1.1.0 Patch Notes - Sacrifice of the Vaal

Sorry to tell the POE developers even new patch 1.10 had some big changes but some imba options still remained.
NEED-NERFED
- Very 1st problem is DOT dmg in RF Build, any1 try to test Marauder lvl 80+ build equipped Searing Touch with triple combo fire trap + Searing Bond + RF. How long can our Domi stand ? 10s or 5 second ? Build it and c it urself.
- 2nd problem even in PvP & End Bosses, Aegis Aurora shield. Even 4% --> 2% still dominated PvP ground. Should make a proper cooldown for this option is a completely better idea. 16k armor with armor build char in POE is very easy to achieve with Granite Flash not even count Iron reflexes build.

NEEDFIXORREMAKE
- About block spell: I'm pretty sure every1 here did play Diablo 2. Did diablo 2 have some imba option like 50% chance to block spell, that's enough to make all End Spell Caster Bosses became half useless. Then what about maximum Ele 75% or option boost % max res here ? Certainly ppl prefer build Block spell instead build boost up max resist with more effective survival rate. Then Block spell & max resist just 2 factors but still in 1 main problem ele/spell dmg receive.
- Aura Mana reserved : Except Clarity every aura active by reserving ur % mana. Then the question is born here : What's the point for having high max mana ? Will it help u run more Aura ? It's still the same then INT point boost mana is completely useless for physical build. Compare to D2 or every game RPG, even u r fighter ( physical build ) u still need a current max mana to achieve ur fighting style or grinding style. My point here is lower % mana reserved in Aura with addition 5-100 mana ( lvl 1-20) like Grace 60% mana reserve --> 25 or 30% + 5-100 max mana reserve.

NEEDIMPROVEANDFIX
- Elemtanl status : Weapon or ur equips had 3 kind of elemental dmg when critical happen in mob/player in pvp still have chance to ignite/shock/freeze equal pure ele skill with higher dmg for higher skill duration. Especially in Freeze status, u can cast spell or skill which had high cold dmg enough to refreeze target. That's the main answer why ppl told u build Witch follow Ice build. Freeze and refreeze.
+ In Templar/Witch/Shadow spell cast build : Ice is the most wanted because why ? Average dmg but 2 ele status ( chill + freeze ) and fast cast. Fire is quite good in dmg not fast cast or too much dmg, i guess this is ok. But lightning build is super weak -.- which fast cast + low crit chance 4% and most spell had low % dmg effective bonus.
+ In DPS : Even mob could get 3 shock stacks ur dmg still so lame with high resist bosses or players in PvP. Compare to Fire build in same coditions lightning dps about = 1/2 dps fire build not even count ignited status burn dmg. Compare Ice build, ppl can cast spell/skill again to refreeze or chill enemies so very safe. Compare in Nodes Fire highest nodes 18% dmg, lighting 12% dmg 2 cast and Ice 18% dmg 5% life/es. Lightning is the worst. About Storm call build it's pretty high dps with fast cast and high dmg but in PvP no1 stay 1 place 4 u. Ur best luck to hit the enemy with 1 hit. This skill only 4 bosses -.-

About new items, i thought we dint have much ideas what they gonna be then w8 for updates.
Last edited by zerine#6309 on Mar 4, 2014, 6:49:12 AM
"
nikals wrote:
"
Azver wrote:
I might not be the most experienced player but it does drive me up a wall when changes really only have an effect on players who haven't yet farmed insane ammount of loot or currency with the current system.

Fact to the matter is everyone who hasn't done so, is now in major disadvantage just because of way GGG decided to go about things. You can tell me to start on a new league, wich I might do but having said that why would I have to start from scratch to be on even grounds in terms of what comes to earning currency? Why am I not allowed the same chance than you were?

Furthermore since unique changes do nada to existing uniques, it furthermore just increases the distance between players who have farmed and haven't.

Now if you are one of the players that have, then I salute you. Good job.

As someone who has a passing interest in PoE every few months or so, I haven't, unsuprisingly, and feel somewhat let down.

But if it does make the game more popular then I suppose its good for GGG and that makes it okay. I understand that they're out to make money. But I highly doubt that starting from a position of major disadvantage will make the game any more enjoyable. As you must understand that if you play the game for 4 months, you'´ll get returned to Default in wich you're instantly inferior to everyone who has a legacy unique and currency earned by MF.


Except that's all on you, it's entirely your own fault that you feel inferior (or jealous?) in the perma-leagues. What do you want GGG to do here, really? Ban everyone who is richer and owns better gear than yourself?

