[On Hold] Glacial Cascade Totems [ALL Content in the Game]

"
Marchosiae wrote:
"
RushBone wrote:








Do you mind to teach me how did you crafted those weapons?
I'm having serious difficulties to find a suitable one.

u need to have and be ready to spend (or lose ;)) like
1.5k alt
100 transmut
50 augm
35 scour
30 regal
2 ex
20 chaos

and have Elreon8 or some service-boy mastercrafter (10-20c)

get these then we talk :)
Last edited by RushBone#0065 on Sep 10, 2018, 2:38:41 PM
"
RushBone wrote:
yeah
soul mantle got fixed
totems in delves got fixed

500 fuses -> no 6L :(

but the build is rockin again


Regarding the totems, how so?
"
TGGarrett wrote:
"
RushBone wrote:
yeah
soul mantle got fixed
totems in delves got fixed

500 fuses -> no 6L :(

but the build is rockin again


Regarding the totems, how so?

totems were not attacking in the darkness before last patch
I thought enemies couldnt be damaged in the darkness regardless of the source
"
TGGarrett wrote:
I thought enemies couldnt be damaged in the darkness regardless of the source

also true
but totems were not attacking at all, at boss phases too
question re curse mechanic & this build...

We only have 1 curse available to us, but there is a manual curse and a separate CWDT curse. Do they overwrite each other or does the fact that the second curse is CWDT mean that we can have 2 curses as they are applied differently?

If they overwrite I dont see the value of having 2 curses unless the CWDT is temporal chains to slow mobs you cant be assed to kill as you are running passed them?
"
question re curse mechanic & this build...

We only have 1 curse available to us, but there is a manual curse and a separate CWDT curse. Do they overwrite each other or does the fact that the second curse is CWDT mean that we can have 2 curses as they are applied differently?

If they overwrite I dont see the value of having 2 curses unless the CWDT is temporal chains to slow mobs you cant be assed to kill as you are running passed them?
This is a good question. The defensive CWDT curse is for when you are taking damage and need to reduce the incoming damage - enfeeble or temp chains is the curse I like the most for this.

The other curse is an offensive curse which also doubles as a way to proc arcane surge. So usually you're in a safe position and totems are down and you can get that little bit of burst/power with the offensive curse. If you don't like running two and just want 1 curse on then consider doing a manually casted offensive/defensive curse of your choice.
"
thi3n wrote:
"
question re curse mechanic & this build...

We only have 1 curse available to us, but there is a manual curse and a separate CWDT curse. Do they overwrite each other or does the fact that the second curse is CWDT mean that we can have 2 curses as they are applied differently?

If they overwrite I dont see the value of having 2 curses unless the CWDT is temporal chains to slow mobs you cant be assed to kill as you are running passed them?
This is a good question. The defensive CWDT curse is for when you are taking damage and need to reduce the incoming damage - enfeeble or temp chains is the curse I like the most for this.

The other curse is an offensive curse which also doubles as a way to proc arcane surge. So usually you're in a safe position and totems are down and you can get that little bit of burst/power with the offensive curse. If you don't like running two and just want 1 curse on then consider doing a manually casted offensive/defensive curse of your choice.


Ok - so no matter what the application method is we can still only run 1 curse, and we then use the curse most appropriate for the situation. I thought I may have missed a mechanic somewhere and we could have both curses applied to the mobs at the same time.

Thanks for the quick response!
"
RushBone wrote:
"
TGGarrett wrote:
"
RushBone wrote:
yeah
soul mantle got fixed
totems in delves got fixed

500 fuses -> no 6L :(

but the build is rockin again


Regarding the totems, how so?

totems were not attacking in the darkness before last patch


oh I thought minions didn't take damage in the dark anyway.

I've gotten sick of the game at atlasing again, I really just don't like the design of the atlas or the shaper/elder influence mechanic when it's already tedious to get the maps you want. It feels like they design the game for the top 5% of the players, but those are probably their whales so. But I want to do the content, not trade or grind lower tier maps to get what I want to do next.


I hope delve goes permanent and they remove the need to leave the to map for sulphate.
Last edited by FrodoFraggins#7603 on Sep 12, 2018, 10:46:45 AM

Report Forum Post

Report Account:

Report Type

Additional Info