1.0.1 Patch Notes

I really really hate GGG for nerfing CODT, it was the only way i saw for melee to be actually viable for people without insane gear, you've been nerfing every good aspect of the game since release, right about when you get the feeling you are ACCOMPLISHING SOMETHING, THEY NERF IT. I don't feel like playing this game anymore zZzZz
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Katsibrokos wrote:
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Stripes wrote:
Yep - done some math.

CwDT have one alternative - Cast then Stunned... Which have 51% of procing on friggin TWENTY LEVEL of gem. Yep - thats it. Oh, and its wont work with Unwawering Stance ofc.

So here i am, doing my first serious melee build (since i mostly tend to use ranged ones) - and i simply REFUSE to go Path of Life and doing nice mix of resisntance, damage and life... Got to Merciless - after the AWE about difficulity rocketjump i finally decided enough is enough and got myself CwDT. You can guess the rest - it helped.

And now this. I have two alternatives - spend some WEEKS on brainless farm in order to reach so called end game (in fact - very beggining of it) or getting PoE in frezee for some time. Why latter? Simple - in order to use CwDT i will need to be hitted of ****ing 1/2 or 2/3 of my whole HP pool!!!
And argument about casting decoy and molten shell myself wont work here - because you need to actually CAST it... And in the heated fight this is suicide...

Just... I think i will done trapper and maybe crit-reave and be done with game for a while. Probly until then GGG you are actually DO something about "Path of Life Stack"...

P.S. Very great patch, which shows outstanding job done with game... And completly TRASHED by One Simple Change...


Agree 100%

CwDT didnt just solved being a melee and have to stop attacking, in order to cast skills (which most of the times means death) but helped A LOT with DESYNC! You cant play using, lets say Cyclone, without being teleported all the time in random places. Hardly you can stay alive with the frequency of Desyncing. It is out of the question stop and cast skills. At least CwDT solved a bit this problem.

So if you are to make such changes to a very helpful Skill, FIX THE DESYNC FIRST!!!

#Or you can make instant cast buffs & curses, which means we can use them while we attack :)


Very very true!
Being melee sucks big time, when Desync happens every few seconds. CoDT was some sort of solution to this. So, either leave it as it is, or indeed make curses & buffs instant. Or just fix Desync :)
Last edited by Papardelios#7439 on Nov 12, 2013, 9:13:32 AM
So excited for the patch and season 5!!
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Dynuel wrote:
This man has a good point!

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Knightmare101 wrote:

...Why did GGG show off the gem in the build of week #1, using it the same way we are using it now then???... You give us a gem, show us how to use it before it was even released, so we use it, and now you nerf it on us and tell us that we are using it wrong??? Seems like you couldn't come up with any other way to nerf people using it with discharge, so you just punish everyone...


Same thing with RF. RF + dual totem spork was broken and OP, so now no spellcaster can use RF.
IGN Kinnat (S) / Sihaam (S) / Aedhammair (S) / Ranulfr (S)
☄ 1.0.0 The Butchery of Mages Patch
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Dark_Fiend wrote:
And if I bought these gems and I don't have level 1 gems? Didn't it come to your mind?


If you can't afford a Molten Shell or Enduring Cry at level 1, you have bigger issues. You could sell a damn 4L White item and get both after 5 minutes of farming in any area level 40+.
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lethal_papercut wrote:
Meanwhile Discharge remains untouched...GG GGG


ofc .. Kripp uses it ...
Live Stream: https://www.twitch.tv/menthur
Twitter: https://twitter.com/CMenthur
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exorzist wrote:
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lethal_papercut wrote:
Meanwhile Discharge remains untouched...GG GGG


ofc .. Kripp uses it ...


Wait what?

Discharge got hit the hardest, you can barely use level 3 of it now, and its damage is solely dependent on level pretty much.
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UncleCoord wrote:
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Dark_Fiend wrote:

And if I bought these gems and I don't have level 1 gems? Didn't it come to your mind?


I repeat myself, take a break from your no doubt endless grind of 78 maps and go hit docks, or catacombs, christ go and help some people farm ledge for a few hours and level your Codt.

How many hours have you put into perfecting your build? You can't spare a few more to level a stupidly useful gem?


You see, I don't have good enough gear to play lvl 78 maps even if had such maps (never had such drops). This means without good gear I have to rely on skills, particularly, on CwDT.

>> christ go and help some people farm ledge for a few hours and level your Codt.

My supported skills are lvl 17-18 so I'll have to get 80+ millions exp to use CwDT again (bought that skills - no lvl 1 in the stash).
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Antistes wrote:
yes, by all means, ruin Cast on Damage Taken.

You add a skill you didn't think through and now you do this?

I guess you should think things over next time before adding a gem.


This! SO, SO much of THIS! If you need more alpha members, why not say so?? I would love to be an alpha member.. I play the game everyday! Granted I have a full time job as well, but I still manage to play a lot and would rather you get things right the first time instead of introducing content, gems, etc. that isn't balanced yet.. Devourers, monster hP, CoDT... IT really, really feels like you need more help hashing this stuff out...
IGN Ken__Kaniff
Another sad thing is that CWDT helped boosting defense without raising life, contributing to help against the "Path of Life Nodes" problem
Welp

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