[3.8 BUFFED] Demi's PURE STRENGTH Righteous Fire Chieftain! SUPER BUDGET (TO START) ALL CONTENT

No, your gloves won't be triggering EE because, aside from Shield Charge, we don't use any attacks in our build. Everything else is either a spell, or direct burning damage.

The build applies EE in a couple of ways:

CWDT and Vortex is one way as the Vortex is cold damage.

CWDT Ball Lightning is another as it applies Lightning Damage

Both of these are passive and require you to be hit first which is not always ideal.

Demi also recommends an option for Orb of Storms which would be an active way of applying lightning damage and applying EE.

Right now for myself I'm using a Cast while Channelling Arc setup to apply EE but that may not be a good option late game where standing still for extended periods of time will get you killed.

I'd recommend the Orb of Storms option (Cast When Damage Taken (Level 1), Ball Lightning (level 4), Curse on Hit (as high as you can get), Flammability (as high as you can get), Orb of Storms (as high as you can get but at least level 11). This allows the original CWDT set up to trigger as per normal while you can still manually cast Orb of Storms because it exceeds the level that the CWDT can use.

The main problem you will have here is getting a chest armour with one red and 4 blue sockets so you probably want an Armour / Energy Shield base to make it easier. Pure Armour will be a massive pain in the ass. Better yet, just buy one that meets your needs that is already correctly coloured.

Good luck!
I have CWDT (lvl 1), Ball lightning (lvl 1), Curse on hit (lvl 1) and flammability (lvl 2) but it doesnt seem like the ball lightning is cursing anything when it pops. Any idea why? The lvl requirements on the gems seem to be fine.
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reemr wrote:
I have CWDT (lvl 1), Ball lightning (lvl 1), Curse on hit (lvl 1) and flammability (lvl 2) but it doesnt seem like the ball lightning is cursing anything when it pops. Any idea why? The lvl requirements on the gems seem to be fine.


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actual guide wrote:
4-5 Link: RBBB (B)
Cast When Damage Taken (Level 1), Ball Lightning (level 4), Curse on Hit (as high as you can get), Flammability (as high as you can get). If you can get the extra blue socket, Orb of Storms will allow you to manually cast a spell that also curses for EE/EO.


i'd recommend leveling your flammability out of range of your cwdt, as its trying to cast flammability but can't because it's linked to curse on hit.
🥚 IGN: demigodking | Creator of Demigod's Wager
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Aldora_the_Summoner wrote:
Snip...



Thank you so much for your help =)
Another question, I leveled the Ball Lighting and CWDT as you described and linked it in a 4 link: Cast When Damage Taken (Level 1), Ball Lightning (level 4), Curse on Hit (on 5 currently), Flammability (on 17)

But the Ball Lightning is rarely triggered at all... I use shield charge to charge around in mob groups and bosses, I suspect this is the way I trigger it... right? But most of the groups I charge in, nothing happens :(

Is that intended or am I overlooking something?
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Edimasta wrote:
Another question, I leveled the Ball Lighting and CWDT as you described and linked it in a 4 link: Cast When Damage Taken (Level 1), Ball Lightning (level 4), Curse on Hit (on 5 currently), Flammability (on 17)

But the Ball Lightning is rarely triggered at all... I use shield charge to charge around in mob groups and bosses, I suspect this is the way I trigger it... right? But most of the groups I charge in, nothing happens :(

Is that intended or am I overlooking something?


CWDT stands for cast when damage taken. if you're killing mobs before they hit you and deal damage, i'd say that'd a good thing lol
🥚 IGN: demigodking | Creator of Demigod's Wager
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Oh yeah I got a total logic error in there... I was thinking about the Curse on Hit. Got it.

So for now it is totally useless then to combine this with CWDT... as most mobs do not hit me anyway. I think I am gonna combine this with Blasphemy to make Flammability an Aura then :)
Last edited by Edimasta#5233 on Jul 13, 2018, 6:25:08 AM
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Edimasta wrote:
Oh yeah I got a total logic error in there... I was thinking about the Curse on Hit. Got it.

So for now it is totally useless then to combine this with CWDT... as most mobs do not hit me anyway. I think I am gonna combine this with Blasphemy to make Flammability an Aura then :)


ok now im just confused lol.

cast when damage taken level 1 supports a maximum of ball lightning level 4. based on level requirements. if you level the flammability past what a level 1 cast when damage taken can support and have the curse on hit link, it makes ball lightning applies the curse on hit.

so order of operations > take 500ish damage, trigger cast when damage taken, cast ball lightning, ball lightning curses anything it hits with flammability AND applies -50% fire/cold res from elemental equilibrium. and sometimes crits for elemental overload.

i'm not sure if i can simplify this down any further
🥚 IGN: demigodking | Creator of Demigod's Wager
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Yes that is it, I also got it now ;) Thanks for simplifying again! I was confusing Curse on Hit with Cast on Hit (if that even exists... me noob player)

Mobs are just not hitting me because they die to soon... which might change in higher tier :)
Last edited by Edimasta#5233 on Jul 13, 2018, 6:38:32 AM
I want to play this build but I dont have 50 exalts required

I will make a budget version using low life RF for 30 ex... is that viable
Last edited by Samir316#3220 on Jul 13, 2018, 12:24:27 PM

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