[2.6] Milky's Righteous Fire Totems [cheap, SC/HC, Shaper, UberAtziri]

"
Milkyslice wrote:
"
SolSolis wrote:
Would you consider this a "good build" to make a fresh character in a new league intent on rushing to farm Uber Lab/Uber Atziri - Or is there a better totem build for that?

Trying to plan for next league and only tried a totem build recently with Ancestral Warchief on scion and loved it. Trying to find the right totem build for cost/to content clear and a good start to a league.

Right now debating between this and the dual crit flame totem build.
This seems more reliable but haven't tried either yet and hard to find feedback on above.

Thanks all.


I used the char last league to rush atziri with lvl 67 on day one and on day 3 (could've been day 1-2 if i would have the time to play) i ran several Vinktar Squares for the sweet high tier maps and vessels.
It requires no gear investment to deal great damage and with a minimum investment (doedres scorn + dorys catalyst) we get the best dps items possible.

The build can easily run uber lab, but its hard to control the damage in some phases to get full keys, like the leutnants. Once the totem is placed it will burn until its destroyed, runs out or is recasted. That can kill adds which should survive.
Would be the same. issue with flametotem, too.
The traps and Izaro are not the problem.

I havent run a single uber since i am not really interested and tempted to do it.
There are people that use my build to run Uber Atziri with success, but it won't be as cheesy as bladefallmines ;) If you know the encounter and are experienced with it, sure you can do uber atziri.

Dual crit flametotem inquisator is, from what ive seen, pretty strong. I havent played the build myself so i cant go into details about comparison.
RFT is, as a noncrit build, definetly cheaper and safer, since we can make a good use out of blasphemy tempchains/enfeeble.

I mean, rft can easily farm the BiS weapon himself, a flametotem guy wants a good spellcrit/spelldmg/flatdmg/multi weapon.
The same counts for slots like rings and amus, where rft can focus on life/resists while crit FT wants crit and multi on top.

invest like 1ex in a RFT build and are basically done with the gear (well you can obviously pay a mirror per itemslot on any build :p) to run most content up to t15 maps with any mapmod except maybe chain on some maps (which is dangerous on any totem or summoner build).

You could try it on any marauder/templar/witch/scion if you have a free respecc left, just use a leveled spelltotem and totemlife jewels + purity of fire to get a picture of the playstyle and damage.
The chieftain class offers great stuff for the build, but i already played rf totem before ascendancy and it works just fine ;)


Really appreciate the detailed feedback!
I think I'll do just that and respec a character to see how I like it!
Thanks again. :)
"
Milkyslice wrote:
i used it with lvl 38, once i got inc aoe. Area nodes are really important for the overall clearspeed but the dmg should be great even at low lvls.

Better use purity of elements + fire once you got the cruel lab, then you can drop both for blasphemy curses.

If you want big aoe faster i recommend 2x Lavianga's or a wideswing, but white sceptres are fine as well.

it gets better and better with every aoe gem lvl and aoe node ;)

but yeah, normal is painful, cruel will get better and better with each act and at the start of merc it will explode.


Hi Milky, thanks for the info. I've acquired those Lavianga maces, got myself a cheap 5-link and got a couple area nodes. Moved to cruel and getting close to lvl50 now. The build definitely feels much better now, so thanks! I'll try do normal/cruel lab soon and that'll solve the totems dying too.

Quick question: I'm leveling in PrHC, do you think it is unwise to use Soul Mantle robe? Even if I make a curse removal pot?
Soul Mantle has shitty defensive stats and a huge drawback for the totem life.

While its the best stat for raw dps, Carcass jack is better for overall clearspeed, since the aoe (and movementspeed) is the only thing that matters after aquiring the jewels with totem life. It doesnt matter if a mob dies in 0.2 sec or 0.17 sec, but it matters how many mobs you hit.

On the other side, for HC, i rather recommend to start with a decent armour/es chest (for easy chroming) into a high armour chest/belly/coil/whatever for the defence, since we have a decent amount of armour on the tree.

Its not like we get hit that often with blasphemy Temp chains (and potential enfeeble) + curse effectiveness, but some extra armour for porcubines and similar, hard to 'evadable' damage is never a bad thing for safety in case we forget to pot granite + basalt.


