(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™

Hello and thank you for what seems to be a great guide even tho I haven't started leveling yet.

I've just decided to come back to POE after a VERY long break and found your build which suits me perfectly.
I only have a question regarding ascendancy classes. The Bezerker looks like a lot of fun and mayhem but would I be overly squishy later on? I'm not looking for a build that would be able to clear the absolute hardest content right now since I'm coming back and need to learn the ropes again but I don't want to be running around dying all the time either. Would I be better off going with the juggernaut tree as a starter? Or would that dampen my dmg output to much and limit my ability to farm efficiently?
The bonuses from the ascendancy trees seems to be quite powerful and I would imagine that they have quite a big effect on the build overall.

Thank you in advance and keep up the great work! :)
How much worse would a Scion Slayer/Raider built be compared to the Marauder ascendancies?

Also it seems intriguing to not go with the 2 skill points, instead just 1 and allow to start from Ranger nodes.

This would allow to extend the build to Vaal Pact at lvl100.

Possibly could shave off some nodes with life regen.

Something like this http://poeurl.com/bn1B

I realize it would be possible to go simply from Scion to pick up Vaal Pact. Costs about 5 points more but gets a lot of attack speed.
http://poeurl.com/bn1H

Did small PoB and it seems like the dps loss 50% end game compared to berserker and all of that comes from the Berserker ascendancies. Life goes down 10%.

Last edited by Quizzlemanizzle on Aug 1, 2017, 12:28:48 PM
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Coseo wrote:
Hey everyone,


Here's my question: Is a 2h crit sword cyclone marauder viable? And, if so, is evasion viable on such a character? Lastly, what advice do you have for someone in terms of key nodes / gear for such a

Thanks in advance!


Yes. Absolutely. You'll want to use Terminus Est as a starting weapon. I played this, and Flicker strike, for almost all of LSC. A vaal pact evasion Raider, Berserker or Pathfinder ($$$). But we warned, it's a lot more expensive than 2hd non-crit.

Here's my item display cabinet / tree thread.
Spoiler

https://www.pathofexile.com/forum/view-thread/1901898


Intially, though, you'll want to start with TE, well-rolled gear, and use vaal pact, not acuities.


"
Lilleman wrote:
Hello and thank you for what seems to be a great guide even tho I haven't started leveling yet.

I've just decided to come back to POE after a VERY long break and found your build which suits me perfectly.
I only have a question regarding ascendancy classes. The Bezerker looks like a lot of fun and mayhem but would I be overly squishy later on? I'm not looking for a build that would be able to clear the absolute hardest content right now since I'm coming back and need to learn the ropes again but I don't want to be running around dying all the time either. Would I be better off going with the juggernaut tree as a starter? Or would that dampen my dmg output to much and limit my ability to farm efficiently?
The bonuses from the ascendancy trees seems to be quite powerful and I would imagine that they have quite a big effect on the build overall.

Thank you in advance and keep up the great work! :)


Berserker with Cloaked in Savagery and Vaal Pact is one of the best boss killers in the game. This thread focuses more on mapping and general use, if you want to focus on end game content, there are single target skills that provided more effective DPS than Cyclone. Cyclone is about fluidity and movement, hitting many targets at once. For doing "the absolute hardest content" you're better off with molten strike, blade flurry, or Cyclone with Nghamhu's Flame (the axe).
Patch Notes Out, Starting updates and will be done with 24 hours of this post along with brief videos summing up any changes/buffs/nerfs ect.
LightyGaming.com
The shock change in particular is pretty huge for fast attack builds like Cyclone, and will be a nice boost to Starforge (along with the minor nerf to Weapon Elemental Damage support). Likewise, the new bleed stacking node would be of huge benefit to Cyclone as well, although the chance to bleed reduction on Atziri's mitigates it somewhat.

They also made Ruthless a flat "every third hit", which is pretty good considering how many rapid hits Cyclone puts out, so I suppose it could easily remain a primary gem, at least for a Brutality build.
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Lighty wrote:
Patch Notes Out, Starting updates and will be done with 24 hours of this post along with brief videos summing up any changes/buffs/nerfs ect.


thanks mate!
I played your build long time a go and it was my first 90 level character i hope you update it to 3.0 as well
What would you suggest for bandits in 3.0 with this build?
I guess I'll play as a full phys juggernaut...
Yaeh, been working on a slayer/raider scion full phys but topping out at like 300k total dps vs Boss and 6k life 10k armor, arctic armor, haste and vulnerability with somewhat reasonable gear.

The problem is I simply cant get fortify in the build, dropping ruthless for fortify drops 80k dps. Going Mace with blood magic mod on the weapon I can take Fortify over Faster Attacks and only lose like 50k dps but the problem then is that the mace loses a lot of dps vs the axe.

This is the closest I have gotten so far but there are so many nodes I would like to grab. Like the near gems, especially the one with phys dmg around it. The life and frenzy nodes in the lower right..

The additional life nodes everyhwere..

Instead of going through harrier, there is a possiblity to go around the bottom right to the shadow nodes but it is not more effective.. more health less dmg.
Last edited by Quizzlemanizzle on Aug 3, 2017, 3:57:25 AM

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