GGGs reasoning on not making a SFL?
" I just can't help it - I love this post. This post catches everything I think is "wrong" with the game. The most holy thing in GGG eyes, is the economy. Everything in the game, is built around it. The moment a game like this is built around an economy, things get screwed. It's all about measuring your wealth - and what you can afford. I know for a fact that several of the anti-SFL people in here, flamed at D3 for being a "trade sim". PoE is the same. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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" ![]() Life is tough... but it is tougher if you're stupid.
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[Removed by Support]
Last edited by Kieren_GGG#0000 on Apr 29, 2014, 12:16:21 PM
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" Here LSN, You need this link. http://pbskids.org/arthur/games/factsopinions/factsopinions.html Standard Forever
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" There is a band of people that would be happy with one single SFL bro. Its literally impossible to make any league that everyone is happy with completely. A SFL is no different, the point is that its a league without trading. If GGG simply does that then there will be plenty of people who play it. Standard Forever Last edited by iamstryker#5952 on Apr 29, 2014, 9:01:46 AM
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" That's what a self found league would mean to myself,for others of course may/will be different. If a self found league will involve and encourage twinking,boosting,lifting,unrestricted level party requirements,shared stash among all characters on that league,or any other way of characters not being *self found*,then it clearly is not self found and there will be very little *self found* going on amongst all the twinking,lifting,boosting and trading of act boss kills and such for progression. If there were to be a ladder involved it would be a joke for competitive self found players if the above was the case. Why would you think that a solo self found character would require tailored drops over already existing mechanics of item acquisition ? It's not something I've thought to be needed on any of my characters. You proclaim that your version of self found is the vision for self found leagues and a more stringent,true to name and action version of it is invalid and constitutes a strawman argument ? A league where characters are given a free pass to the gear check by another on the character list,yet still self found characters? If you believe that it is the player that is self found and not the character,then the league will need to be account based and not character based.How does a player find something in game themselves without the character to find it ? Simply.A character given a free pass in gear (including gems) or being fed orbs by other characters is in no way *self found*.If this is what a SFL embraces then I simply will not support it and continue to support tweaks to crafting and recipes that benefit every league and every player. Self found in it's simplest rule form to be implemented in my opinion would be 1.trade disabled 2.no party 3.no shared stash 4.Item delete on drop Yes that makes it solo .... because anything more would actually require coded party min/max level limits,coded party area min/max limits,coded fully instanced loot (never seen by others) and that's not something that will happen. As an aside,while I'm not supporting a SFL,I am also not opposed to others wanting the option and discussing it as differing opinion and discussion of that opinion are healthy. =) Last edited by Temper#7820 on Apr 29, 2014, 9:38:28 AM
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" Thanks, just a re-iteration of thoughts if I can. So in its core, proposed new SFL league (or its common denominator, if we can call it that) should be almost alike any existing league (Ambush for example - that is where I play) but with these and only these changes : 1. no "trade" window 2. no dropping of any item on ground (just destroy dialog as in town) and / or anyone else picking up an item dropped by other player is prohibited with no exceptions. This does NOT in any way change : 1. party play (~partying allowed, even for sharing a map) 2. ability to use account stash (~item dropped by char X can by used by char Y on the same account) 3. drop rates (~stays perfectly the same as parent league) Did I get it right? |
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" What part do you disagree with ? What part is not truth ? What part is not the current meta ? |
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Self found is essentially "No Trade", much like the races GGG already runs.
They'd just need to make a permanent or even a 4-month "W-NT" modded league: Wealthy No-Trade. All creatures have the Wealthy modifier. Done and done. No coding required - except perhaps to enable the "wealthy" innate. If it ran as a 1-week "dead end" (no promotion to standard) pilot, we could see how it works. Folks could still group, but drops would be permanently allocated and no trading allowed. |
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Meh double post somehow
Last edited by Temper#7820 on Apr 29, 2014, 9:24:19 AM
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