[3.3] The Poet's Pen Volatile Dead/Bodyswap "Shaper Down"[Inquisitor ✌]

just die to phy reflect map ROFL


suggust dont run both

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Last edited by pro2017 on Dec 31, 2017, 4:39:32 AM
The PoB is for Witch/Necromancer correct?
Thanks for the guide.

I made a scion, and now i got my hands on the jewel, what should i do?
Make a new char, a inqusitor?

Will that be overall better?

Thanks man!
"
philliplind wrote:
Thanks for the guide.

I made a scion, and now i got my hands on the jewel, what should i do?
Make a new char, a inqusitor?

Will that be overall better?

Thanks man!


You can, anyway leveling with poet's pen is a breeze... ;-)
Can u show me the crit chance % and multi % ???
I see many people wearing Abyssus Helmet with this build right now @@
Why cooldown reduction in belt instead of 2 socket abyss belt?

Also, why the focus on +flat mana since we don't aim for a lot of %increased mana or MoM?
Last edited by Aevaris on Dec 31, 2017, 9:27:56 AM
"
Darksid3r wrote:
Can u show me the crit chance % and multi % ???
I see many people wearing Abyssus Helmet with this build right now @@


Abyssus doesn´t give u the crit multi because it´s only for meele. U simply get a very cheap Volatile max corpse enchant (1-2ex instead the current 15-20ex for Starkonjas) but take MUCH more damage because of the "(40 to 50)% increased Physical Damage taken"

"
Aevaris wrote:
Why cooldown reduction in belt instead of 2 socket abyss belt?


Because "increased cooldown recovery" is much more DPS since u can cast ur balls quicker
Last edited by xFL0W on Dec 31, 2017, 9:30:11 AM
Is there any way to do a low life variant of this build? Seeing that pain attunement node just sitting there is killing me. I dropped a Shav's yesterday so just thought it might be interesting.
"
xFL0W wrote:
"
Aevaris wrote:
Why cooldown reduction in belt instead of 2 socket abyss belt?


Because "increased cooldown recovery" is much more DPS since u can cast ur balls quicker


Hm, interesting.

More than the opportunity cost of 3.5% attack speed and 24% crit multi and 3% onslaught?

Assuming you've put two decently rolled gems of +12 crit multi x2, 6% onslaught, 7% increased attack speed in belt, you get a total in belt of 36% crit multi, 9% onslaught, 10.5% increased attack speed, and ~+90 flat life.

Separate question, what is the purpose of flat mana on most of the gear?

(edit formatting fix and math fix)
Last edited by Aevaris on Dec 31, 2017, 12:12:27 PM
"
Aevaris wrote:
"
xFL0W wrote:
"
Aevaris wrote:
Why cooldown reduction in belt instead of 2 socket abyss belt?


Because "increased cooldown recovery" is much more DPS since u can cast ur balls quicker


Hm, interesting.

More than the opportunity cost of 3.5% attack speed and 24% crit multi and 3% onslaught?

Assuming you've put two decently rolled gems of +12 crit multi x2, 6% onslaught, 7% increased attack speed in belt, you get a total in belt of 36% crit multi, 9% onslaught, 10.5% increased attack speed, and ~+90 flat life.

Separate question, what is the purpose of flat mana on most of the gear?

(edit formatting fix and math fix)


X% onslaught isn't a stat you should aim for:
- if you're caped while using it and you don't have it full time, you're loosing DPS.
- if you're caped without it, then you don't need it either.

You want to have 4aps all the time with your frenzy charges. It's not that hard, you don't either need IAS on belt, there's enough slots on others items !



Back in the game since today (thanks Flu !), and here's where my 5aps build is atm:


Think I can still improve many items, but that's looking at many exalted upgrades...
Last edited by Gluitina on Dec 31, 2017, 12:59:07 PM

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