GGGs reasoning on not making a SFL?

The real reason:


"
http://www.pathofexile.com/forum/view-thread/55102/page/1

"Path of Exile’s economy is the most important element of the game to us."
Last edited by MaSterX_BG#1066 on Jul 16, 2014, 10:10:49 AM
Solution: Make an identical game to PoE which is offline only and has adjusted drop rates. Sell this new offline-PoE at a fixed price.

Everyone wins.
Pants of Textile
Last edited by nikals#4625 on Jul 16, 2014, 11:33:08 AM
"
nikals wrote:
Solution: Make an identical game to PoE which is offline only and has adjusted drop rates. Sell this new offline-PoE at a fixed price.

Everyone wins.


Especially hackers :D
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
implying ggg isn't benefiting from rmt sites

/thread
"
pichapie wrote:
implying ggg isn't benefiting from rmt sites

/thread


Implying that they benefit from RMT sites.

/thread
"
Xavderion wrote:
"
nikals wrote:
Solution: Make an identical game to PoE which is offline only and has adjusted drop rates. Sell this new offline-PoE at a fixed price.

Everyone wins.


Especially hackers :D


If the fear of hackers/cheaters would be an actual hindrance to game development, there would be very few video games.
Pants of Textile
Last edited by nikals#4625 on Jul 16, 2014, 11:41:13 AM
"
Xavderion wrote:
"
nikals wrote:
Solution: Make an identical game to PoE which is offline only and has adjusted drop rates. Sell this new offline-PoE at a fixed price.

Everyone wins.


Especially hackers :D


The hackers have already won. They have already developed a zoom out hack that can kill monsters off screen with AOE skills and incorporated it into bots.

GGG should consider a 'economy free' version as an alternative to the current version, leave it online and gain profit that otherwise eventually ends up in the hands of RMTers.

"
DirkAustin wrote:
"
pichapie wrote:
implying ggg isn't benefiting from rmt sites

/thread


Implying that they benefit from RMT sites.

/thread


implying that they aren't benefiting from rmt sites
"
GeorgAnatoly wrote:
"
lolbam wrote:
...just make a offline version of the game...


Now this I want. I'd sacrifice as many puppies as Chris wants to not have to deal with loldesync.


I would certainly not harm puppies, but I also wouldn't mind this. Although I like the ladders and stuff so I probably would still play online.
Current IGN: TheBearerOfLight
Gizoogle Chris: "Da State of Exile muthafuckas axed mah crazy ass ta post a reminder dat they podcast is dis weekend, as usual. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack."
Last edited by BoltThrower87#3044 on Jul 16, 2014, 11:54:31 AM
"
MaSterX_BG wrote:
The real reason:


"
http://www.pathofexile.com/forum/view-thread/55102/page/1

"Path of Exile’s economy is the most important element of the game to us."


from that post:

"Gold Sinks: Games that use gold incur high inflation unless they have sufficient gold sinks in the form of mandatory expenses.

Gold Farmers: play the game to accumulate large quantities of gold that are then sold to other players. If gold is the main currency, it’s very simple to perform gold-accumulating tasks to supply the secondary market.

Wealth Determinism: Earning a steady quantity of gold from monsters killed helps to re-enforce the treadmill feeling that many online RPGs suffer. People’s net worth in gold is directly proportional to the amount of time they have invested playing. This highly linear wealth gain can cause a sense of disillusionment when trying to save up a large amount of gold for a purchase – it’s apparent to the player how long it’s going to take to grind for it.

Trade Parity: With a common gold currency, it’s easy for players to know and demand the current market value for an item."

------
current system is not that far from that:
the main gold sink got royaly screwed from the go, people wont use their crafting orbs on their items due to the RNG wall between them and the item they want, to make the most out of those orbs one has to play the trading game where you know for sure that "x" orbs = "y" item, without a real sink orbs become abundant and with it inflation increase.

the game is infested with farmers, but instead of farming gold they farm items and currency with dedicated MF builds and or bots, they are olso one of the reason why prices go up like mad, they can afford to pay overprices and when they do so the seller think everyone has 500 exalt in their stash, gets greedy and increase the price.

Wealth Determinism: wealth income may be more random but is still heavily determinated by time played and build choice.

trade parity: poe xyz tell us how much items worth and to be fair having an idea of how much something worth is not a bad thing at all, ignorance only leads to rip offs.

-----
all in all most of POE economics problems would go if we where to have a more reliable crafting system, people would use their crafting orbs if they knew that "x" amounts of orbs will get them the item they want, less orbs running around will make inflation go down aswell as make farming a less profitable business.

one could toss in there the completle removal of iiq/iir mods with a rebalance of the drops since they do nothing but encourage dedicated MF builds that break the economy by inyecting loads of currency that would be otherwise very scarce.







self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

Last edited by caboom#7201 on Jul 16, 2014, 11:57:35 AM

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