Elemental Penetration.
" Thanks man! Totally makes sense. Thanks for contributing to discussion :) After reading your explanation, it is definitely clear that elemental damage is too much, not necessarily just pen itself. However, I think getting 92 pen is way too much. There's a reason none of the T1 guys deal physical damage, and it's obvious why. 🎆🎆 www.youtube.com/c/Ahfack
🎆🎆 NEW #1 LLRF Helm -> 30% MORE|25CON|25BURN|-12fire|352es 🎆🎆 #1 Phys/Impale Leg 70% Multi Amulet + #1 Phys Rings! 🎆🎆 ^^Free 7L Fortify Cyclone! 🎆🎆 https://www.pathofexile.com/forum/view-thread/534134 | |
Over stacking pen, above 75 is kinda useless tbh, as you cannot penetrate someones resistances to negative, unless you know they are over capping res etc etc.
It's been interesting read, on the different views so far, and it addresses the lack of elemental defenses problem, and thee over reliance on pen, as 1% pen is roughly 4% more damge, and thee lack physical damage type, problems. [Gear & Club] ¯\(°_°)/¯ #1 Professional Afk Club /2133058 [Hideout] New Oriath /2505008 [Pvp Trophy] PVP #1 EU & US EA /1591888 | | BM EA /1431163 [Dead] PSC La /1682118, Build BM PA /1296491, BM IG LL ST /1121092, Shop /874905 "God's in his Heaven, All's right with the world!" IGN: Libritannia Last edited by 1Tokimeki2003 on Oct 6, 2016, 6:43:08 PM
|
|
" They just have to go back to one formula for everything with diminish return on high end, boom problem solved. With all the pene you can stack now having 2 different pvp formula doesn't make sense anymore. Last edited by IceDeal on Oct 6, 2016, 7:26:29 PM
| |
Rip I think you're getting upset over nothing, and you need to just CALM down. There's just a lot of bandwagon-hopping with broken bullshit that hasn't been adjusted is all. It's all you seem to use, so you may not have noticed it. So get your less-than-average-sized hands off your face and just calm down, girl.
Also, Lib classified WI as T2, not less than T0. Lavender or Leave.
PvPresident, 2016 // You'd better run. “EA is fine” -relith |
|
" I like how this is about my pvp abilities, instead of literally anything else. All I claimed was that I PvP, and that I'm new. I'm sure you've spent a lot of time actually fixing things, but you seem to have lost sight of that and are now spending most of your energy shitposting and flaming instead. 🥚 IGN: demigodking | Creator of Demigod's Wager
🍋 twitch.tv/demi | youtube.com/demigodkinglol 🥔 Mirror Thread (400+ Services): pathofexile.com/forum/view-thread/1753977 🍋 #1 Items, IIQ MF Item Duplication Services, Carries and More! 🥚 TheSpiderQueenByDemi - Hall of Grandmasters |
|
Elemental penetration isnt a real problem. Instead there are 3 core problems when it comes to offense in pvp.
1. Few skills with crazy damage through secondary damage (mainly EA and heralds) 2. Few skills/supports with crazy damage through wrong T-values (traps, mines, cluster trap, minefield, multihitskills, heralds, enchantments) 3. Few skills with crazy damage because they are so good that they are super op even in pve (flameblast, blade vortex deserve a mention) Some of the best pvp skills are in multiple categories (like blade vortex, bear trap, herald) Try to use a skill that doesnt fit in to one of these three categories and you will find that your damage will be inadequate no matter how much pen you get. Stop whining about a silly and meaningless thing like elemental penetration when the whole core of pvp is broken to this extent. On top of these there are the important defense problems that are aegis and zerphi. Last edited by lapiz on Oct 7, 2016, 10:36:46 AM
| |
Elemental penetration is still effective past 75%, it will act as if they have negative resist! overcapping is only relevant to stuff like curse, ele eq, frost bomb. In the case the target is not overcapped, penetration basically works as if additively with any other resistance reducing effect.
you can test any skill on first white zombie in twilight strand zombie has 0 lightning and fire res, try any fire spell with elemental focus so ignite does not produce more variance, with fire pen gem you consistently kill it in fewer hit although I don't pvp much, and don't have much pvp knowledge, from what I know damage of the damage scaling is it doesn't use a different formula depending on resist... so 75% penetration is not exaggeratedly 300% more damage a lot of the time (it does get scaled so its far less than 300% but every other 'fair' damage boost is also scaled. When aoe overlap with gmp or +1 arrows (is problem wrong T value to account for multiple hits or is it aoe being allowed to shotgun?) is like 200-300% more damage on paper I think it is ridiculous enough to be on a fix list. Well The penetration is applied per hit so it is subject to pvp scaling properly so it's not truly 200-300% more damage, but imagine other support gems having same text as penetration gem... going from doing 25% damage -> 62% damage, 148% more damage. Even just the gem is ridiculous. I am not a player who focuses on making pvp builds, but I once pvped on a support character, the only offensive gem setup I had was a 3 link arctic breath with gmp and cold pen and I managed to kill other players that didn't understand AoE overlap when they chased me to a wall in like 2 casts. I had about 50% increased damage total on tree or less. I lurk these forums some amount and I saw lots of thread where showcase often was 60,70,80+ penetration, have anybody tried playing with 0% penetration? I dont pvp test so I can't really claim that it is as broken as 300% more damage (that is subject to scale formula), but If you guys try playing with 0% penetration and see if it feels significantly different. I just tried using markusz pvp damage calculator and with 0 penetration vs 75 res and 75 penetration vs 75 resist is same as quadruple x-y damage. Just from the text I think penetration needs to be looked at in pvp, despite it being less polarizing (less of a core problem) as things such as unblockable/dodgable secondary damages, aoe overlap/multiple hits/non-T value scaled abilities, it is still pretty ridiculous numerically. Even if we all wore veil of the night it's still support gem that gonna provide as much damage as any other generic gem. Though I guess generic support gem damage boost is not really significant and is all about choosing the strongest mechanics... As I said before, imagine other support gems having text of 100-148% more damage, even if it doesn't affect game playstyle that much it is still completely ridiculous to be let in the game, it has nothing to do with being effective against high resists anymore ('picking support gems') it's just a ridiculous damage multiplier that reinforces effectiveness of stacking damage, and more important lessens relevance of other counterpick and strategy. Who uses elemental resist flasks in pvp outside of ridiculous uniques?
Spoiler
PvEers who don't bother changing their flask setup when they queue for dailies
Penetration effects all elemental abilities and apply to all (non dot) elemental damage! Right now it seems seasoned pvpers are just used to facing like infinite elemental penetration and the constant 'one-shot meta'.. well my point is maybe you guys lost some perspective of random noobs like me who play weak stuff all the time | |
When you have 0 elemental penetration, getting 1% means 4% more damage (if the target has 75% resists, so usually).
When you have 25% elemental penetration, getting 26% means 2% more damage. When you have 50% elemental penetration, getting 51% means 1.33% more damage. When you have 75% elemental penetration, getting 76% means 1% more damage. And those are pve numbers, they are further equalized in pvp. With the diminishing results as they are, I still don't think the extra elemental penetration we got with the last few patches is that much too much. It's only in combination with all the other stat inflation since 2.1 that it becomes way too much :p Getting 1 single pvp damage reduction formula for physical+elemental damage, would be a pretty good change I think. The different treatment probably lost it's purpose long ago. |
|