1.1.0 Patch Notes - Sacrifice of the Vaal
" How is the respite so damn rare....... I wonder how much a person has to fork out for that after patch, already at 10ex... |
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" You have this part wrong I think. I believe only Headhunter and Gull don't drop now, and the two-stone rings do drop, otherwise I doubt they'd have added the recipe to make taming. Last edited by Nauzhror#4523 on Mar 4, 2014, 4:41:33 PM
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" I actually hope I got that part wrong. It was stated, however, that "Unique items that were exclusive to Domination and Nemesis can no longer drop." and Berek's rings were kind of exclusive for Dom/Nem. Clarification from the Devs would be appreciated here. I'm not a native English speaker. Should you spot a mistake in my post, feel free to point it out. Thanks!
Standard IGN: Aerandair Divination Card results: https://www.pathofexile.com/forum/view-thread/1591823 |
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DUMB! sooooo dumb .... Vaal pact is not useless.. morons.. removed some crit strike nodes..morons.... removed some ES passives.. morons... wow way to ruin the game in one fell swoop
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WOOHOO! Cant wait to play tomorrow!
Thanks PoE team for the mini-expansion. If it plays half as good as it looks, it will be a success. :D The new leagues look amazing and I love how you are using the leagues to test new features to add to the normal game modes. Keep up the great work! |
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I read as many of the comments as I could before I was overwhelmed by the angst. Why do people even bother making their rage quit posts about how they're leaving the game for ever?
The reason the game has succeeded up to this point is because ggg, unlike nearly every other company out there, doesn't listen to the whiny bitches and incrementally ruin their game over time because everyone wants their playstyle buffed. The game is about challenge and catering to a more hardcore market. If that doesn't work for you, you should go play another game. If you're so invested in this game that your vision goes black when you read patch notes, you could probably stand to take a break anyway. If you truly like challenge, you should be glad ggg does 3 nerfs for every one buff. Anything else and the game would eventually become too easy, causing everyone to leave (see every MMO ever). Lastly, if you really think spell totems didn't need a nerf because "no one uses them anyway", consider 2 things: 1. GGG probably has more info on this than you do. Although I know it's seems super reliable that you checked with your 2 friends and neither of them had a totem character either, that's not actually the way that GGG can/should make decisions. Their decisions are (presumably) based on quantitative data, not anecdotal evidence with a sample size of three. 2. Speaking of anecdotal evidence, the sheer fact that 1 in every 3 posts in this 90 page topic are people saying that they wished totems hadn't been nerfed suggests that a significant portion of the population was running totems. Tldr: stay strong ggg, and don't give into the vocal minority and their constant flow of tears about how the game is too hard and they want their play style to be buffed. Great patch, great expansion, don't ever change. Last edited by Steelshine#3063 on Mar 4, 2014, 4:48:56 PM
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" I think it was the base, Two-stone Ring, that couldn't drop in SC and HC and thus the unique too. Now that Two-stone Rings can drop in SC and HC so can the unique variants of them. That's my understanding anyway. |
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Why reduce leech on vaal pact?! and allow potions?!
This is like denying everything that vaal pact ever was... |
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"Increased Item Quantity mods can no longer spawn on magic or rare items.
Increased Item Quantity mods on Unique items have been reduced by around 30%." THANK YOU!! so happy you guys are improving the game by making it funner to the average player, not just multiboxing farming no lifers. thank you!! edit: also kudos on adjusting spell totem slightly.. that skill was way to OP. another win for the average player actually playing the game. Last edited by Drahken#7486 on Mar 4, 2014, 4:55:08 PM
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What about desync?
Nice update, by the way. |
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