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I can understand the reason for removing the quantity mod from spawning, but my main use of that was not for farming items but for getting alch shards for alch orbs, a pretty important thing as a solo self found player.
Why not use another 'third' mod (in addition to rarity and chaos res mods) to generate alch shards then as part of this update? Or is the intention also to reduce the amount of alch orbs that can be obtained?
Other than that, all looks good though I'm nervous to see what the changes are to the area between duelist and marauder.
Edit: oops forgot the '+x gem level mod', point still stands though.
Last edited by cdchi1#4391 on Mar 4, 2014, 5:14:58 PM
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Posted bycdchi1#4391on Mar 4, 2014, 5:12:48 PM
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Fracture333 wrote:
the vaal pact nerf is just lame, i can throw my build to the trash now. i spent all my currancy on gearing it depending on the 6% life leech which is enough at 40k dps. basically after the patch, my char is useless, and i have to sell the items i bought, kewl.....
Brutal! Good thing nothing is bind on equip so everything should sell for as much or more than you bought it for! GGG definitely should have considered how many minutes of your time would have to be used selling the gear you just bought before they made this change!
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Posted bySteelshine#3063on Mar 4, 2014, 5:13:29 PM
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S3ph1r0th wrote:
I really don't get how people can complain.
Can you even read? Or at least understand what you are reading?
I really want to start cursing most of you *****ds but i wont.
Anyway, to the point:
-Life leech got buffed
-Marauder tree which kinda sucked, got fixed.
-ST early game nerf was needed (to people who complain about leap slam not getting nerfed: It's a melee ability with far less aoe ability than ST+GMP/LMP and u have to get up close and personal with your enemies instead of doing op damage from safe distance)
-Spell damage is getting BUFFED, so they had to tone down spell totem's cast speed (since now spells will be doing more damage)
-Vaal pact: i dont quite understand how it will work with energy shield but they are buffing energy shield nodes so the result might end up the same (plus you might need life leech gem in melee builds which aren't using claws to reach max efficiency against double reflect).
-The above means: inderect buff to claw builds (now there is a reason to use them, probably)
-BoR nerf was needed (come on guys, seriously, let's not fool ourselves) and it isn't THAT big.
-Maligaro'sgloves nerf seems fine.
Don't forget: They don't want uniques to be BIS items. Uniques are here to make your build, well, unique. Rares with cool mods/rolls should be BiS, and not something you can simply farm 2 exs and faceroll everything. I, personally, am fine with this (many aren't-each to his own i guess).
-Crit Multiplier numbers in the passive tree got a little nerf since it takes less nodes to reach big crit multi nodes. (this means less points spent for bigger results then before, so numbers needed adjustments).
-New uniques are on the way. Their mods/added playstyle might be the reason behind some of the nerfs. We shall wait and see.
-Desecrate ground buffed
-Passive tree changes ARE NEEDED. If you are so bored to respec then...Well, what can i say. Planning skill tree and builds is what makes this game unique and different from anything else, you should be grateful for this opportunity.
-New skills on the way (vaal gems). Those might also justify some of the changes, since they will probably add a whole new meta to the game (which could turn out facerollshiet-broken if nothing was changed in the first place).
TL;DR - Before whining, wait till exact numbers, new passive tree are revealed, and the way new additions will synergise with everything else. I am pretty sure that they didn't just go ahead and added/removed stuff simply for the fun of it. Testings were made and scrubs who simply wan't the faceroll never turned off, shouldn't question most of the changes.
amen bro..........couldn't of said it better myself :)
keep up the good work ggg
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Posted byprv_pile#7420on Mar 4, 2014, 5:15:41 PM
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S3ph1r0th wrote:
I really don't get how people can complain.
Can you even read? Or at least understand what you are reading?
I really want to start cursing most of you *****ds but i wont.
Anyway, to the point:
-Life leech got buffed
-Marauder tree which kinda sucked, got fixed.
