[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

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Besovskii wrote:
in 3.7 we have 5% minion regen in tree and 2% in Necromancer ascendancy, total 7%
in 3.8 we have 4.5% minion regen in tree and 0% in Necromancer ascendancy, total 4.5%


Yeah, I've just been looking at the new tree. I was disappointed to see that there wasn't more minion regen on the tree. There does seem to be a lot more minion ele resists though and up to 25% phys resist. Plus Death Attunement does still give +1 Spectre so that's good! Plus Grave Intentions now gives 10% of max life as max energy shield to minions so that could be a nice little buffer.

The Spiritual Command / Sacrifice nodes have also changed positions plus leech is now in the Sacrifice tree so that's maybe a little more accessible.

Looking forward to seeing your new trees / updated guide Mika. GL :)

Edit:

Damn - just realised that they have moved Death Attunement into a spot that my timeless jewel with minion damage now overwrites :( That sucks!
Last edited by DrHarvey12 on Sep 4, 2019, 4:18:07 AM
how do you guys do this build as a league starter? i assume all those mandatory jewels would be really expensive for the first few weeks of the league or can the build function well without them?
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how do you guys do this build as a league starter? i assume all those mandatory jewels would be really expensive for the first few weeks of the league or can the build function well without them?


Mika has a leveling section of his guide that should help when you have no gear and are basically league starting. It focuses more on zombies & spectres and then you will transition more to golems once you acquire the correct jewels / items. You can league start this fine - you just won't likely be using golems much as your main DPS initially.
elementalist have some nice buffs
all golems immune to ele damage
and major buff for effect of buff granred by yours golems per summoned golem
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DrHarvey12 wrote:
"
how do you guys do this build as a league starter? i assume all those mandatory jewels would be really expensive for the first few weeks of the league or can the build function well without them?


Mika has a leveling section of his guide that should help when you have no gear and are basically league starting. It focuses more on zombies & spectres and then you will transition more to golems once you acquire the correct jewels / items. You can league start this fine - you just won't likely be using golems much as your main DPS initially.


but we take elementalist right? she doest have any buffs to other minions only golems
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but we take elementalist right? she doest have any buffs to other minions only golems


Most people tend to go Necromancer, not elementalist.

It depends though - I nearly always play elementalist's instead. Mika has guides for both variants and his recommendation may change depending on how he views the new ascendancies. I expect Necro to be an overall stronger pick for the defensive options it gives.
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DrHarvey12 wrote:
"


but we take elementalist right? she doest have any buffs to other minions only golems


Most people tend to go Necromancer, not elementalist.

It depends though - I nearly always play elementalist's instead. Mika has guides for both variants and his recommendation may change depending on how he views the new ascendancies. I expect Necro to be an overall stronger pick for the defensive options it gives.


wouldnt the 2 extra golems we get from elementalist be a better boost than necro? i havent played this build since incursion league so i'm a bit out of touch with it but want to try golems again
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DrHarvey12 wrote:
Hey Mika,

Oh yeah, I didn't go with the Primordial Chain, otherwise it would be 9 like you say without the Anima stone. I never actually league-start as minions preferring to get to maps with the minimum fuss; usually as some kind of generic spell caster.

Patch notes look pretty good from what I could see. Definitely some good QoL changes for elementalist with all golems now gaining elemental immunity so using chaos and stone golems is now going to be a good option. Especially as it sounds like they also buffed the effect of each golem on you which should scale really nicely with the phys mitigation from chaos golems and the life regen from stone golems.

Other good things is that I can't see they have changed the Death Attunment notable on the tree so I assume we can still get +1 Spectre from that. The bad news is that you can no longer craft +1 Spectre summon boots. They will now instead roll +1 spectre level. Even more sadly existing version will be changed to this so no legacy +1 Spectre boots which I think is a shame. Given the kind of nuts items which exist in Std I can't see having one extra spectre being that game-breaking. On the plus side though it sounds like the summon spectre gem will be able to give 3 and maybe 4 spectres if you get the gem level high enough so +1 Spectre boots may still give you an extra spectre if it tips you over a certain threshold. I don't mind these changes overall assuming death attunement still gives +1 Spectre. It feels like getting 3 spectres will now require very little investment and for people who really want to min-max then they should still be able to get out 5 or so without needing to invest in stuff like Midnight's Bargain or Vis Mortis.

