[On Hold] Glacial Cascade Totems [ALL Content in the Game]
" u need to have and be ready to spend (or lose ;)) like 1.5k alt 100 transmut 50 augm 35 scour 30 regal 2 ex 20 chaos and have Elreon8 or some service-boy mastercrafter (10-20c) get these then we talk :) Last edited by RushBone#0065 on Sep 10, 2018, 2:38:41 PM
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" Regarding the totems, how so? |
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" totems were not attacking in the darkness before last patch |
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I thought enemies couldnt be damaged in the darkness regardless of the source
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" also true but totems were not attacking at all, at boss phases too |
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question re curse mechanic & this build...
We only have 1 curse available to us, but there is a manual curse and a separate CWDT curse. Do they overwrite each other or does the fact that the second curse is CWDT mean that we can have 2 curses as they are applied differently? If they overwrite I dont see the value of having 2 curses unless the CWDT is temporal chains to slow mobs you cant be assed to kill as you are running passed them? |
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"This is a good question. The defensive CWDT curse is for when you are taking damage and need to reduce the incoming damage - enfeeble or temp chains is the curse I like the most for this. The other curse is an offensive curse which also doubles as a way to proc arcane surge. So usually you're in a safe position and totems are down and you can get that little bit of burst/power with the offensive curse. If you don't like running two and just want 1 curse on then consider doing a manually casted offensive/defensive curse of your choice. |
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" Ok - so no matter what the application method is we can still only run 1 curse, and we then use the curse most appropriate for the situation. I thought I may have missed a mechanic somewhere and we could have both curses applied to the mobs at the same time. Thanks for the quick response! |
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" oh I thought minions didn't take damage in the dark anyway. I've gotten sick of the game at atlasing again, I really just don't like the design of the atlas or the shaper/elder influence mechanic when it's already tedious to get the maps you want. It feels like they design the game for the top 5% of the players, but those are probably their whales so. But I want to do the content, not trade or grind lower tier maps to get what I want to do next. I hope delve goes permanent and they remove the need to leave the to map for sulphate. Last edited by FrodoFraggins#7603 on Sep 12, 2018, 10:46:45 AM
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There seems to have been a change to the pastebin since I first loaded it.
Pastebin @ https://pastebin.com/eNTXnb01 is now very different to the levelling & final build @ https://poeplanner.com/AA4AAPMADiUBAHb53YuMhIPmfe8hwGYEs6IA8B-u_4Kbn9_vfNWmMPg62CcvkFUaOFnzcg9mnlorKhPDE_rSHRSPRuvuhTKXLUlPvKoWb-Nqpwij8prgRZ1TUtgkNsUfAgQHg9tVxjpYTLOXlVJTPV-X9G0ZCPRqQ7zqLJwi9GwLkyd_xhGWBx6VLvDVSVGD806usTauEo5k96a2-o_66_XDCbmT8h2us0GW0PUOSF3yKgtwUonTjDZVS2HiJpUWv3X9hG_UQrVIvoqhL9Af7-sc3I8alG9mVP6zahvr5F8qRX4OXGr6aFoEUToWhoJYbWQzKyYDmgAAAAAA Which one is the reccomended final build? |
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