-ST early game nerf was needed (to people who complain about leap slam not getting nerfed: It's a melee ability with far less aoe ability than ST+GMP/LMP and u have to get up close and personal with your enemies instead of doing op damage from safe distance)
-Spell damage is getting BUFFED, so they had to tone down spell totem's cast speed (since now spells will be doing more damage)
-Vaal pact: i dont quite understand how it will work with energy shield but they are buffing energy shield nodes so the result might end up the same (plus you might need life leech gem in melee builds which aren't using claws to reach max efficiency against double reflect).
-The above means: inderect buff to claw builds (now there is a reason to use them, probably)
-BoR nerf was needed (come on guys, seriously, let's not fool ourselves) and it isn't THAT big.
-Maligaro'sgloves nerf seems fine.
Don't forget: They don't want uniques to be BIS items. Uniques are here to make your build, well, unique. Rares with cool mods/rolls should be BiS, and not something you can simply farm 2 exs and faceroll everything. I, personally, am fine with this (many aren't-each to his own i guess).
-Crit Multiplier numbers in the passive tree got a little nerf since it takes less nodes to reach big crit multi nodes. (this means less points spent for bigger results then before, so numbers needed adjustments).
-New uniques are on the way. Their mods/added playstyle might be the reason behind some of the nerfs. We shall wait and see.
-Desecrate ground buffed
-Passive tree changes ARE NEEDED. If you are so bored to respec then...Well, what can i say. Planning skill tree and builds is what makes this game unique and different from anything else, you should be grateful for this opportunity.
-New skills on the way (vaal gems). Those might also justify some of the changes, since they will probably add a whole new meta to the game (which could turn out facerollshiet-broken if nothing was changed in the first place).
TL;DR - Before whining, wait till exact numbers, new passive tree are revealed, and the way new additions will synergise with everything else. I am pretty sure that they didn't just go ahead and added/removed stuff simply for the fun of it. Testings were made and scrubs who simply wan't the faceroll never turned off, shouldn't question most of the changes.
Annnnnnnnd nailed it!
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Posted bybyron30#2687on Mar 4, 2014, 5:17:14 PM
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Duelist and marauder area reworked? So there will be another reset?
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Hello!
Why you guys don't delete the maradeur, if u keep hit him so hard?
Vaal Pact no longer suppresses life recovery from flasks. It still prevents life regeneration and now also reduces your leech by 60%. It was hard enough to make a decent % of lech on mara
The Beserking notable passive now only offers 12% attack speed. U waste alot of points for that node from mara start.
Elemental Adaptation has been moved to between the Witch and Templar. Yea we really don t need that we fight from 20000 km away from the moobs and have very high evasion.
The values of the life wheel have been reduced. Same as the above, just go with low life, low armor ( cuz of how the armor works ), low lech with VP ( witch in high lvls was the way to go for every warrior-closecombat)
JUST DELETE IT GUYS, atlest the people ho wants to play the mara wont see it to beggin with...
Last edited by christian0091#7258 on Mar 4, 2014, 5:27:32 PM
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Nice nerfs of everything, yummy:). I think they should nerf everything in this game for 50-80%,
for example; remove all life from BoR to make more challenging and fun builds lol
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Posted byDeathWisher#4979on Mar 4, 2014, 5:25:54 PM
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Chris wrote:
Fixed bugs with font keming.
I see what you did there.
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Posted byVinifera7#6419on Mar 4, 2014, 5:25:55 PM
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christian0091 wrote:
Hello!
Why you guys don't delete the maradeur, if u keep hit him so hard?
Why don't you delete your account. Nowhere did they say it was a nerf. From the screenshot and understanding of the nodes around that area it will likely be a buff due to less nodes and ease of getting out of the tree e.g. 1H weapon nodes
Last edited by anachelli#1917 on Mar 4, 2014, 5:28:44 PM
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Posted byanachelli#1917on Mar 4, 2014, 5:27:50 PM
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Duelist and marauder area reworked? So there will be another reset?
Clearly says at the top of patch notes if you even read them
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Posted byHoloGram8269#6187on Mar 4, 2014, 5:29:16 PM
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