And another good thing is that Elemental Equilibrium doesn't appear to have changed at all. I was slightly worried with the minion re-work they might have changed how EE works but luckily it seems we can continue to abuse this mechanic a while longer!

The new Minion Elemental Army support looks pretty good. Higher More Multiplier I think. However the elemental exposure will require your minions to hit so I assume that means TV's won't proc it at all unless they melee as well as casting their totems. And even if they do melee their attack would need to actually do fire damage. I guess this might mean running anger could cause them to proc the exposure from time to time - although I really don't know how often if ever they will use melee attacks.

Looking forward to seeing all the new minion skill gems / support gems and hopefully the new tree tomorrow. Be interesting to see how we build golemancers going forward!


Hello :)

Ok, makes sense. With minions might have to trade quite a lot for new gear to get all minion uniques.

Patch notes look pretty nice. I guess build will receive massive defense buff and lose some damage as trade-off. Builds only real weakness, physical damage will now be much easier to deal with but Specters lose quite a lot of their damage with initial check. However Specters have to be checked with Path of Building once the date comes out and we know for sure how the DPS changes.

You can already import PoB 3.8 skill tree to old PoB using this easy trick :

https://www.reddit.com/r/pathofexile/comments/czg508/howto_add_38_tree_data_to_path_of_building/eyy837z/

Death Attunment still gives +1 Spec, which is very nice. Losing Specs from the boots could be bad, but we could also get 3rd Spec from the gem by level 21 so not necessarily loss.

Elemental Equilibrium will most likely remain until they give minions elemental penetration. Elemental resistances are so much higher than phys or chaos that they have to do something for elemental minions.

Minion Elemental Army looks great! More damage for free and maybe with Ghastly Eye jewel in Stygian Vise, TVs can actually apply Exposure with their melee attacks now. However exposures should not stack, so I guess in the end the totem exposure will be used.


"
in 3.7 we have 5% minion regen in tree and 2% in Necromancer ascendancy, total 7%
in 3.8 we have 4.5% minion regen in tree and 0% in Necromancer ascendancy, total 4.5%


"
Yeah, I've just been looking at the new tree. I was disappointed to see that there wasn't more minion regen on the tree. There does seem to be a lot more minion ele resists though and up to 25% phys resist. Plus Death Attunement does still give +1 Spectre so that's good! Plus Grave Intentions now gives 10% of max life as max energy shield to minions so that could be a nice little buffer.

The Spiritual Command / Sacrifice nodes have also changed positions plus leech is now in the Sacrifice tree so that's maybe a little more accessible.

Looking forward to seeing your new trees / updated guide Mika. GL :)

Edit:

Damn - just realised that they have moved Death Attunement into a spot that my timeless jewel with minion damage now overwrites :( That sucks!


Hi :)

Loss of regen makes using Infernal support harder. However build already took only some of the regen nodes and the loss is not that bad. Animate Guardian will be fine with "Gruthkul's Pelt" armor and Golems with Harmonies. Tukohamas have huge life pools and either Bone Offering or Necromantic Aegis to protect them, so the regen should not be a problem.

I have more info at the end of the post.

"
how do you guys do this build as a league starter? i assume all those mandatory jewels would be really expensive for the first few weeks of the league or can the build function well without them?


"
Mika has a leveling section of his guide that should help when you have no gear and are basically league starting. It focuses more on zombies & spectres and then you will transition more to golems once you acquire the correct jewels / items. You can league start this fine - you just won't likely be using golems much as your main DPS initially.


"
but we take elementalist right? she doest have any buffs to other minions only golems


"
Most people tend to go Necromancer, not elementalist.

It depends though - I nearly always play elementalist's instead. Mika has guides for both variants and his recommendation may change depending on how he views the new ascendancies. I expect Necro to be an overall stronger pick for the defensive options it gives.


"
wouldnt the 2 extra golems we get from elementalist be a better boost than necro? i havent played this build since incursion league so i'm a bit out of touch with it but want to try golems again


Hi :)

Build has leveling guide using the Necromancer as base char. leveling phase is focused on Zombies and Specters, and with dirt cheap summoner gear you can reach t13 maps with about 20-30c worth currency. After you have grinded enough currency in maps, you can switch for Golems whenever you want.

