1.0.1 Patch Notes

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Jakabov wrote:
You really need to address how absolutely horrible the facilities for manual casting of utility spells are if you want to take away the thing that fixed that problem. CwDT is universally loved not because it's a bit overpowered but because it takes away the unbearable burden it was to constantly cast curses, Enduring Cry, Molten Shell etc., especially on characters without faster cast gear/passives.

People were finally enthusiastic about the long-suffering melee gameplay and then you choose to nerf this in a way that completely negates most of its purpose. It should be possible to nerf it in a way that doesn't feel like you finally got a splint on your broken limb only to promptly have it forcefully ripped off again.

CwDT's ability to automate your curse and Molten Shell does not enable some new, previously unavailable power, it just made it bearable where it previously wasn't. Molten Shell has always been available but most ignored it because it's *too fucking irritating to use manually.* The power to spam it was already there, it was just so annoying that people chose not to.

CwDT does not override cooldowns or make skills more powerful, it just relieved a burden so heavy that it previously made most players opt out. Surely nobody can claim that curses and MS are inherently overpowered and should not be usable often -- they always were. CwDT doesn't allow you to do something you couldn't do before, it just removes a problem so big that people solved it by refraining from using some of their skills.

Wouldn't it have been better to, say, implement an internal cooldown for each individual spell linked to CwDT and applying part of their mana cost when triggered? Surely the problem isn't that level 20 MS is too powerful or that the game is too easy when mobs are consistently affected by your curse of choice. If that were the case, people would be using MS and Hex Master in every build.

If you insist on restoring the excessive chore of manually casting several utility spells, you should acknowledge that it *was* too much of a chore before and alleviate the burden somewhat. Perhaps make it so casting a non-damage spell doesn't take a full second for builds in the bottom half of the skill tree. Maybe make it so a higher-level curse doesn't cost like 70 mana, an amount that many builds don't even have available now that auras reserve so much mana that just two of them will take upwards of 90% of your total even when linked to Reduced Mana.

Enduring Cry, paradoxically the one utility skill that wasn't unreasonably steep and cumbersome to use before CwDT, is the only one largely unaffected since its usefulness isn't completely hosed by having to use a low-level gem since using a high-level CwDT is basically out of the question as it tragicomically remains the one skill gem in the game that gets worse as you level it up. The skill that remains useful with CwDT is the one skill that didn't need automation.
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Daeeedal wrote:
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_PBS_ wrote:
Path of Exile step on the path of usual MMO. Nerfs, buffs, nerfs, buffs... RIP PoE.

Since when is balance is a bad thing?

It's practically impossible to release a game that is 100% perfect and doesn't have aspects that are over or underpowered. Buffs and nerfs are part of the growth and development of a game. You can say "but they should have done that all before release!" but then you wouldn't be playing the game right now.

A company releasing a free to play game can only afford so many beta testers, it's our job to fill in the gaps. One of those gaps was CODT.


Also, I hope everyone who is threatening to quit does so. This definitely isn't going to be the last balance patch this game sees, so you might as well save yourself (and the forums) some trouble and find a new game now (or just suck it up).



The Saver =C Dont be an Ass Kisser Plox
They might want to consider trying to fix issues with FPS on laptops. Mainly with Fellshrine, can barely which reach 20 FPS when not fighting anything in that level.

Running Intel HD Graphics (Fifth gen), 8GB RAM, and Intel Pentium P6100 Dual Core. Pretty standard laptop too.
I'm completely against the nerf on cast on damage taken. the level requirements on it will just mess the point of the gem. I suggest you instead, make the spell it cast use mana, or simply make a mana multiplier on it so using multiple gems with CoDT. How do you want us do do maps when we cant use many auras like before and nerfing our only viable defensive gem (CoDT)?? i really hope devs will read my post. thanks
My ding ding dong yo
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aimlessgun wrote:
Lot of good changes.

Except Cotd.

Instead of buffing the bad trigger gems and balancing Cotd, you just made all the trigger gems shitty.


Pretty much this.
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wisdorin wrote:
you should at least have seen the endgame when you talking about an unbalanced game...


No need. Experience tells me if one change is game breaking then the entire mechanics of the game is flawed. It doesn't say anywhere on the forums or guides that I have to use a certain skill or be doomed to fail. The creators obviously didn't want this and so they changed it. People need to understand if the game becomes too difficult because of this, the devs WILL fix it.

