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vortex315 wrote:
Well just logged on, put a Q enfeeble lvl 1 on and enduring cry lvl 1, CoDT...tada im still immune to life! What a fucking surprise all this QQ over 1 gem being nerfed when it still works fine. Really not a big deal if you dont rely on Molten Shell for crazy op armor and if you do then you have enough hp to take big hits! So really stop bitching!
.. And then you try to pull that off with Decoy Totem.
Poor thing went from taking nine hits to not being able to take one.
(:
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Posted byzakar#2784on Nov 12, 2013, 11:48:31 PM
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BenMey wrote:
The reason people are bitching is because it simple made the game a lot less tedious. With CoDT I could simply go up to a mob and use spectral throw in my case and not have to worry about casting curses and molten shell every 10 seconds. It simply made the game more enjoyable for me and I'm assuming other players as well. I know I can cast everything I need to manually but in a case like mine why make it slower.
but it still works?! u STILL can use curses...I am using one right now and it works FINE, molten shell and dps stuff linked to it are the problem. THERE IS NO REASON a lvl 1 gem should give u a free 2k armor with no drawback! If you want 2k armor which is amazing then you SHOULD have to cast it or proc it another way!
By the way you dont need molten shell and if you can take melee hits most likely u can take around 2k damage and if thats the case level up cast on damage taken to around 2k dmg and ull be able to use molten shell.
It didnt make the gem anywhere near worthless its making people have to think how far to level it or what spells to really use! And honestly im sure they will twink the damage some anyways
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Posted byvortex315#3642on Nov 12, 2013, 11:51:02 PM
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zakar wrote:
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vortex315 wrote:
Well just logged on, put a Q enfeeble lvl 1 on and enduring cry lvl 1, CoDT...tada im still immune to life! What a fucking surprise all this QQ over 1 gem being nerfed when it still works fine. Really not a big deal if you dont rely on Molten Shell for crazy op armor and if you do then you have enough hp to take big hits! So really stop bitching!
.. And then you try to pull that off with Decoy Totem.
Poor thing went from taking nine hits to not being able to take one.
Not to be a dick but cast it? What other gem gives u a free mob taunt for 9 hits without having to do anything? Once again If you can take around 2k damage which you should be able to then level it up with decoy. All decoy needs to take is 1 or 2 hits anyways, enough for you to recover not make you immune to the game.
It was TOO EASY with the gem. Seriously is this D3?
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Posted byvortex315#3642on Nov 12, 2013, 11:52:58 PM
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telosei wrote:
I do not care about the fact of being nerfed but now all my Q gems and stuff linked to CoDT are purely useless and this make me really wanna do something else on another game before wanted to spend all my c to buy another gems even if they're not Q .... so , this is how this game works ? i'm new , 2 weeks , i played this long to make me a viable stuff / build to get out of trouble and now a lot of my work are just wasted ..... i really really don't like this , i can accept a nerf ok but not something who make a lot of my gems become really useless because i just can not use them now , they will remain in my chest for ever and all the work on it are wasted , a lot of hours spend on playing / lvling them / grinding some currency to buy it for nothing ;
i guess for some old player it becomes " normal " but for me it's impossible to just continue to play the game with the same feel / pleasure as before , and how i'm supposed to get end-game gear if i have to spent all my currency every weeks because of patch note and some weird nerf ?
just : why
i just feel like someone stole some of my lifetime .
Please be more melodramatic. I suggest crying btw
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Posted byBurmeister99#3478on Nov 12, 2013, 11:56:26 PM
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New spectral throw graphic is pretty awesome.
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Posted bydickwork#4185on Nov 12, 2013, 11:56:40 PM
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Burmeister99 wrote:
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telosei wrote:
I do not care about the fact of being nerfed but now all my Q gems and stuff linked to CoDT are purely useless and this make me really wanna do something else on another game before wanted to spend all my c to buy another gems even if they're not Q .... so , this is how this game works ? i'm new , 2 weeks , i played this long to make me a viable stuff / build to get out of trouble and now a lot of my work are just wasted ..... i really really don't like this , i can accept a nerf ok but not something who make a lot of my gems become really useless because i just can not use them now , they will remain in my chest for ever and all the work on it are wasted , a lot of hours spend on playing / lvling them / grinding some currency to buy it for nothing ;
i guess for some old player it becomes " normal " but for me it's impossible to just continue to play the game with the same feel / pleasure as before , and how i'm supposed to get end-game gear if i have to spent all my currency every weeks because of patch note and some weird nerf ?
just : why
i just feel like someone stole some of my lifetime .
Please be more melodramatic. I suggest crying btw
C'mon , you can do better than that .
