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demonskye wrote:
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Jakabov wrote:
You really need to address how absolutely horrible the facilities for manual casting of utility spells are if you want to take away the thing that fixed that problem. CwDT is universally loved not because it's a bit overpowered but because it takes away the unbearable burden it was to constantly cast curses, Enduring Cry, Molten Shell etc., especially on characters without faster cast gear/passives.
People were finally enthusiastic about the long-suffering melee gameplay and then you choose to nerf this in a way that completely negates most of its purpose. It should be possible to nerf it in a way that doesn't feel like you finally got a splint on your broken limb only to promptly have it forcefully ripped off again.
CwDT's ability to automate your curse and Molten Shell does not enable some new, previously unavailable power, it just made it bearable where it previously wasn't. Molten Shell has always been available but most ignored it because it's *too fucking irritating to use manually.* The power to spam it was already there, it was just so annoying that people chose not to.
CwDT does not override cooldowns or make skills more powerful, it just relieved a burden so heavy that it previously made most players opt out. Surely nobody can claim that curses and MS are inherently overpowered and should not be usable often -- they always were. CwDT doesn't allow you to do something you couldn't do before, it just removes a problem so big that people solved it by refraining from using some of their skills.
Wouldn't it have been better to, say, implement an internal cooldown for each individual spell linked to CwDT and applying part of their mana cost when triggered? Surely the problem isn't that level 20 MS is too powerful or that the game is too easy when mobs are consistently affected by your curse of choice. If that were the case, people would be using MS and Hex Master in every build.
If you insist on restoring the excessive chore of manually casting several utility spells, you should acknowledge that it *was* too much of a chore before and alleviate the burden somewhat. Perhaps make it so casting a non-damage spell doesn't take a full second for builds in the bottom half of the skill tree. Maybe make it so a higher-level curse doesn't cost like 70 mana, an amount that many builds don't even have available now that auras reserve so much mana that just two of them will take upwards of 90% of your total even when linked to Reduced Mana.
Enduring Cry, paradoxically the one utility skill that wasn't unreasonably steep and cumbersome to use before CwDT, is the only one largely unaffected since its usefulness isn't completely hosed by having to use a low-level gem because using a high-level CwDT is basically out of the question as it tragicomically remains the one skill gem in the game that gets worse as you level it up. The skill that remains useful with CwDT is the one skill that didn't need automation.
Please find a different way to accomplish what CwDT did. It made the game so much better.
A million times this.
what this guy said. i love this game but plz don't nerf CoDT. It makes the game so much more fun.
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Posted byWillisReed#6149on Nov 13, 2013, 12:11:21 AM
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A Hack'N'Slash game is played because it's FUN , why so much people forgive this ?
what is FUN in the fact of cast a million spell for a large amount of time/ mana you probably don't have ( aura ) everytime ? ( + if you're a melee )
who wants to do this ?
anyone .
unless , anyone who play a game supposed to be FUN .
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Posted bytelosei#5736on Nov 13, 2013, 12:14:05 AM
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CWDT patch sucks.
Not buying any microtransaction crap until something is changed or a passive respec is given out, because melee sucks 100% more now.
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Posted byAcheronGloom#7698on Nov 13, 2013, 12:15:33 AM
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"
Jakabov wrote:
You really need to address how absolutely horrible the facilities for manual casting of utility spells are if you want to take away the thing that fixed that problem. CwDT is universally loved not because it's a bit overpowered but because it takes away the unbearable burden it was to constantly cast curses, Enduring Cry, Molten Shell etc., especially on characters without faster cast gear/passives.
People were finally enthusiastic about the long-suffering melee gameplay and then you choose to nerf this in a way that completely negates most of its purpose. It should be possible to nerf it in a way that doesn't feel like you finally got a splint on your broken limb only to promptly have it forcefully ripped off again.
CwDT's ability to automate your curse and Molten Shell does not enable some new, previously unavailable power, it just made it bearable where it previously wasn't. Molten Shell has always been available but most ignored it because it's *too fucking irritating to use manually.* The power to spam it was already there, it was just so annoying that people chose not to.
CwDT does not override cooldowns or make skills more powerful, it just relieved a burden so heavy that it previously made most players opt out. Surely nobody can claim that curses and MS are inherently overpowered and should not be usable often -- they always were. CwDT doesn't allow you to do something you couldn't do before, it just removes a problem so big that people solved it by refraining from using some of their skills.
Wouldn't it have been better to, say, implement an internal cooldown for each individual spell linked to CwDT and applying part of their mana cost when triggered? Surely the problem isn't that level 20 MS is too powerful or that the game is too easy when mobs are consistently affected by your curse of choice. If that were the case, people would be using MS and Hex Master in every build.
If you insist on restoring the excessive chore of manually casting several utility spells, you should acknowledge that it *was* too much of a chore before and alleviate the burden somewhat. Perhaps make it so casting a non-damage spell doesn't take a full second for builds in the bottom half of the skill tree. Maybe make it so a higher-level curse doesn't cost like 70 mana, an amount that many builds don't even have available now that auras reserve so much mana that just two of them will take upwards of 90% of your total even when linked to Reduced Mana.