If the game is unbalanced, it seems this is the first step in rectifying that problem. I don't need to see end game to know a mandatory ability in a game with so many options is not right.
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EvilWiffles wrote:
They might want to consider trying to fix issues with FPS on laptops. Mainly with Fellshrine, can barely which reach 20 FPS when not fighting anything in that level.

Running Intel HD Graphics (Fifth gen), 8GB RAM, and Intel Pentium P6100 Dual Core. Pretty standard laptop too.


Running integrated graphics puts WAY too much strain on a CPU. That's why. Your chip can't handle the graphics and the processing, compared to a graphics card and CPU which can split the work load into graphics, and processes. That's why you're lagging. There isn't an issue with FPS on laptops, there's an issue when people try to use sub-par computers to play games.

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Klowdy wrote:
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wisdorin wrote:
you should at least have seen the endgame when you talking about an unbalanced game...


No need. Experience tells me if one change is game breaking then the entire mechanics of the game is flawed. It doesn't say anywhere on the forums or guides that I have to use a certain skill or be doomed to fail. The creators obviously didn't want this and so they changed it. People need to understand if the game becomes too difficult because of this, the devs WILL fix it.

If the game is unbalanced, it seems this is the first step in rectifying that problem. I don't need to see end game to know a mandatory ability in a game with so many options is not right.


Oh god you're not serious are you? Saying you have experience in OTHER games gives you no basis at all when it comes to experience in this game. That's like saying you have experience flying planes because you played a plane simulator on your computer.
Last edited by Cause#4967 on Nov 12, 2013, 10:54:28 PM
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EvilWiffles wrote:
They might want to consider trying to fix issues with FPS on laptops. Mainly with Fellshrine, can barely which reach 20 FPS when not fighting anything in that level.

Running Intel HD Graphics (Fifth gen), 8GB RAM, and Intel Pentium P6100 Dual Core. Pretty standard laptop too.


Yeah they really need to optimize this game. While my hd6870 isn't a beast, normally lowering the resolution, turning off shadows, aa, vsync, lowering textures to ultra low and lowering texture filtering is supposed to increase performance. It doesn't do jack in this game, during combat with intense spell casting my fps hits 10-15 at its worst, no matter what graphical settings I use.
[Removed by Admin]
Last edited by Henry_GGG on Nov 13, 2013, 1:01:59 AM
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e61389 wrote:
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Daeeedal wrote:
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_PBS_ wrote:
Path of Exile step on the path of usual MMO. Nerfs, buffs, nerfs, buffs... RIP PoE.

Since when is balance is a bad thing?

It's practically impossible to release a game that is 100% perfect and doesn't have aspects that are over or underpowered. Buffs and nerfs are part of the growth and development of a game. You can say "but they should have done that all before release!" but then you wouldn't be playing the game right now.

A company releasing a free to play game can only afford so many beta testers, it's our job to fill in the gaps. One of those gaps was CODT.


Also, I hope everyone who is threatening to quit does so. This definitely isn't going to be the last balance patch this game sees, so you might as well save yourself (and the forums) some trouble and find a new game now (or just suck it up).



The Saver =C Dont be an Ass Kisser Plox

I'm sorry that I have sympathy for game designers, but not kids who whine because they can't ownpwn in a video game.

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CliveHowlitzer wrote:
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Jakabov wrote:
Snip

This might be the only reasonable complaint about the nerf to cast on damage taken I have heard so far. Good on you for being level headed and explaining your issue. I can actually agree with it, without faster casting, it is pretty nightmarish to use any supports in this game. Which I always felt was a shame because I love utility skills.

They are fair points, but CoDT isn't the only trigger gem. You can supplement your build with cast on melee kill, stun, or crit, and have a much more diverse set of triggers then just "run into battle, facetank, cast all the spells"

In fact, CoDT could have been seen as quite unbalanced compared to the other trigger gems in that regard.

That being said, CoDT, even nerfed, is still going to be a worthwhile gem. The only real change is that you can't leave your gem unleveled so it procs ridiculously often.

THAT being said, there was probably a better way to tackle the nerf, and I liked some of the other player's ideas about internal cooldowns.
Last edited by Daeeedal#1804 on Nov 12, 2013, 11:03:08 PM

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