[2.6] Milky's Righteous Fire Totems [cheap, SC/HC, Shaper, UberAtziri]

Heh, I knew there should be some rather obscure reason for excluding penetration... oh well, that's GGG way (not that I'm complainin').
Thank you!
Greetings All,

Great build and thread. It seems like it would but does the elemental dmg on this belt increase RF totem dmg?




www.RAWGaming.com
https://www.twitch.tv/RAWGamingNet
https://discord.gg/z32ChqP
Last edited by Enthar on Jun 12, 2016, 8:36:45 PM
"
Enthar wrote:
Greetings All,

Great build and thread. It seems like it would but does the elemental dmg on this belt increase RF totem dmg?






no, its WEAPON elemental damage
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Thank you for your awesome build. Just come back from long brake before Ascendancy.

Currently at lv 54 and Totem melt anything dare to pick a fight with it. Still using Sunder + Totem until I hit merciless when thing got damn tanky except of me.

I got some question for the lab. How much life do I need for cruel/mer/end lab to avoid one/follow shot? I think I don't have much problem in first 2 fights, but the 3 is just .... ton of trap.




PS : They add --noasync command for people who prefer old loading style (now I can play like before PPC ; w ; )

So now that I'm nearing a fully-endgame version of this build, I noticed that the 3rd curse is temporal chains.

I'm just going to assume that temp chains is better for survivability than enfeeble, because I trust milky to make an optimal char.

But wouldn't vulnerability be a good alternative if you want to max out clear speed instead of survivability? Because of how "enemies take increased damage" works, you're functionally applying a more multiplier to all damage they receive. With increased curse effect this becomes like an entire additional more support gem (with passives and no increased curse effect gear, it's 42.9% more damage).

Having 3 dps aura curses makes me drool.
Last edited by codetaku on Jun 13, 2016, 8:44:01 PM
Cruel 2.2k should be fine
Merc around 4.5k
the fights are pretty quick and survivability obviously depends on your gear.
Dunno about Uber lab, dont play the build this league and i dont play around 3hrs/week atm ;)


@Hikaru

sure, vulnerability is a good 3rd curse, but still the weakest of the three offensive curses.
For me it was never required, the only place i see for vulnerability are encounter where your defensive curses dont do anything (uber atziri for excample).
A good thing about vulnerability is, that the increased dot multiplier doesnt increase with gemlvl so it can stay on lvl 5 for a cwdt (1) setup. A decent choice if you want a 4th curse without reservation ;)

In normal mapping sessions, even in high tier maps, mobs die instantly anyway, thats why i prefer a defensive curse.

Temp Chains or Enfeeble is preference. I like Temp chains more since mobs cant escape the burning hell of totems and slow mobs have big trouble to reach your or even cast.
I would level both, in high dmg modded t10+ maps its a good choice to swap ele weakness with enfeeble, same gemcolor, no problem.

So tempchains is solid for offensive aspects and lets use avoid damage, the hits that come through are easily regened back. For HC i would add enfeeble in the mix to give more room for error (i have a pretty offensive playstyle :p).

Resist curses act like vulnerability, every -resist is more damage, over 0 resists its even valued higher.

Flammability is stronger than ele weakness up to the point where ele weakness is 20/20%, then both have the same value. In partys i prefer ele weakness, vulnerability can be better than flammability, depending on the group setup.

Just use all 5 curses depending on the situation, what you prefer and your playstyle :)
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
2.2k ... can't wait for fire immune totem now ♥

I'm currently using

For spell totem +1 level. Is it worth more than 5th link?
Last edited by Nilfoest on Jun 14, 2016, 1:56:34 AM
"
Nilfoest wrote:
2.2k ... can't wait for fire immune totem now ♥

I'm currently using

For spell totem +1 level. Is it worth more than 5th link?


Well it works until you get a good 5l, but rapid decay is stronger.
You could try out the calculator in the thread ;)
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Ok, I'll keep look for nice 5L then :3
Thank you for this amazing guide!

Report Forum Post

Report Account:

Report Type

Additional Info