(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™

I have recently came back from a break from PoE. Which ascendancy class is best for this build to run high maps and uber Atziri/lab etc?
Hey :)
im currently playing a char by your guide and enjoying it a lot, so thanks in advance!

ive got several questions:

1.) in your gear-section you list weapon elemental damage as preferable on rings, amulett and belt. i have litterally no idea why that would make more sense than phyical dmg (i have to admit im not really deep into gameplay mechanics...)

2.) concerning the skill tree:

a) compared to the one u posted (im using the slayer tree) there have been some changes as far as i can see it. for example in the left bottom corner there are some bleed nodes (red storm) which seem kinda strong to me... does it make sense taking them?

b) you did not pick any weapon-specific nodes. once i have reached endgame and decided on a weapon type, would it make sense to use tham? what should i leave out for ur help?

i think thats it for now.
thanks for ur time.
i play a berserker and cant understand why i must invest 2 points for +1 Frenzy Charge

How can i acces Frenzy Charge?
Blood rage gives you frenzy but extra frenzy charges aren't too useful on bosses since you don't kill many mobs during bosses (depending on which boss). I don't like taking the extra charges personally
"
Názroth wrote:
Hey :)
im currently playing a char by your guide and enjoying it a lot, so thanks in advance!

ive got several questions:

1.) in your gear-section you list weapon elemental damage as preferable on rings, amulett and belt. i have litterally no idea why that would make more sense than phyical dmg (i have to admit im not really deep into gameplay mechanics...)

2.) concerning the skill tree:

a) compared to the one u posted (im using the slayer tree) there have been some changes as far as i can see it. for example in the left bottom corner there are some bleed nodes (red storm) which seem kinda strong to me... does it make sense taking them?

b) you did not pick any weapon-specific nodes. once i have reached endgame and decided on a weapon type, would it make sense to use tham? what should i leave out for ur help?

i think thats it for now.
thanks for ur time.

1- I think he means 40% increased elemental damage ? Not X to Y physical damage to attacks (like on iron or steel rings)

2- The bleeding node is pretty bad imo, I compared in path of building and it doesn't add much

Use pathofbuilding to see if it's a good boost. For axes I recommend the one that gives onslaught on kill, great DPS booster
"
Shuggananas wrote:
[...]
"
Názroth wrote:
[...]
1.) in your gear-section you list weapon elemental damage as preferable on rings, amulett and belt. i have litterally no idea why that would make more sense than phyical dmg (i have to admit im not really deep into gameplay mechanics...)

[...]

1- I think he means 40% increased elemental damage ? Not X to Y physical damage to attacks (like on iron or steel rings)

[...]


why though? why would i need 40% increades elemental dmg? as far as i understood gameplay mechanics so far, some of my physical dmg will be added as elemental dmg by herald of ash/added fire dmg/hatred. therefore i try to get as much physical dmg as possible, because it will not only increase my "base" physical damage, but also the added elemental damage from those three. meanwhile %elemental dmg will only be added to the dmg i get from herald/hatred/added fire dmg, which is only a small percentage from my overall dmg in the beginning and therefore not worth incresing it...

or am i wrong?
Returning player who has used this build & versions of it in several leagues, I have a few questions though;

1.Fortify, I noticed that is skipped now, is this a large damage & defense decrease?

2.I noticed that there is no branching off to specializing into weapon damage, but those weapon specific damage increases are huge, is there a particular reason for them being skipped?

3.Executioner is skipped now, wondering why?

4.Also looks like some life regen and life leech has been skipped, is leeching better now? (Combat Stamina node)

Here's the build I used during the leaguestone thing a while back;
www.poeurl.com/bQHV

insane amounts of damage when rocking especially with flasks. I wasn't having too many health issues either.

Thanks for any pointers!
For juggernaut, thoughts on unyielding vs unrelenting ?

Unyielding looks good but PoB tells me I only gain 3 AoE from it (from 19 to 22), and the DPS increase isn't even huge even at 8 max endurange charges, the bonus seemed much better on paper

I'm definitely not dropping unbreakable or unstoppable.
Sorry if its been answered already, but would it be better to just get the Blood Magic from the talent tree rather then using a gem slot for blood magic on the abilities? You could get more life leech or damage or something....

I thought about it and Full Blood magic would probably affect the auras as well huh?
Last edited by MasterMarsh on Mar 31, 2018, 11:11:20 AM
Hi,
I got One question. We put Skill points into more dmg when i have 2 one hand weapon. But you are using
a tow handed mace. Is that bonus still countin as 2 one hand weapon ?
"
MasterMarsh wrote:
Sorry if its been answered already, but would it be better to just get the Blood Magic from the talent tree rather then using a gem slot for blood magic on the abilities? You could get more life leech or damage or something....

I thought about it and Full Blood magic would probably affect the auras as well huh?


Blood magic = no auras
Get it if you're using starforge but imo disfavour is better than starforge because of the auras only. You don't need to use blood magic support, just have 25% mana left (hatred + herald of ash) and use a 2 mana per hit jewel (not too expensive)

Since cyclone attacks very fast, you should hit 6-7 times per second meaning you sustain cyclone on even just one monster (you need a mana leech node too but that's included, it's below duelist start on the tree)
Last edited by Shuggananas on Apr 3, 2018, 3:58:02 AM

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