[outdated] Caustic Arrow Solo Map MFer (20/300+)
So I am just comeing back to the gaame and was wondering if this build is updated to current version of game
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" Yes, it is. My stream: https://www.twitch.tv/m_bison__
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" I've had good luck alching 68-71 as well. Since character MF is multiplicative with map rarity/quantity, it has seemed worthwhile to me to alch even the low level maps. And on low level maps, you will usually have just under 6 portals worth of rares to examine/shard when you alch, but much less when you don't. I haven't actually kept track of drops though to be sure I'm recovering the cost of the alch when I go this route, but it seems like I do. Have you kept track Serleth? Last edited by hankinsohl on Jan 6, 2016, 4:35:41 AM
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" I see what you mean now, will see what can be done here. " sorry forgot to mention I use those nodes only because I have socketed unique jewel there. I find the clear speed gained for this far outweighs anything. Stealing turbo speed, 1K HP, free LMP aoe, crazy slow auras, not to mention ANY nemesis mod is killer. I play this game for fun, and this gem is hella fun :) Sometimes I can stack up 4-5 mods at a time. Was spinning merc tidal island the other day for div cards and I had 8 up at 1 point. I only wish I could afford a headhunter :) " Puirlea! yes I have def seen you in rotas, didn't see the sig till you mentioned it :) Thanks for the info Last edited by Gryphyn on Jan 6, 2016, 6:43:29 AM
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" Ah I see. Well the clear speed is streaky off that, so for consistency and mana issues when you're running a 6L I wouldn't recommend it but I can see it being worthwhile for sure, having not tested it myself. Also, just the sheer fun factor. =D " As long as you're fine taking breaks to trade to recover it, yes, you can easily do this. I just try to minimize my time in trade chat. Drops depending, average alts per portal runs between 3-6 alts. Alcs are 2.5:1 chaos, chaos is 14-15:1, meaning alcs are roughly 5.6-6 alts. So basically, worst case scenario, you recover the cost of the alc in two portals. So, strictly speaking, you recover it. Thanks to poe.trade's currency market it's a lot easier to just list currency for exchanges and let people come to you, minimizing the down-time from maps. I would have said before the .trade currency exchange it wasn't worth alching low level maps just because you'd be spending a LOT of mapping time in trade chat spamming your currency exchanges, but now... it's probably fine to get away with it. In terms of DROPS however, not worth it to alc anything less than 72. Ilvl 72 is where the T2 resistance roll begins, and ilvl 73 where a lot of the good offensive affixes become available. Ultimately, I leave it to player discretion at this point but imho it's more worthwhile to save the alcs for when you can increase your profit by dropping better rolled items in 72+ maps to list in your shop. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth on Jan 6, 2016, 7:53:24 AM
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Ty for puting this guide here, I plan a different tree based on yours. The stats are good but I lack some more jewel sockets (has only 3).
Using 116 points for level 95, helping normal oak and grabing the frenzy from merciless bandit, the defensive stats are: 182% increased life 5% life regen 47% increased mana 80% mana regen 169% evasion 90% armor (134 str and 113 int) Damage stats: 201% chaos damage 169% damage over time 95% projectile damage (465% total)
Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAAAwYAsNii2cgU9W9qjBa_D6u00SaVJIvIDGHiwzp2glVLieAZipu1tUjmWJcGhMXrY5MfxKIRLwMeNj1JE7vj35grCh9BnapVhf66Ylpd8myMpct9dQ5IYqzTfhGWtzDvegBeBx4UCe4OGY6VLhNto4r8xe2D8NUmiPljI_YNjQguj_pJUVT-TZKNfVuvh3ZcQL3mFHXjn4fLGNtKfaebdPEuI3WeKaUhYJOZzxVEniyFu55Tu1oav9VDMdrBjX507S5Tt7YFLdNvdct67-pivqduaWVN1fi9Nkd-lcztP4TZZ6Cwq8SCivDpRg==
Pretty tanky and decent damage, but only 3 jewels could be bad, I really don't know. What do you think? IGN: EduCaraDura
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=)
It's fine. Damage wise When you throw in the four missing jewels, our trees are about the same, assuming dual damage rolls on the four extra jewel slots. Defense You get 11% more life (including jewels off both trees). Biggest difference: I can get up to 32% res all more than you can. Makes gearing SIGNIFICANTLY easier (and cheaper). But yeah, solid tree buddy. I basically planned almost exactly that tree before 2.1 went live, but I realized that the resistances off the jewels were a necessity, and couldn't be dropped, unless you were willing to invest heavily (10ex+) in a well-rolled Ventors. So yeah, that's the biggest issue about having -4 jewel sockets. You're going to find yourself in resistance trouble unless you go Ventor's, or perhaps craft yourself a decent gold ring with the Prosperity card (Shore map). Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth on Jan 6, 2016, 8:38:14 PM
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Ty bro, you are right about these points. I guess my tree would work if I didn't plan to go MFer, but it's the main reason I'm interested in this build, so yours have much more flexibility. Another thing I was thinking is the fact that this build utilizes so many "% more damage" things in it, making the bonus from frenzy charges kind of not so efficient. If maybe you or someone else, could test the difference in dps between 4 charges and 7 charges, I don't know, the fact that we also don't get more damage from attack speed also makes me think of not getting frenzy charges at all.
IGN: EduCaraDura
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Hello,
Im a lil bit confused. In the leveling section you advise us to take Method to the madness but in your full tree you dont have any points in it. Can you explain ? :) |
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"Pretty sure that was what got dumped for Dirty Techniques instead. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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