[3.5]Wild Strike||T1-16 viable||UPDATED||500k+ shaper dps + instant leech survivability

Why Rat's Nest for helmet?

Assuming it is because it is the highest source of attack speed and crit chance on helm?

So the 20% quality is not needed as the evasion is effectively 0.

"
major_Redneck wrote:
ok, ive read this over several times and great job on the build but wat I don't understand is why the dagger nodes and claw nodes. why are they using both?

He wrote to use the claws of the falcon node which is to the left of the dagger nodes.
I think it is only a small mistake. In the path of building of the guide the dagger nodes are not used.
Last edited by exerst#5515 on Aug 6, 2018, 4:53:55 PM
Sorry but I have to write an review because of the "110% viable budget league starter!" and the "i have had 100% positive feedback from everyone who has played this build into high level maps." (sure, we see in this thread thats not right.)

This Build is fun and can do some cool Stuff, like Uber Lab (if u took Bloodrage out) and it looks really cool with all the elements.

But this Build is definitive no budget and not beginner friendly - i dont understand how u can use it 4 times for league start. Correct u are relative fast at Lvl 75-85, thats no problem but if u dont have the belly till then i don't know.

The Belly is the only Gear i dont have and i have farmed the rest of the gear + 3 Ex/193c since start of the Incursion Flashback Event.

This Build is not as tanky as you say - u could really easy get oneshottet by many things:
- Crystal Ore Boss, will kill you
- Izaro, can kill you
- Lightning Mirage, can kill you
...

It's correct "reflect" is no problem, but the rest -> can kill u. Maybe it's the flashback event and it's too hard stuff for this build?

I really wanted the build works for me but now i go tier 10/tier 11 maps -> shipyard Bosses (Warbands) killed me twice.

I read all the comments and invested more and hope "it will work if u invest more" but now i ask to me "is it the 6ex for the belly worht it? Will it change something?"

I go Life first - but now the damage fall back. But if i would go damage first - my life will fall back and I'm kind of squishy - that sucks. :(

My Gear @Incursion Flashback League, right now (Lvl 88):


-> 6k Life
-> 1996 Armour
-> capped Res
-> -5% chaos Res (Poison will kill you so fast without it)

My Damage:
44.485,9 DPS (with HoA and Hatred activ)

and one of the biggest Problems are the bosses - the single target damage is such a fallback because 1.) u cant recast warchief or protector in the fight -> it will kill u and 2.) there are some maps where are no separate arenas and you can switch Ancestral Call for Ruthless.

And what u dont write or mind, u will need reeeeally much INT if you wanna wear Bloodseeker at Lvl 62.

Sorry for this long text but i'm really disappointed because i wanna play at the top of the league and now i'm "scared" run tier11 maps. :(

conclusion:

- Budget: no
- League Starter: just if u find items before Lvl 80
- Beginner friendly: nonono


Edit: and at tier10/tier11 there's a big problem kill these incursion-upgrade-guys fast eniugh for upgrading the room.
Last edited by Problemkind1903#5180 on Aug 8, 2018, 1:29:02 PM
"
Problemkind1903 wrote:
Sorry but I have to write an review because of the "110% viable budget league starter!" and the "i have had 100% positive feedback from everyone who has played this build into high level maps." (sure, we see in this thread thats not right.)

This Build is fun and can do some cool Stuff, like Uber Lab (if u took Bloodrage out) and it looks really cool with all the elements.

But this Build is definitive no budget and not beginner friendly - i dont understand how u can use it 4 times for league start. Correct u are relative fast at Lvl 75-85, thats no problem but if u dont have the belly till then i don't know.

The Belly is the only Gear i dont have and i have farmed the rest of the gear + 3 Ex/193c since start of the Incursion Flashback Event.

This Build is not as tanky as you say - u could really easy get oneshottet by many things:
- Crystal Ore Boss, will kill you
- Izaro, can kill you
- Lightning Mirage, can kill you
...

It's correct "reflect" is no problem, but the rest -> can kill u. Maybe it's the flashback event and it's too hard stuff for this build?

I really wanted the build works for me but now i go tier 10/tier 11 maps -> shipyard Bosses (Warbands) killed me twice.

I read all the comments and invested more and hope "it will work if u invest more" but now i ask to me "is it the 6ex for the belly worht it? Will it change something?"

I go Life first - but now the damage fall back. But if i would go damage first - my life will fall back and I'm kind of squishy - that sucks. :(

My Gear @Incursion Flashback League, right now (Lvl 88):


-> 6k Life
-> 1996 Armour
-> capped Res
-> -5% chaos Res (Poison will kill you so fast without it)

My Damage:
44.485,9 DPS (with HoA and Hatred activ)

and one of the biggest Problems are the bosses - the single target damage is such a fallback because 1.) u cant recast warchief or protector in the fight -> it will kill u and 2.) there are some maps where are no separate arenas and you can switch Ancestral Call for Ruthless.

