GGGs reasoning on not making a SFL?

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Mephasm wrote:
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ScrotieMcB wrote:
I honestly wouldn't have a problem with adding a "Solo" checkbox to each league which would give each character its own personal stash (to prohibit swapping between same-account characters), prohibited trading, and prohibited partying. Characters so marked could have their own ladder. I think that would be a cool competition, actually.
I bolded the completely ignorant part of your statement. Trading between your own characters is the bread and butter of SF.
It's hypocritical as fuck to allow trading between characters you happen to own, while prohibiting trading with characters you happen to not own.
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Mephasm wrote:
I like how you say the word casual is not negative, and then immediately use it in a negative fashion.
Eh, you have a bit of a point there. I didn't mean it negatively in terms of how I view things, or how I believe things should be viewed; I meant it negatively in terms of the stated design for the game. PoE self-describes itself as a hardcore — that is, noncasual — game. As such, any suggestion which is obviously casual is going to be met with fierce resistance. I don't think this means that adoption is impossible, but it does mean that the benefits need to be very clear, borderline irrefutable; it also means that the degree of change expected should be very minor, since GGG isn't ever going to make their game much more casual than it currently is, although they might be convinced into making it slightly more casual.

I don't view hardcore/noncasual as necessarily good. I do, however, view it as generally good. When in doubt, I'd rather the game be more punishing and difficult than too permissive and easy. I don't think this makes me non-convinceable, although perhaps difficult to convince. As such, I don't think my views stray far from GGG's.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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ScrotieMcB wrote:
It's hypocritical as fuck to allow trading between characters you happen to own, while prohibiting trading with characters you happen to not own.


The "self" in Self Found League, refers to you, the player, not your character. Just to be clear, I was saying that your checkbox idea would not work because, when playing SF, you will be required to mule other characters for gems, at the very least.
Last edited by Mephasm#3703 on Apr 28, 2014, 3:51:16 PM
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Mephasm wrote:
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ScrotieMcB wrote:
It's hypocritical as fuck to allow trading between characters you happen to own, while prohibiting trading with characters you happen to not own.


The "self" in Self Found League, refers to you, the player, not your character.



Yeah, this guy wants all orb's erased on death. Might as well just remove them.
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Mephasm wrote:

Currently, drops are set to "lol fuck you noob, go trade". I would like to see them improved to at least something close to Diablo 2, which if you don't know, is MUCH higher than PoE.


lol, I like this.

Just keep in mind, it's not the drop rates, really. It's the ever expanding affix pool (with an extra helping of 'fuck you' in high tier affix weighting). D2 phased out obsolete affixes as the content progressed. PoE doesn't.
No. Calm down. Learn to enjoy losing.
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ScrotieMcB wrote:
It's hypocritical as fuck to allow trading between characters you happen to own, while prohibiting trading with characters you happen to not own.


No it's not.
Standard Forever
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Xavderion wrote:

This is actually what most RMT doomsayers are doing. GGG is doing a good job of reducing the impact of RMT


I don't share the same opinion as you on this matter, just look at the legacy items.

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ScrotieMcB wrote:
Increasing drop rates isn't going to have much of an impact on this problem. If an orb is best hoarded until you get as far as you can possibly progress, and find an item as close to mirror-worthy as possible except maybe with not enough links and a couple affixes missing... then two orbs are best hoarded until you get that far, as well. GGG actually tested this in CB, and the result of (stealth) increasing orb drops was that players used less orbs; not less as a percentage, less orbs period. Drop rate increases are not an effective solution.


Of course I wouldn't use an orb on an item if I'm doing well, is there something wrong with that?

"as close to mirror-worthy as possible except maybe with not enough links and a couple affixes missing"
Do you even realize what have you said? Couple of affixes missing? That is close to mirror-worthy?
And I don't believe anyone has ever looted a mirror-worthy (or close to it) item that needed "only" 6L.

So now you're comparing stealth increase with a regular drop rate?
- Player X is playing PoE in CB
- GGG stealth increases the drop rate
- Player X thinks he is lucky and he continues to hoard until he can afford Y item

The examples you give, are fucking hilarious.

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ScrotieMcB wrote:
It's hypocritical as fuck to allow trading between characters you happen to own, while prohibiting trading with characters you happen to not own.


Can we all laugh to this as loud as we can?
The point is in gearing up yourself, by your own loot.
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iamstryker wrote:
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ScrotieMcB wrote:
It's hypocritical as fuck to allow trading between characters you happen to own, while prohibiting trading with characters you happen to not own.


No it's not.


I see both as interesting options honestly. Char bound would be brutal though.
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ScrotieMcB wrote:
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Mephasm wrote:
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ScrotieMcB wrote:
I honestly wouldn't have a problem with adding a "Solo" checkbox to each league which would give each character its own personal stash (to prohibit swapping between same-account characters), prohibited trading, and prohibited partying. Characters so marked could have their own ladder. I think that would be a cool competition, actually.
I bolded the completely ignorant part of your statement. Trading between your own characters is the bread and butter of SF.
It's hypocritical as fuck to allow trading between characters you happen to own, while prohibiting trading with characters you happen to not own.

Wow, this guy expects to be taken serious in a SFL discussion, just wow!
No longer a forum dweller, please use PM for contact purposes.
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Xavderion wrote:
First of all, you're still naming and shaming. Second of all, I'm indeed playing the game, look at my characters. 95% of my forum time is during my work time, sorry I don't quit work and play PoE instead. Also sorry for annoying you with my sound and valid arguments, and maybe you should stop with your terrible armchair psychology, it makes you look a bit silly, Mr. no character on any ladder ;)

#elitist #rekt #winning


ignarsoll did not use a single psychological term in his post.

#pseudointellectual #ignarsollnotrekt #fallacylol
i use a secret account because i am a politician that doesnt want the NSA to know i play poe.
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ScrotieMcB wrote:
Removing trading is not going to make this problem even one bit better; there is no difference in efficiency between voluntarily consuming your orbs instead of trading them, and being forced to consume your orbs instead of trading them.


There is a diference in efficiency. Trading is much more efficient, and the choice between trading your orbs and using them on an item is not meaningful. However, using them on an item is a very meaningful choice.

In a HC league you can decide to spend your orbs differently. For example spend them immediately to make sure your gear is strong enough to progress. Or use them on different items. A SC player will probably focus more on weapons.

As a caster, do you spend your alterations trying to roll a +2 to gem weapon, or do you convert them to jewelers or even fusings for your cast on damage taken setup? These are all meaningful choices.

Trading removes too much gameplay.
i use a secret account because i am a politician that doesnt want the NSA to know i play poe.

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