[outdated] Caustic Arrow Solo Map MFer (20/300+)
" Just FYI: I decided to join a group last night that was doing twinned core kills. It worked out pretty well. Surprisingly, it's possible to dodge enough of Malachi's attacks, even when grouped, to avoid most of his damage. Our group included an aura bot and 2 blade vortex builds along with some sort of bow user. We were able to kill both bosses 5 times. I died in the upper boss room every time but once (my abyssus helm causes me to take 43% increased physical damage which means I'm one-shot by nearly everything in core) - one time I miraculously survived the entire run. So the group really helped - 10 more boss kills towards the challenge. |
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Forgive me if this has already been asked, but there's a lot of pages to this awesome thread. Is there a consensus on IR or Acrobatics (incl. phase)? It seems we're able to get a helluva lot of evasion, and while I normally go for Acrobatics (it's position usually being the factor), IR seems to be a really tempting choice.
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We aren't scaling enough evasion in order to make one or the other a really definitive choice, and it comes down largely to your personal preference as a result.
Evasion is better for small arms fire, as only 20-30% of it will actually hit you. IR is better for bigger hits, but you can manually dodge a lot of them. I've personally found the difference really comes in being able to make mistakes. Evasion allows you to be a bit more gung-ho and survive finding yourself accidentally in the thick of a pack of mobs, and generally buys you a hairball more time for flasking out of danger. Armour is less forgiving if you find yourself in a pack of phys damage dealers, so while you have to play a little more carefully, it'll also bail you out of bigger hits (like say, a nasty rare devourer). The choice is yours. I prefer evasion for most situations, as I find spell damage is normally what kills me, not physical hits. So for high tier mapping, I definitely prefer having the option of Phase Acro. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth on Sep 25, 2016, 2:30:36 PM
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The posted skill tree is not entirely connected. It seems like OP forgot to take the first three Dex nodes in order to connect the beginning of his tree with the rest? Or am I getting this wrong?
Last edited by BigBankHank on Sep 25, 2016, 4:17:27 PM
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" The Scion Ascendancy "Path of the Ranger" is taken so that we can save those 3 dex points and swap them for 3 starting nodes on the ranger starting area. Last edited by hankinsohl on Sep 25, 2016, 5:12:35 PM
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Does anyone know if magic find affects the drop rates of boss-specific uniques such as Starforge or The Brass Dome?
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It does not. They are in loot tables separate from regular drops.
Jul 27, 2011 - Sept 30, 2018.
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Once I'm not worried about leveling, what level maps are good to run?
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All your unid maps that you've dropped.
From there, there's two ways to look at it. ilvl 68-71 (Tier 1-4) maps for unid chaos recipes ilvl 72-74 (Tier 5-7) for id recipes (ilvl 72 is where T2 defensive rolls start, and ilvl 73 where T2 offensive rolls start). I personally prefer just spamming unid recipes for faster chaos generation, given that it's pretty rare I'll get a ring or belt worth anything. No matter what, I still identify leather and rustic belts, and diamond rings. Other basetypes are dependent on the ilvl of the drop. Studded and cloth belts, coral and paua amulets/rings, are always unid. Jul 27, 2011 - Sept 30, 2018.
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Thanks for the reply. How should I be rolling the maps?
Alterations to get +pack siz? I imagine alching T1-7s isn't worth it. |