And what u dont write or mind, u will need reeeeally much INT if you wanna wear Bloodseeker at Lvl 62.

Sorry for this long text but i'm really disappointed because i wanna play at the top of the league and now i'm "scared" run tier11 maps. :(

conclusion:

- Budget: no
- League Starter: just if u find items before Lvl 80
- Beginner friendly: nonono


Edit: and at tier10/tier11 there's a big problem kill these incursion-upgrade-guys fast eniugh for upgrading the room.


Your problem is, that your jewellry is utter batshit, and gives you nothing in terms of DPS. Look for rings and amulet with +flat phys damage to attacks, less importantly also %increased ele damage with attacks and flat ele to attacks. My tooltip dps at lvl 71 with out warchief and with lvl ~17 gems is higher than yours just because of 2 rings and amulet with roughly 8-14 flat attack damage. Also, for bosses swap in molten strike and ruthless (I swap in faster attacks instead because I have it levelled, but it's suboptimal). Like, really, do swap the gem for bosses.

Other than that, I believe the BiS chestpiece to be 6L Loreweave, and not a 6L Belly, since it, coupled with a mini lightning coil helmet offers a somewhat better ehp, except against chaos damage.

That said, this is not a budget build if you want it to be really endgame-viable. A 6l is not a luxury item, but totally mandatory, even if it's a tabula.
Last edited by wibryz#3690 on Aug 9, 2018, 7:57:36 AM
"
wibryz wrote:

Your problem is, that your jewellry is utter batshit, and gives you nothing in terms of DPS. Look for rings and amulet with +flat phys damage to attacks, less importantly also %increased ele damage with attacks and flat ele to attacks. My tooltip dps at lvl 71 with out warchief and with lvl ~17 gems is higher than yours just because of 2 rings and amulet with roughly 8-14 flat attack damage. Also, for bosses swap in molten strike and ruthless (I swap in faster attacks instead because I have it levelled, but it's suboptimal). Like, really, do swap the gem for bosses.

Other than that, I believe the BiS chestpiece to be 6L Loreweave, and not a 6L Belly, since it, coupled with a mini lightning coil helmet offers a somewhat better ehp, except against chaos damage.

That said, this is not a budget build if you want it to be really endgame-viable. A 6l is not a luxury item, but totally mandatory, even if it's a tabula.


Yeah you are totally right - i invested in new jewellery yesterday and found new ammy today and now it works better.



The Bloodgrip solves also the problem with the blood rage degen.
The build worked great for me so far, but i can't get anywhere near 1 million Shaper DPS like Acturus got with his character. Can anyone tell me how can i improve my gears to have higher DPS (Currently ~570k on normal mobs, based on PoB)
Last edited by ooyaphetsoo#4612 on Aug 10, 2018, 12:15:00 AM
.
Last edited by Clypeus3#5748 on Jun 7, 2020, 5:46:40 PM
playing this build in ISC Flashback and have some things to say.

first off, wild strike is a very cool ability and this build seemed very interesting especially when it was featured on lifitngnerdbro's video ( which was the main reason why i chose this build ).

pros:

can be relatively budget asides from the 6L belly

cons:

build is still incredibly squishy. yes you can face tank up to t16s, but starting t13+ even a single damage modifier to the map is incredibly dangerous. more often than not, you will run out of flask charges that you need to mitigate boss + adds damage since fights can end up taking very long with such an inherently low dps weapon.


Belly 6L: 5EX
Starkonjas (40% Wild Strike): 35c
8C
Self-found
1C (good deal)
10C
53C (good deal perf roll)
10C
Self-crafted

Jewels all self-found or crafted.

Current HP: 7,022
Tooltip (with Hatred, Herald, Golem): 112, 849
POB Shaper(Ruthless instead of Ancestral Call) + all buffs: 382k

overview: clear speed is okay in solo play. in party play you will see other builds run all over you. fully clearing an incursion is very difficult since the build moves very slow (can be fixed a bit with onslaught). clearing mobs will be cake but killing the architect will take a long time even with activating vaal haste.

upgrades at this point feel like multiple exalts to marginally solve some of the builds inherent problems and at this point i dont know how many exalts i would have to sink in to make sure i don't get one shot/ get my dps up to par.


if anyone has any other approaches on how to push this build further, feel free to respond.

Worst build ... I'm still dying. some failure. To the author: Never write that "your builds are tanky".
"
ooyaphetsoo wrote:
The build worked great for me so far, but i can't get anywhere near 1 million Shaper DPS like Acturus got with his character. Can anyone tell me how can i improve my gears to have higher DPS (Currently ~570k on normal mobs, based on PoB)


Get rid of Taste of Hate and Lion's Roar. Knockback is harmful for this build. The Wise Oak is amazing for bosses and will be a big chunk of damage once you balance your resistances.

I took down Shaper and Red Elder for the first time on this build. It's definitely endgame viable.

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