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Posted bytelosei#5736on Nov 12, 2013, 11:57:21 PM
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vortex315 wrote:
Not to be a dick but cast it? What other gem gives u a free mob taunt for 9 hits without having to do anything? Once again If you can take around 2k damage which you should be able to then level it up with decoy. All decoy needs to take is 1 or 2 hits anyways, enough for you to recover not make you immune to the game.
It was TOO EASY with the gem. Seriously is this D3?
Some of us can't.
It has over a 50 mana cost at higher levels.
For a pure Aura user to go from 30 unreserved mana to 50 would require the equivalent of 20 +8% mana nodes.
10k ES, 50% evasion, 24% block, 105% ES recovery, Enfeeble/Skele/Decoy CoTD proc.
I liked being immune to damage - oh well, it was probably for the best =(
(:
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Posted byzakar#2784on Nov 12, 2013, 11:57:49 PM
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Jakabov wrote:
You really need to address how absolutely horrible the facilities for manual casting of utility spells are if you want to take away the thing that fixed that problem. CwDT is universally loved not because it's a bit overpowered but because it takes away the unbearable burden it was to constantly cast curses, Enduring Cry, Molten Shell etc., especially on characters without faster cast gear/passives.
People were finally enthusiastic about the long-suffering melee gameplay and then you choose to nerf this in a way that completely negates most of its purpose. It should be possible to nerf it in a way that doesn't feel like you finally got a splint on your broken limb only to promptly have it forcefully ripped off again.
CwDT's ability to automate your curse and Molten Shell does not enable some new, previously unavailable power, it just made it bearable where it previously wasn't. Molten Shell has always been available but most ignored it because it's *too fucking irritating to use manually.* The power to spam it was already there, it was just so annoying that people chose not to.
CwDT does not override cooldowns or make skills more powerful, it just relieved a burden so heavy that it previously made most players opt out. Surely nobody can claim that curses and MS are inherently overpowered and should not be usable often -- they always were. CwDT doesn't allow you to do something you couldn't do before, it just removes a problem so big that people solved it by refraining from using some of their skills.
Wouldn't it have been better to, say, implement an internal cooldown for each individual spell linked to CwDT and applying part of their mana cost when triggered? Surely the problem isn't that level 20 MS is too powerful or that the game is too easy when mobs are consistently affected by your curse of choice. If that were the case, people would be using MS and Hex Master in every build.
If you insist on restoring the excessive chore of manually casting several utility spells, you should acknowledge that it *was* too much of a chore before and alleviate the burden somewhat. Perhaps make it so casting a non-damage spell doesn't take a full second for builds in the bottom half of the skill tree. Maybe make it so a higher-level curse doesn't cost like 70 mana, an amount that many builds don't even have available now that auras reserve so much mana that just two of them will take upwards of 90% of your total even when linked to Reduced Mana.
Enduring Cry, paradoxically the one utility skill that wasn't unreasonably steep and cumbersome to use before CwDT, is the only one largely unaffected since its usefulness isn't completely hosed by having to use a low-level gem because using a high-level CwDT is basically out of the question as it tragicomically remains the one skill gem in the game that gets worse as you level it up. The skill that remains useful with CwDT is the one skill that didn't need automation.
Please find a different way to accomplish what CwDT did. It made the game so much better.
A million times this.
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Posted bydemonskye#3413on Nov 12, 2013, 11:58:56 PM
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zakar wrote:
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vortex315 wrote:
Not to be a dick but cast it? What other gem gives u a free mob taunt for 9 hits without having to do anything? Once again If you can take around 2k damage which you should be able to then level it up with decoy. All decoy needs to take is 1 or 2 hits anyways, enough for you to recover not make you immune to the game.
It was TOO EASY with the gem. Seriously is this D3?
Some of us can't.
It has over a 50 mana cost at higher levels.
For a pure Aura user to go from 30 unreserved mana to 50 would require the equivalent of 20 +8% mana nodes.
10k ES, 50% evasion, 24% block, 105% ES recovery, Enfeeble/Skele/Decoy CoTD proc.
I liked being immune to damage - oh well, it was probably for the best =(
I think its great your a pure aura user! Really! But you just proved my point. What the fuck would ever kill you or even remotely come close? I mean I understand the frustation but if you have 10k es then u can easily level CoTD to use a high level decoy the difference is it wont proc constantly just when u need it "most" cause you got hit hard right? Otherwise you dont need it anyways
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Posted byvortex315#3642on Nov 13, 2013, 12:01:19 AM
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Why not just make CODT cast when %life taken as damage? Like, not 95% life taken, which it has to be at now, but like 15-20%, even 25% or 30% would be fine. Make it proportional so low hp users have similar effect to high hp. I hate that I have to almost die for this spell to trigger at high levels, or alternatively have it be useless at low levels. This gem was the most exciting part of the release, and now its the worst part of this patch. Can't believe I spent $80 in open beta to be THIS disappointed.
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Posted byrealmoney#3216on Nov 13, 2013, 12:07:30 AM
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