2 - I reroll no regen, but it is doable to run it if we never activate righteous fire, for example? 3 - Atziri's Promisse / Wise Oak look like it could be good to the build (more damage / penetration). Is there anything that justify them not been there? 4 - Now that Ruby Flask doesn't grant max res, is it needed to the build at all? I say that because with 2 chars I never dropped one, so I don't run it. That's it. Anyway the build feel strong. Been leveling for some time, trying to get to lvl 90. Thanks in advance. |
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Hey, been running this build with minor variations for a few leagues, so I think I can adress some of these Questions.
" 1. No Reflect doesn't affect us, since neither SR nor RF hits and thus can't be reflected. 2. No regen is pretty much impossible since you can't leech with SR and so can't sustain mana and life, also clearing only with SR and OoS would be pretty painful. This build only works because of the high amounts of Regen. 3. Atziri's converts damage and conversion doesn't apply to DoT. RF and SR are burning aka DoT so it doesn't work. Wise Oak doesn't work for us either since penetration only applies to hits. We get our pseudo "penetration" from EE (-50% after OoS hit) and SR's debuff (up to -24%) for a total of -74%. 4. The ruby flask is never needed for the build, since we can sustain RF without it, however it still reduces the fire damage taken and in effect is a quasi life flask for us. For my current build it reduces my degen by about 200, so it's not really important, but it's still better than most other flasks we could use. " We already get a despair curse aura with the witchfire brew flask, which gives makes enemies take increased DoT (about 15%-25% more damage, never got how the level 21 thing works). Since we already have enough fire resistance "penetration" as explained in 3. this is a higher dps boost than a flammability setup. Also you have to sacrifice 2 ring implicits which could be ~50% increased elemental damage using 2 opal rings. Hope I could help. Last edited by Ponti1#2473 on Dec 27, 2018, 8:41:06 AM
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" I see where you want to go, but honestly it's not good. Here you lose your Orb of Storm setup, which is used in order to proc Elemental Overlaod. And on top of this, you don't have any source of additionnal curse in your tree/stuff. So there will be a conflict with Despair curse that came from Witchfire Brew. But lets consider you take the extra curse node from tree ... You gain a curse, which will buff your dps for like 20% more dps against trash and less than 10% more dps against boss. And at the same time, you lose your greatest source to proc EO which provide 40% more dmg. Keeping OoS setup in boots and just puting Flammability in your Unset ring for a manual casting will provide you way more dps. Even if it's lowering the QoL of your gameplay. Second solution, but it's more expensive due to RNG : is to rely on double corruption Shaper's Touch. Like this paire : You can roll 2 usefull curse on hit corruption : Elemental Weakness (the BIS against boss) or Despair (this one should be better for QoL while it should not conflict with Witchfire brew). And you take the +2 AOE or Aura corruption in order to reach lvl 23 purity. " Zzang's PoB is more or less a showcase PoB. But there is many situationnal/temp buff. For your regen problems, try this tree : https://pastebin.com/W5BELkWk Note : You have to switch your bandit reward to +2 skills, and you have to lower Enlighten to lvl 2. You will lose some ES, but you can get much ES on your rare jewels. You can get much more stats on rings, and you should play Sin Trek instead of Alberon. Alberon start to be a good pair of boots when you have top tier stuff. " 1. Sort answer : No. Long answer with explainations :
Spoiler
Righteous Fire and Scorching Ray does not hit, so they are not affected by Reflect. The only two skills affected by reflect are Orb of Storm, and Shield Charge. But their dmg are so low that you won't see the effect of reflect.
2. Short answer : Absolutly no. Long answer with explainations :
Spoiler
You can turn off RF in No Regen map. Yes. like this you will stop degening.
But one question : which skill are you planning to use for killing monster ? Scorching Ray use mana. Clarity won't work in No regen maps, because, it's a "no regen". So you will cast SR for half a second, and end up with no man. And so, no possibility to attack at all. you can try with mana flasks ... but you will certainly finish OOM in no time. No regen map mod is absolutly undoable with RF builds. It's not only this build, but all RF builds. I would like to add a thing on all regen and resist map modifire. Even if No Life/Mana/ES regen is absolutly undoable with this build, other regen/res map modifier can be done. With an excellent and balanced build you can do map mods like Less regen, or -X max res / Elem Weakness maps. You will probably struggle in those area, but it's doable. But you will need a lot of Net life regen, and a realy high max fire res. 3. Short answer : No. They do not. Long answer with explaination :
Spoiler
Atziri or Wise Oak flasks gives 2 type of bonus. Penetration for Wise Oak, and "Gain xx% of dmg as extra dmg ..." with Atziri. Those buff only affect skill that "hit".