For leveling i have no great solution with no twink gear at least (new keague first char). Firestorm + firestorm totem into dual firestormtotems worked the best for me until RF feels good. Bladefall or other spells ofc too, but its not a quest reward and has the dex requirement. The lack of damage nodes in the first 20-30 lvl is just annoying.
Firestorm worked way better for me than flametotem, has a better aoe (no faster projectiles gem or nodes) and good singletarget dmg. Place and go ;)

Its even possible to run this setup until we got the cruel lab, but i like to play my builds asap.
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
http://pathofexile.gamepedia.com/Elemental_Equilibrium

"
You have to deal damage to apply these resistance modifiers, so having Ancestral Bond allocated will prevent yourself from triggering Elemental Equilibrium


Therefore taking EEQ make no sense, in case of Ancestral Bond,

Then Related to that, the Elemental Overload will only work if we crit, we deal no damage so I probably think we don't crit (not sure)

I wasted 10 regrets to respec those passives and connected top side route to reach the witch area.

Any suggestions?
I have a video in the related section showing that i definetly works.

Traps, mines and totems still trigger EE, rf / sb are a degen and connot trigger it, but ice and vaal lightning trap do.

your quote even says "having Ancestral Bond allocated will prevent yourself from triggering Elemental Equilibrium"

You dont have to deal damage to crit. EO still can procc with Orb of Lightning even with 0 damage.
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice on Jul 21, 2016, 4:38:46 AM
https://www.pathofexile.com/forum/view-thread/1623473/page/1/#p13056438 Post 7 has some theorycrafting about my next project: Slayer with Quill Rain + MF + Triplecurse + dualvaalaura + conduit + inspired learning (Headhunter effect) + chilled ground and other stuff.
I think, with the slayer as a popular class, that a culler cannot be played efficiently with other classes.
Its totally useless to have culling strike on 10% life when a slayer in the party kills everything on 20%.

You guys are invited for theorycrafting in that thread.


Post 6 has my non shavs low life rf flamebast char, but i cancel him. at lvl 87. Will add videos soon.
Its a good Lab runner, but the gearupgrades get to expensive for me and i wanna play something different.

Overall i have to say from this experience that RF totems is just better than selfcast, might have slightly slowe clearspeed in maps (really small) but its WAY safer, at least compared to that char.
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
AWWWWWWWWWWWWWWWWWWWWWWWWW

I just ripped at Merciless Malachai...
Went in there like a smartass: his hammer smash bugged (he was charging onto one spot and suddenly, he hits another spot instantly).

Rip @lvl75 :(

Well, gotta say this:
IM GONNA BUILD THIS AGAIN!

Btw.
EO procs with anything that hits.
Even with molten shell.
Last edited by FightMen75 on Jul 21, 2016, 8:49:31 PM
reeeeeep

sad for ya man ;/

Yes EO does, except with traps, totems, minions and mines :)
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice on Jul 22, 2016, 1:45:07 AM
If I use the following gear which has Adds 24-44 Fire damage to spels



I see the tool tip, on the RF totem



Similarly If I run Anger http://pathofexile.gamepedia.com/Anger

"
You and nearby allies deal (10 to 69)-(16 to 110) additional Fire Damage with Spells


some times the party member aura make my totem tool tip 4k

Will this really work with totem RF?

The Ice trap also gets the damage which means, EEQ will it consider fire as damage and makes 25% more fire resist to the monsters?

extra damage to spells does nothing for righteous fire or any other degeneration skill (like essence drain dot).

The tooltip dps is totally broken and irrelevant, i dont even know where the number comes from.
Maybe it gets somewhat included by the flatspelldmg because of the spelltotem, but it doesnt affect the damage at all.

on the other side, flat fire damage like the sceptre or from anger does make EE bad! granting the +25% fire resist.

Discipline aura on the other side gives a small dps boost.

I do not recommend using traps in partys, except maybe Vaal lightning trap (since the shocking ground is stronger than a +25 resi buff in most cases).

Other players may deal cold or lightning damage and you would reduce their damage this way. EE should only be used in synergizing partys. If thats not the case just dont use traps, thats it.
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc

Report Forum Post

Report Account:

Report Type

Additional Info