More Forsaken Masters Information

Hey GGG, I know you guys read the comments so..

First Awesome Job, looking forward to the new content.

2nd, would it be possible to get extra slots for masters; So, Guild Members can use them? Either though Micro-transaction or some other way?

Also, more control over guild stash would be helpful. More ranks so, we could better customize who can take what out of the guild stash. Guilds need to be given more utility for guild leaders to control who gets what and who gets rewarded. But adding just one extra rank between member and officer would be a good start, and a big help.

Thanks again for all your hard work.
-Thorskin.

Very excited about this!

Now I have a stupid question; will all of the content from Sacrifice of the Vaal still be available? I am just getting into that content now and want to be able to play it some.
ARPGamer.com
Delving dungeons deep to deliver the news
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Each Master has a Hideout in a different tileset. Once a Master reaches level 3, he offers to take you to the Hideout to preview it. If you like it, you can make it your Hideout. There's no cost for this.
As you level your Master up, you're able to upgrade the size of your Hideout. There are three sizes and they each support a different number of Masters (ranging from 2 to 4).


I don't get this part, you say that each master has a hideout in a different tileset, and then you say that you can have 4 masters in one hideout?
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“
No mod action. Business as usual.
"We have added a notable passive to every passive group outside of starting areas.
We've rebalanced many skills in 1.2.0. Some of the less-frequently used skills have received power buffs. Almost all skills have dropped in mana cost."

YYES! I've always wanyed Keystones for each Cluster. Because it just makes certain clusters better or worse for not having one compared to another.. This is great! :O

Love the ArmorStand/PetKennel thing, can brag to my friends more now! Hideouts are the new Lab!
IGN: Golem_Antsy, Harvest
You want a casual game? Well, POE is not that game.
Luckily no amount of whining from the spoiled brats will ever change that.
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jaredh wrote:
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grepman wrote:
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DirkAustin wrote:

Its just a game and its supposed to be fun and its not fun seeing others try 6 gem combos while i sit on my 3 and 4 gem combos.


and herein lies the problem. in a game without inherent skill, people who put in 100x hours more should have some kind of advantage, no ?


You're right! No, you should not have some kind of advantage. Spot on.



Im not asking for advantages im asking for a better reward to play time ratio. And games where i play all year long without finding a 6L or getting one without throwing my non existent 1500+ fusings at an item is just not a reward i look forward to. Its like hoping for a zod rune in D2 or one of those shavs or kaoms chests i also never found.

Show us new Passive Tree! Let us theorycraft dozens of builds!

Honestly, thinking about build, finding the best way to pick up desired nodes spending as least skillpoints as possible is BIG thing about PoE for me :D
I was wondering if there will be a way for the game to remember how many fusing u had donated to craft a 6L item? To have that 1500 fusing in your stash at one time seems a bit over the top to me anyways. I know some peeps will say "buy more stash tabs" and that my plan in the next month or so anyways. Just thought it would be nice if say u could donate say a minimum of 100 or so at a time. Just an idea
Only after Midnite do the Pagans Play
Whatever comes new....i just hope a Shadow will finally be able to use a Staff as a melee char-.-...
with ebought resi and deff to survive end game( high maps ).

Anti

p.s and the old Shadow Staff Stance
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jaredh wrote:
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grepman wrote:


and moreso, you are playing a game that was specifically dubbed by devs to be 'hardcore' and a grindfest.

now you dont expect to take up chess, play 1-2 hours a day and beat out your community chess champ even after a year, do you ? exactly, but chess is a game of function of skill

poe is a game of function of time put in. if all top items and content is available for you guaranteed when playing casually, wheres the fun in that ?


To take your chess analogy and try to compare it to PoE, you have to suggest the community chess champ gets to play with the queen piece, but you don't....because you haven't grinded enough yet, young padawan.
you must be new to ARPGs and (to a much lesser extent) MMOs then

in this type of game, again, time played is everything. this is a game about grinding and getting exp and loot as you grind. you do not get the best item in two hours per day for a month or two. you do not get the best item in D2 in two hours per day, or in any competitive ARPG

if you think you should have the same amount and type of items as someone who put in 1000 more hours in this game, youre either a socialist or new to whole concept of ARPGs, sorry
Last edited by grepman#2451 on Aug 1, 2014, 5:47:36 PM

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