1.0.1 Patch Notes

My only complaint with the CwDT Gem is the fact that i cannot use it until i level it up to meet the requirements of my other gems . Luckily 1 of my CWDT is level 12 but the grind from 13-18 is going to be painfull. and my other is Level 1 so 1-18 is going to suck ass!
I thought endgame degen was supposed to be reworked in 1.0.1? Did I just miss it, or has it been pushed back?
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Jakabov wrote:
You really need to address how absolutely horrible the facilities for manual casting of utility spells are if you want to take away the thing that fixed that problem. CwDT is universally loved not because it's a bit overpowered but because it takes away the unbearable burden it was to constantly cast curses, Enduring Cry, Molten Shell etc., especially on characters without faster cast gear/passives.

People were finally enthusiastic about the long-suffering melee gameplay and then you choose to nerf this in a way that completely negates most of its purpose. It should be possible to nerf it in a way that doesn't feel like you finally got a splint on your broken limb only to promptly have it forcefully ripped off again.

CwDT's ability to automate your curse and Molten Shell does not enable some new, previously unavailable power, it just made it bearable where it previously wasn't. Molten Shell has always been available but most ignored it because it's *too fucking irritating to use manually.* The power to spam it was already there, it was just so annoying that people chose not to.

CwDT does not override cooldowns or make skills more powerful, it just relieved a burden so heavy that it previously made most players opt out. Surely nobody can claim that curses and MS are inherently overpowered and should not be usable often -- they always were. CwDT doesn't allow you to do something you couldn't do before, it just removes a problem so big that people solved it by refraining from using some of their skills.

Wouldn't it have been better to, say, implement an internal cooldown for each individual spell linked to CwDT and applying part of their mana cost when triggered? Surely the problem isn't that level 20 MS is too powerful or that the game is too easy when mobs are consistently affected by your curse of choice. If that were the case, people would be using MS and Hex Master in every build.

If you insist on restoring the excessive chore of manually casting several utility spells, you should acknowledge that it *was* too much of a chore before and alleviate the burden somewhat. Perhaps make it so casting a non-damage spell doesn't take a full second for builds in the bottom half of the skill tree. Maybe make it so a higher-level curse doesn't cost like 70 mana, an amount that many builds don't even have available now that auras reserve so much mana that just two of them will take upwards of 90% of your total even when linked to Reduced Mana.

Enduring Cry, paradoxically the one utility skill that wasn't unreasonably steep and cumbersome to use before CwDT, is the only one largely unaffected since its usefulness isn't completely hosed by having to use a low-level gem because using a high-level CwDT is basically out of the question as it tragicomically remains the one skill gem in the game that gets worse as you level it up. The skill that remains useful with CwDT is the one skill that didn't need automation.

Please find a different way to accomplish what CwDT did. It made the game so much better.

This is the exact perfect post. If the duration of utility spells, especially defensive buffs, wasn't absurdly short no one would give half a crap about this gem in the first place.
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bmzsoft wrote:
Mortal Conviction now reserves 40% Less Aura. Does that mean All 40% auras (Vita/Purity/3 new resist auras) are FREE to cast for BM users? :O


Unless I misunderstand less vs. reduced, then Mortal Conviction is broken. Vitality is reserving 24% life now with Blood Magic, when it should be reserving zero, if "less" is supposd to be additive instead of multiplicative. It's operating as if it was 40% reduced, not 40% less.
Last edited by unsmith#1924 on Nov 12, 2013, 11:22:22 PM
CODT is now worth 1 alch
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Jakabov wrote:
You really need to address how absolutely horrible the facilities for manual casting of utility spells are.... CwDT is universally loved... because it takes away the unbearable burden it was to constantly cast curses, Enduring Cry, Molten Shell etc.,....

....Molten Shell has always been available but most ignored it because it's *too fucking irritating to use manually.*....

....CwDT doesn't allow you to do something you couldn't do before, it just removes a problem so big that people solved it by refraining from using some of their skills.

Please find a different way to accomplish what CwDT did. It made the game so much better.


The bold parts definitely describe why I never made serious use of EC or MS. I found those support skills so cumbersome to use that I ended up feeling like I might as well just kite instead. For a brief while before this latest CwDT change, I was in hog heaven.

CwDT underscores an issue with these skills' activation and maintenance mechanics.

Good analysis, Jakabov.
/popcorn always, because people
Last edited by deadamaranth#4371 on Nov 12, 2013, 11:26:53 PM
No offense to the other 112 pages of post but everyone saying CoDT is dead is kind of an idiot lol.

CoDT still works completely fine with enduring cry. You DONT need molten shell and tbh should not have had the benefit of using it at lvl 20 with it because that is half the reason it is so op.

It still works completely fine with all curses. Makes Q curses better too. It nerfs using skills to proc huge damage constantly which I think was the main reason for the nerf(for example EK EK EK CoDT was insanely funny and dumb).

As far as evasion goes. I am evasion on a toon and I dont get hit so it never procs and when I do get it I get hit 1 time for ALOT(not 1 shot, if your 1 shot your doing something wrong) And it would still proc. Get life leech and you dont need devouring totem linked to it.

I completely understand the frustation of having to buy new gems because of this though. I think that really blows since everyone leveled stuff up with it and now we need fresh ones. I understand people not wanting to use any thinking when it comes to the gem! But seriously it is FAAAR from worthless.

MOST people used Enduring, Curse, CoDT, Molten Shell. ALMOST everyone, 3 of those still work at level 1 and above. 1 doesnt very well...might take some thinking. So honestly not that bad!


As far as purity goes, are you joking me about solo play being hurt? Am I missing something? I have played since early beta and I have never once needed to use purity, if you NEED it you need to farm more tbh and most places you only need to stack 1 resist really so get gear for 2 max resist and run 1 or something. Really not game ending for solo play at all

If anything it hurts summoners the most because now we cant give summons easy resist!
I do not miss CodT at all ( cuz I didn't used it :)) ) I actually feel now is way more balanced, the game is more challenging. Great move. Of course some ppl gonna cry about it ( even tho before they didn't had it) others like me would find it fair, and others like them would not care. Because most of us just enjoy this game and try to adapt to all the changes.

And sry for my English
Really love this patch, although i hope to see some features to make solo play a bit more possible if people really want to
these nerfs make me want to quit this game

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