[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
Good changes for specs overall IMO. Removing a lot of the hassle of where and when to re-summon them will make me much more likely to use them going forward. I hope they haven't moved the +1 Spectre from the tree but I guess we will have to wait and see.
I'm thinking I may well start as an elementalist with 8 golems using double clayshaper. Then have either solarguards or TV specs as backup to add clear / boss damage as required. May depend on pricing of helms as to which one I end up sticking with! I normally run fairly low tier maps anyway so having a lot of boss damage / tankiness may not really be needed for me this league. Especially if there is no "endgame boss" to face this league. I'm liking the changes to necro quite a bit. Definitely feels well rounded without feeling like you have to be necro to play certain summons like zombies / skeletons / Spectres. May not get round to playing one this league if the elementalist works out. Going by GGG's usual cadence I expect it will be OP this league and then over-nerfed next!!! I'm happy to stick with my dumpster-tier Elementalist which can surely only get better in the future! On the downside I guess this league will make level 4 empower's extremely expensive!! Last league you might have only wanted one of them for ED. Now you might want several for various minion summons :( |
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https://pastebin.com/raw/kS2CPnFt
last baeclast " ░███░░█░░███░█░█░░░███░███░░░█▀▀░█░█░█░█░░░█▀▀░ ░█▄█░█▄█░░█░░███░░░█░█░█▄░░░░█▀░░▐█▌░█░█░░░█▀░░ ░█░░░█░█░░█░░█░█░░░███░█░░░░░███░█░█░█░███░███░ Last edited by Besovskii on Sep 1, 2019, 5:16:30 PM
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" Hello :) I think you mean 9x Golems as we get extra Golem from skill-tree now? ;) Seems like boss damage is not most important aspect at least while mapping, so the extra Spec with 2x totems should become pretty effective tower defender. My guess is that Necros will still be far from tier 1 builds clear-speed and don't really need much nerf expect maybe some defenses. Giving near-capped block to char that has low aggro already and can keep distance seems hard to balance. The Pledge of Hands -Elementalist has been very fun to play and deals huge boss damage while clearing maps at good speed. It's not very expensive to gear if you can get you hands on 6-link Pledge somehow. I can recommend trying it out in standard when earlier league ends. Yep, I also think that Empower and +3 minion level helmets will be very expensive this league. Might be good chance to do currency by rolling +3 elder helmet. " Hi :) Pretty interesting stuff. I wonder if they will drop Convocations cooldown somehow as Necro loses the 50% reduction. Detonate corpse should be fun and I guess we will be seeing a lot of them this league. Desecrate cooldown removal would be very nice! [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f | |
https://www.pathofexile.com/forum/view-thread/2627116
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Do you think chaos golems have a shot to be viable? I've always wanted to do it, but they didn't have the dmg, clear speed, or spectre synergy. They still have awkward skills to support, so it still feels unlikely.
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" I still think it will be 8. 2 from Clayshapers 2 from Anima Stone 2 from Elementalist 1 from Skill Gem 1 from Tree 9 would obviously be better though so if I'm missing one somewhere let me know!!! I see they mention in the dev manifesto that Elementalist is getting some changes: The Elementalist has had its Golem path adjusted, providing much more power to the player on an invested Golem character, while no longer being the only way for a character to get additional golems outside of unique items thanks to a new Golem cluster on the passive tree. It should be a more desirable path for builds that don't rely entirely on their minions as a result. Beacon of Ruin now grants increased effect of non-damaging ailments, to improve its overall power. Much more power definitely sounds promising!!! Even if Beacon of Ruin gets a little more buffed that might mean I actually bother with it if having good shock time will noticeably buff minion DPS too. |
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" Interestingly changed only numerical values or added new properties? " maybe we have new meta for golems ░███░░█░░███░█░█░░░███░███░░░█▀▀░█░█░█░█░░░█▀▀░ ░█▄█░█▄█░░█░░███░░░█░█░█▄░░░░█▀░░▐█▌░█░█░░░█▀░░ ░█░░░█░█░░█░░█░█░░░███░█░░░░░███░█░█░█░███░███░ Last edited by Besovskii on Sep 3, 2019, 7:42:05 AM
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" Hello :) I'm not sure yet. The area of chaos Golems "Chaos Storm" is minimal and damage is quite low atm. They have "Cascade" which is medium range attack, but they use it only on melee range. GGG triple nerfed them few years ago when they were viable and could kill Shaper in seconds with poison. If I remember correctly GGG : 1) Made so that "Minion damage" support didn't affect poison anymore 2) Poison was dropped form 10% to 8% of the original hits damage 3) They lowered the Chaos cloud range that Chaos Golems use? Problem is not really the damage or random skill-pool, but rather that they don't have movement based attack like Ice Golems / Carrion Golems or projectile attacks. If GGG doesn't give them one, the will most likely remain as boss killers at best. " Hi :) I thought that you were going for Primordial Chain rather than Anima Stone while leveling, my mistake. More choice is Golems would be amazing! I would probably make build for each