Enduring Cry, paradoxically the one utility skill that wasn't unreasonably steep and cumbersome to use before CwDT, is the only one largely unaffected since its usefulness isn't completely hosed by having to use a low-level gem because using a high-level CwDT is basically out of the question as it tragicomically remains the one skill gem in the game that gets worse as you level it up. The skill that remains useful with CwDT is the one skill that didn't need automation.
Please find a different way to accomplish what CwDT did. It made the game so much better.
Exactly!
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Posted by_PBS_#7353on Nov 13, 2013, 12:17:43 AM
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I AM PISSED BEYOND WORDS. GF CODT + MOLTEN SHELL. GF AVATAR OF FIRE BUILD. "LET'S GIVE PEOPLE LESS ARMOR AND MORE ELEMENTAL RESISTANCE, THATS A GOOD IDEA." SMFH
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Posted byRunsecape#3942on Nov 13, 2013, 12:24:42 AM
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"
Jakabov wrote:
You really need to address how absolutely horrible the facilities for manual casting of utility spells are if you want to take away the thing that fixed that problem. CwDT is universally loved not because it's a bit overpowered but because it takes away the unbearable burden it was to constantly cast curses, Enduring Cry, Molten Shell etc., especially on characters without faster cast gear/passives.
People were finally enthusiastic about the long-suffering melee gameplay and then you choose to nerf this in a way that completely negates most of its purpose. It should be possible to nerf it in a way that doesn't feel like you finally got a splint on your broken limb only to promptly have it forcefully ripped off again.
CwDT's ability to automate your curse and Molten Shell does not enable some new, previously unavailable power, it just made it bearable where it previously wasn't. Molten Shell has always been available but most ignored it because it's *too fucking irritating to use manually.* The power to spam it was already there, it was just so annoying that people chose not to.
CwDT does not override cooldowns or make skills more powerful, it just relieved a burden so heavy that it previously made most players opt out. Surely nobody can claim that curses and MS are inherently overpowered and should not be usable often -- they always were. CwDT doesn't allow you to do something you couldn't do before, it just removes a problem so big that people solved it by refraining from using some of their skills.
Wouldn't it have been better to, say, implement an internal cooldown for each individual spell linked to CwDT and applying part of their mana cost when triggered? Surely the problem isn't that level 20 MS is too powerful or that the game is too easy when mobs are consistently affected by your curse of choice. If that were the case, people would be using MS and Hex Master in every build.
If you insist on restoring the excessive chore of manually casting several utility spells, you should acknowledge that it *was* too much of a chore before and alleviate the burden somewhat. Perhaps make it so casting a non-damage spell doesn't take a full second for builds in the bottom half of the skill tree. Maybe make it so a higher-level curse doesn't cost like 70 mana, an amount that many builds don't even have available now that auras reserve so much mana that just two of them will take upwards of 90% of your total even when linked to Reduced Mana.
Enduring Cry, paradoxically the one utility skill that wasn't unreasonably steep and cumbersome to use before CwDT, is the only one largely unaffected since its usefulness isn't completely hosed by having to use a low-level gem because using a high-level CwDT is basically out of the question as it tragicomically remains the one skill gem in the game that gets worse as you level it up. The skill that remains useful with CwDT is the one skill that didn't need automation.
Please find a different way to accomplish what CwDT did. It made the game so much better.
I can't agree more with this.
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Posted bySantaCruZ3r#1170on Nov 13, 2013, 12:26:39 AM
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This game went from being better than D3 to absolute trash after this patch.
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Posted bydizzybomb#4332on Nov 13, 2013, 12:28:34 AM
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HEY. IM KINDA NEW HERE?
So Im pacthing the new patch today, and it suddenly bits per second stopped. Now im trying to patch it again but it doesnt continue, it just continously resetting.
What will I do?
Thanks.
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Posted byjaiixcore#6015on Nov 13, 2013, 12:31:27 AM
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"
jaiixcore wrote:
HEY. IM KINDA NEW HERE?
So Im pacthing the new patch today, and it suddenly bits per second stopped. Now im trying to patch it again but it doesnt continue, it just continously resetting.
What will I do?
Thanks.
Hey there,
Welcome!
Firstly, make sure your anti-virus/firewall software is disabled for the patching process. Then run the client as Administrator. If that doesn't help at all, and you're not using a wireless connection, drop us an email at support@grindinggear.com and we can help you out further.
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Posted byDeletedon Nov 13, 2013, 12:33:01 AMGrinding Gear Games
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HAHAHAHAHA What a poverty game.
I just lost 2 guildies to Carrion Queens in maps and 2 minutes later.. "brb patching the game soon, Carrion Queens do too much damage"
Maybe Cast when Damage Taken might have saved them... maybe...
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Posted byAboveAverage#2434on Nov 13, 2013, 12:35:19 AM
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