There's no competition or ladder-climbing in the perma-leagues as there is in the temporary ones so there's really no need to feel inferior.

Try playing the game for fun once in a while.

That's all well and good, except that he has to succumb to the economy in Standard and the prices dictated by those with better gear than him who can farm twice the amount in half the time. It puts new players at a disadvantage and increasingly turns them into bottom feeders with every new legacy patch.
Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus
RIP Ghost Reaver... despite that nice update ;)
Joined 07.08.2011 as Arebor
When will Shadow start area get some love?
"
Holocaustus wrote:

That's all well and good, except that he has to succumb to the economy in Standard and the prices dictated by those with better gear than him who can farm twice the amount in half the time. It puts new players at a disadvantage and increasingly turns them into bottom feeders with every new legacy patch.


it doesnt though, youre not really seeing what hes saying. New players are at an advantage because more gear is available for cheaper prices, it sonly when they compare themselves to others that they are disadvantaged. In terms of playing the game against monsters theyre better off.
"
zerine wrote:
Sorry to tell the POE developers even new patch 1.10 had some big changes but some imba options still remained.
NEED-NERFED
- Very 1st problem is DOT dmg in RF Build, any1 try to test Marauder lvl 80+ build equipped Searing Touch with triple combo fire trap + Searing Bond + RF. How long can our Domi stand ? 10s or 5 second ? Build it and c it urself.
- 2nd problem even in PvP & End Bosses, Aegis Aurora shield. Even 4% --> 2% still dominated PvP ground. Should make a proper cooldown for this option is a completely better idea. 16k armor with armor build char in POE is very easy to achieve with Granite Flash not even count Iron reflexes build.

NEEDFIXORREMAKE
- About block spell: I'm pretty sure every1 here did play Diablo 2. Did diablo 2 have some imba option like 50% chance to block spell, that's enough to make all End Spell Caster Bosses became half useless. Then what about maximum Ele 75% or option boost % max res here ? Certainly ppl prefer build Block spell instead build boost up max resist with more effective survival rate. Then Block spell & max resist just 2 factors but still in 1 main problem ele/spell dmg receive.
- Aura Mana reserved : Except Clarity every aura active by reserving ur % mana. Then the question is born here : What's the point for having high max mana ? Will it help u run more Aura ? It's still the same then INT point boost mana is completely useless for physical build. Compare to D2 or every game RPG, even u r fighter ( physical build ) u still need a current max mana to achieve ur fighting style or grinding style. My point here is lower % mana reserved in Aura with addition 5-100 mana ( lvl 1-20) like Grace 60% mana reserve --> 25 or 30% + 5-100 max mana reserve.

NEEDIMPROVEANDFIX
- Elemtanl status : Weapon or ur equips had 3 kind of elemental dmg when critical happen in mob/player in pvp still have chance to ignite/shock/freeze equal pure ele skill with higher dmg for higher skill duration. Especially in Freeze status, u can cast spell or skill which had high cold dmg enough to refreeze target. That's the main answer why ppl told u build Witch follow Ice build. Freeze and refreeze.
+ In Templar/Witch/Shadow spell cast build : Ice is the most wanted because why ? Average dmg but 2 ele status ( chill + freeze ) and fast cast. Fire is quite good in dmg not fast cast or too much dmg, i guess this is ok. But lightning build is super weak -.- which fast cast + low crit chance 4% and most spell had low % dmg effective bonus.
+ In DPS : Even mob could get 3 shock stacks ur dmg still so lame with high resist bosses or players in PvP. Compare to Fire build in same coditions lightning dps about = 1/2 dps fire build not even count ignited status burn dmg. Compare Ice build, ppl can cast spell/skill again to refreeze or chill enemies so very safe. Compare in Nodes Fire highest nodes 18% dmg, lighting 12% dmg 2 cast and Ice 18% dmg 5% life/es. Lightning is the worst. About Storm call build it's pretty high dps with fast cast and high dmg but in PvP no1 stay 1 place 4 u. Ur best luck to hit the enemy with 1 hit. This skill only 4 bosses -.-

About new items, i thought we dint have much ideas what they gonna be then w8 for updates.



i have a feeling the marauder tree overhaul also acts as an rf nerf. yet to be seen.
Spell Totem and Ranged Attack totem now have multiplicative cast and attack speed penalties.


What does that mean in numbers???
O.O
VGazer/SmashGazer/ChargeGazer/PyroGazer/BoomGazer/FrozenGazer/FlashGazer/BGazer/SlashGazer/ScionGazer/BlockGazer


Fish Sticks.
Nerfs, nerfs and more nerfs.