Golem at that point ^^ Let's hope they make it right. Elementalist really needs some buff. At least they should the shock for 20%, like Necro has. " " Hey :) I really hope the rework the skill for most of the Golems rather than just buff damage and convert damage types to match. At least 1x projectile / ranged or movement & attack skills is required per Golem to make them even remotely viable. I will keep an eye for new Golems. If they seem strong enough, I will start immediately cooking once the PoB is out ;) MANIFESTO " Hard to say how this affects total number of Specters or their numbers yet, as we don't know how well extra specs scale with level. I imagine Empower will be used with Specs also. One interesting idea is to swap Specs to armor and Golems to helmet. This way we could get +2 or even +4 level for Specs easily. " This is great if it's done right. Problem was not really the damage or the mix-match of skills but rather how they were designed from the start. Stone and Chaos golems have no movement skills and they are not projectile based. Unless they add movement skill or projectiles, they will clear with minimal speed. Ice Golems are also physical based, but they have movement skill which is also attack. My wish is : Stone Golems -> Physical based archers like the statues. We have now 2 or actually 3 physical main Golems. Adding them more damage wont affect anything and even adding not-spammable movement skill keeps them slower than Ice Golems. Chaos Golems -> They should have movable area of effect chaos damage circle like Blade flurry. This would differentiate them from other Golems and let them clear with decent speed. The chaos storm they cast has pitiful range and even thou Cascade is ranged ability, they use it only on melee range. Lightning Golems -> Focus either on projectiles or the orbs. They cant use both with currect supports, and nothing replaces "Greater Multiple Projectiles" in green slot easily on boss fights when Orbs are used. " This is nice buff for Specters support gems. " Great news as we can use it in "Cast When Damage Taken" links with all variants. " Good stuff, but not sure if it affects builds Winter Orb -> Cast when Channeling -> Desecrate -> Bone Offering any way. " This is very nice! Being able to see the offering on character makes it much more reliable and the buff to block chance when using Bone Offering is huge. " This is nice and new Essence will most likely be used to craft the wands for the build. " This seems very good also. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Last edited by mika2salo on Sep 3, 2019, 3:11:23 PM
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Hey Mika,
Oh yeah, I didn't go with the Primordial Chain, otherwise it would be 9 like you say without the Anima stone. I never actually league-start as minions preferring to get to maps with the minimum fuss; usually as some kind of generic spell caster. Patch notes look pretty good from what I could see. Definitely some good QoL changes for elementalist with all golems now gaining elemental immunity so using chaos and stone golems is now going to be a good option. Especially as it sounds like they also buffed the effect of each golem on you which should scale really nicely with the phys mitigation from chaos golems and the life regen from stone golems. Other good things is that I can't see they have changed the Death Attunment notable on the tree so I assume we can still get +1 Spectre from that. The bad news is that you can no longer craft +1 Spectre summon boots. They will now instead roll +1 spectre level. Even more sadly existing version will be changed to this so no legacy +1 Spectre boots which I think is a shame. Given the kind of nuts items which exist in Std I can't see having one extra spectre being that game-breaking. On the plus side though it sounds like the summon spectre gem will be able to give 3 and maybe 4 spectres if you get the gem level high enough so +1 Spectre boots may still give you an extra spectre if it tips you over a certain threshold. I don't mind these changes overall assuming death attunement still gives +1 Spectre. It feels like getting 3 spectres will now require very little investment and for people who really want to min-max then they should still be able to get out 5 or so without needing to invest in stuff like Midnight's Bargain or Vis Mortis. And another good thing is that Elemental Equilibrium doesn't appear to have changed at all. I was slightly worried with the minion re-work they might have changed how EE works but luckily it seems we can continue to abuse this mechanic a while longer! The new Minion Elemental Army support looks pretty good. Higher More Multiplier I think. However the elemental exposure will require your minions to hit so I assume that means TV's won't proc it at all unless they melee as well as casting their totems. And even if they do melee their attack would need to actually do fire damage. I guess this might mean running anger could cause them to proc the exposure from time to time - although I really don't know how often if ever they will use melee attacks. Looking forward to seeing all the new minion skill gems / support gems and hopefully the new tree tomorrow. Be interesting to see how we build golemancers going forward! Last edited by DrHarvey12 on Sep 4, 2019, 2:26:34 AM
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in 3.7 we have 5% minion regen in tree and 2% in Necromancer ascendancy, total 7%
in 3.8 we have 4.5% minion regen in tree and 0% in Necromancer ascendancy, total 4.5% ░███░░█░░███░█░█░░░███░███░░░█▀▀░█░█░█░█░░░█▀▀░
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