RF and SR do not hit at all. They are degen. So those skill won't benefit from "gain ... extra ..." or penetration mods from those two flasks. 4. Short answer : Ruby flasks are still good for this build. Long answer with explaination :
Spoiler
The rework of Ruby, Sapphir, and Topaz flasks does not concerne us. We do not get extra +x% max res to a resist from those flasks. But we still do gain a 20% less <elem> dmg from the flask. So a Ruby Flask will still provide us a buff to our regen, because we will get 20% less degen from RF. And at the same time, we will lower fire dmg from any other sources by 20%.
Nothing realy change here for us. Maybe the buff to our regen might be lower than before, but the effect of buffing our regen is still here. The rework of those flasks was only done in order to make 100% to a resist totaly unattainable. Nothing more, nothing less. Last edited by LAGROSSESIMONE#3551 on Dec 27, 2018, 12:32:30 PM
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Thanks for the answer, it really helps!
Another thing that I may have missed is the Shield Charge Setup. I run Phase Run setup that I found in the PoB under 10~15exalt version way in the middle of the tread. Gess I have to reroll the lightning damage to attacks in my ring. Any thoughts about the new master craft options? I manage to craft +str/int in my belt and there are some options for rings too that looks really good. |
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" Shield Charge and Phase Run have both their pro and con. Orignialy Shield Charge was used over Phase Run because it was realy fast and efficient for map clearing. But it was violently nerfed in 3.4. After this Phase Run became competitive. Also, Phase Run was extremly opti for Delve. The fact you have phasing with a stealth effect and can move freely within mobs without being targeted by them was perfect for exploration in dark area of delve. So it was almost perfect for Delve mecanics. But the only down side is the fact it does not proc EE (because you don't hit mobs). But in 3.5, Phase Run was nerfed, the stealth effect was lowered from 80 to 50% chance to be invisible to mobs. So this does not alow us to run freely within mobs without aggro them. With 3.5, the master were reworked, Bestiary, Incursion and Delve became core as the new master encounters. So the situation changed again. I would only advice you to try both and chose considering which move skill setup fit more with your need/gameplay/tasts. |
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wts
Moonstone Ring Item Level: 85 -------- +25 to maximum Energy Shield -------- +33 to Accuracy Rating +46 to maximum Energy Shield +74 to maximum Mana 5.8 Mana Regenerated per second +32% to Fire Resistance +29% to Cold Resistance +40 to maximum Life +37 to maximum Mana -------- 71 total es, 111 mana, 61 res ign: Renushechka bsc |
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Hello, I am currently level 74 guardian and completed most of the equipment needed to follow your building. However, my regeneration (energy shield recovery rate) is still not enough to sustain Righteous Fire. I would like to prefer your help to look up mine through my profile with character named Dragiki.
By the way, the Shavrone's Wrapping is incomplete, so ignore it. Last edited by Dragon360#6653 on Dec 31, 2018, 12:29:10 PM
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" Your purity of fire is low level, you need to get that up to at least level 16 for you to start feeling the degen slow down, ideally you want it to be level 21+ if you can manage the corruption. It will help you a ton. You dont have the lab enchant for regen on hit for your boots either. It will help. that's what I can see just off your gear. Jkurs on twitch, come and join the action . :) Last edited by Jkurs#0928 on Jan 1, 2019, 4:58:44 AM
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Hi, I'm following your build and now im trying to get more net life regen but I seem to be missing some pieces but I cannot figure it out. Can you give my current build a review? https://pastebin.com/YsxwnfHS
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" You are missing boot enchants for life extra % life regeneration. Your belt is 19% energy shield recovery, divine or buy a new belt that gives you 20%, 1% matters. You're missing the Shaper node on the passive tree for a 1% life regeneration. Sequentially, you could take the life regeneration nodes next to it instead of the max mana nodes and take the jewel slot to put your watchers eye in. That's another 0.7% regen. just eyeing things off your characters profile. Jkurs on twitch, come and join the action . :)
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