I cannot believe GGG went through with making IIQ legacy, especially after the outcry here.

I, along with other people, don't want to start anew every four months. The only thing this is doing is creating a divide between the haves and have-nots in Standard. You guys are fucking over that mode every time you decide to make another item legacy, just to not piss off the people that own the items. But the correct thing to do would be to alter the stats and give everyone with the current versions the max rolls for the new ones, if it applies in their case. Who cares about "server downtime" or whatever excuse was given, so long as the health of the game in the long term is assured.

I also see nothing in the patch notes about buffed drop rates, in spite of the removal of IIQ. Drop rates in this game are BRUTAL and equate not to skill, but to how much of a life you lack and how fortunate you are to have a 6-man party with a culler. Solo play gets nerfed yet again, and in the case of Standard, you're just further increasing that divide between the veteran players and the newer ones.

I don't like this direction. I think you guys are taking some poor decisions and are too set in what you want the game to be to see some of the long-term repercussions. Certainly all the people leaving the game, or who are unhappy with its state, should be an indication that change needs to happen.
Last edited by Lord_Kamster#4909 on Mar 4, 2014, 6:53:18 AM
"
Fruz wrote:
"
casval776 wrote:
[...]

Wow, so many wrong statements in there Oo.
- Summoners are not in a bad place right now, snapshoting is just dumb but they are efficient definitely efficient.
- Auras were buffed dammit, and good summoner builds benefit from it, it's less brianless than stacking all the old auras at least now.

If you can't perform with your summoner, blame yourself, because other people can do really well with this archetype.


Your statements are irrelevant.
-Summoners are in an increasingly bad place right now. Completely disregarding when they were considered "OP", every change to summoner has been an increasing nerf towards the playstyle alone, much less the build that they were defined upon.
-Auras were buffed but their price was far higher than the benefit they offered. Considering Summoners already had to traverse half the tree to pick up summoner nodes and another hefty investment for survivability alone, now summoners are forced to invest even more point into reservation nodes. Given the vast majority of the leveling process is survivability and direct summon utility, at what point does this build take off? 70? 80? That's already far into end game. Any build that takes that long to develop isn't worth the effort to even attempt to pull it off.

I can perform with a Lightning Warp Totem build. does that mean it's efficient or effective? No. No, it doesn't. Summoners have been constantly nerfed ever since they gained popularity in CB. Just look back in the patch notes for any summoner related reference and you'll see they're all nerfs. This build hasn't seen a buff in a long time. The only thing that comes close is the few uniques that offer summoner-related utility at the expense of hefty survivability. Hardly a compromise.

"
paja6969 wrote:
This all sounds awesome.

Anyone who complains about leagues or not having enough currency. You are probably just not that good. Like people complain about flipping items. Anyone ever play D2? Has anyone heard of "action rpg" or "item find game".

You kill stuff, you get items, you get currency. Items get identified. They are either good or they suck. Vendor or trade?

If you dont like this concept - and dont think you should have to work to make money - then go play Diablo 3 or Titan Quest - im sure you will have alot of Fun!!


PRAISE THE ALMIGHTY CHRIS WILSON (KEEP UP THE FUCKING GOOD WORK).


Funny thing, this isn't Diablo 2. This isn't Diablo 3. This isn't Titan Quest. Regardless of whether they're all in the same genre or not, you're comparing WoW to Flyff. Two completely different concepts.

There's nothing wrong with working to find the items you want. However, it's a long-standing fact that the trade system in this game is ridiculously bad. To the point where a third-party site had to be created just to make sense of it. Even then, you're battling RMT and incessant inflation in every league.

Not even counting the previously mentioned topics, you're also dealing with the odds. Remind me, what's the point in building a toon capable of soloing ilvl 80+ items when they spawn ilvl 1 mods? Is there any point to breaking your ass for a statistically negligible chance to get the item you need? 99% of the items that drop in Maps aren't even useful to anyone who's barely equipped enough to grind them, much less mark as an improvement over anything except a normal item.

I like how half of the posts in this thread are "CHRIS WILSON FOR PRESIDENT PLEASE HAVE MY BABIES" just like all of the other retards who posted in these threads over a year ago. Oddly enough, none of them are still here to straddle Chris' dick anymore. I wonder why...
If you're reading this, I'm probably on another year-long ban.
Thanks GGG.

Report Forum Post

Report Account:

Report Type

Additional Info