I recommend starting with Necromancer as it's better documented and is generally cheaper, but I have also leveled with Elementalist and it's quite possible. Use minions or spells until you can equip Flame Golems + dual Clayshapers. Maybe trade for Primordial Chain and you can level from there as Elementalist.

Specters can be as strong or even stronger than extra Golems while leveling, and you get much more defenses from the shield & Offering.

"
elementalist have some nice buffs
all golems immune to ele damage
and major buff for effect of buff granred by yours golems per summoned golem


Hey :)

Yep, Elementalist got some decent buffs this time. I guess Elementalist could be new DPS kind of all variants as Nerco got tons of defenses but lost lots of Spectre DPS. Pledge variant can already kill bosses in seconds thanks to shotgun and is now even stronger.



PRE -PATH OF BUILDING CHECK ON PATCH NOTES

+ Bone barrier (Huge raise for Elemental resistances and most importantly, defenses against physical damage taken)
+ Mistress of Sacrifice (Almost capped block chance against physical damage is HUGE buff for defenses)
+ Added area of effect for minions in tree (36%, lets Flame Golems orbs overlap = shotgun, even better with "Pledge of Hands" variant)
+ More options to build with more minion nodes / Ascendancies
+ Elementalist has received big buff to damage (Better Ascendancies, more area of effect for Golems, etc)

(N) = Neutral
(N) Lots of new minion damage nodes, but most are too far from main tree
(N) New Golem node costs 5x nodes and has only some INT, Golems life and player buff from Golem (Not really sure if it's worth taking)
(N) Specters now scale different, might be great, neutral or bad

- Lost lots of Specter damage and maybe one Specter
- Could potentially lose some curse area with changes to (All small passive skills which previously granted 20% increased Aura area of effect now grant 12% increased Aura area of effect.)

Overall seems like build is receiving huge buff to defenses while trading some DPS from Specters. Build was already pretty safe, and with recent buffs for defenses even the last few enemies that were dangerous could be beaten more safely (Minotaur, Hall of Grandmasters, Uber Elder, Hedgehogs).

We got more minion nodes and extra Golems from tree, but unfortunately they are too far and inefficient to take. What I really like is the 3x nodes that give minions 36% more area of effect, which lets Flame Golems overlap = shotgun more more effectively with their orbs.

I would say that default variant got nice buffs from the changes and remains mostly unchanged. However players who want to customize their build, I got great news as they can now do much more variants with added Ascendancy nodes, skill tree nodes and support gems.

Changes shift Necromancer clearly towards "balanced pick" -option while having tons of defenses, and still having excellent boss kill and clear-speed.

Elementalist seems to be new king of DPS as the "Pledge of Hands" -variant could already clear very fast and kill endgame bosses in seconds. Now with stronger Ascendancy and 36% more area of effect for minions I guess the fights will be even shorted.

You can already import PoB 3.8 skill tree to old PoB using this easy trick :

https://www.reddit.com/r/pathofexile/comments/czg508/howto_add_38_tree_data_to_path_of_building/eyy837z/

PS. It seems like Stone, Chaos and Lightning Golems will keeps their old skills with slight tweaks. This is rather disappointing as without (movement based attack) or (projectile / ranged) skill they can't really compete with Flame Golems or Ice / Carrion Golems. Their clear-speed will most likely still be terrible.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Last edited by mika2salo on Sep 4, 2019, 5:56:50 AM
To see 3.8 passive tree without the PoB thing from mika, everyone can easily see the new passive 3.8 tree on https://www.poeplanner.com/

BTW i am a little but curious, as there are unconnected passive points in the outer rim (like Tranquility, Thunderous Salvos etc, not sure how to reach them (not for this build, just to know)).
Last edited by Mydgard6 on Sep 4, 2019, 8:13:13 AM
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Mydgard6 wrote:
To see 3.8 passive tree without the PoB thing from mika, everyone can easily see the new passive 3.8 tree on https://www.poeplanner.com/

BTW i am a little but curious, as there are unconnected passive points in the outer rim (like Tranquility, Thunderous Salvos etc, not sure how to reach them (not for this build, just to know)).


i think this is new passsives for oil craft
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