1.0.0 Release Patch Notes

Just for comparison sake, what is the damage difference between running all 3 melee dps auras Vs running one new one?

I could run all three before, but now will probably only one run.

Will it break even? Be a net loss or gain?

I do like the idea of hosing which element to get to scale with your damage, instead of just running all three now as well.
you reduced kaoms from 1000 to 500? ok, but there where 2 versions of it now??? the old 1000 verso and the new 500 with fire dmg??? -ppppffff

please only one version should be nice enough.... the 1000 does cost 3 mirror now!!! whaaaaaaattttt????

60% cost of mana is still too much i think....
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Last edited by loCurnus#1594 on Oct 22, 2013, 8:59:38 AM
I'm sorry for the lack of "nerf the weaver fight" in this patch.

I wonder what is gonna happening with the new uniques changes:
*should i reroll my low level uniques with divine orb or wait for dropping new ones?
*how will change the price of new Kaom's against the old one?

however i'm glad that PoE finally reaches full release and proud to be a supporter since closed beta. hope to see further improvements to single player experience.

Thanks GGG
first
ALLOCATING SPACE
"
Lockenheada wrote:
Legacy Koam's and Shavronne's.
Well..... thats an highlight.
Just like in the real world the poor/rich spiral expends


this, so much.
Well Done GGG! :D Awesome patch notes! very proud to be apart of this games release! Best game ever! << Wish I could support more, but am currently at uni and broke :F

P.s: Don't listen to all the people whining! They will get over it!

Keep Well all!

;)
"
The Prismatic Ring cannot drop as a base type in Domination and Nemesis league but it can be created with a new vendor recipe. Unique Prismatic Rings can still drop in these leagues.

What's the point with that then?


"
You can purchase Premium Guild Stash Tabs which allow you to store your guild's wealth. You can set permissions for different tiers of members to view, add items and remove items.

Have you really thought about that:
Create a guild named RMT.
Put RMT items in and invite somebody who bought those items and fire him after he took those items.


"
Dueling will be enabled very soon!

Where did I heard that again.....


"
The Path of Exile logo on the title screen is now 3D.

Do we need Stereoscopy glasses?


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The Solaris Temple has been reduced to two levels. If you previously had the Solaris Temple Level 3 waypoint, you will be awarded the Solaris Temple Level 2 waypoint.

Did the uniques Ribbons get removed or do they spawn in another level?


"
The Shock and Horror boss in the Torture Chamber map has been revamped.

Aka more MMO One Shot mechanics prepare for a one shotting arc if you haven't got 90% lr.


"
The new Ground Ice looks awesome.

GPU load! Less GPU load is more important

"
Shock has been reduced to 30% increased damage taken per stack rather than 40%.

Removing 1 crit roll on multi projectiles is more important nobody needs a mechanic where 1 crit spark attack results in 3 stacks!

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Hyrri's Ire: Increased Evasion has been increased. Acrobatics now also grants a better dodge chance than before.

Still no Phase Acrobatics? Aka still the worst high tier unqiue.


"
Sadima's Touch: Now requires character level 11 to equip.

Where is the Wanderlust change then?
Imo it would be better if those items get removed from racing instead of some kind of nerfing aka +2 Silverbrancht but cannot drop in races.


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Elemental Hit: Damage progression past level 1 has been reduced.

Isn't that gem alread nerfed enough. You may as well give it as glyph reward again.



"
Hatred: Damage increase has been increased.

Costs!


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Discipline: Energy Shield granted has been increased.

Won't you rather say back to CB settings?


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Clarity: The mana regeneration has been increased by around 15% at all levels.

Better change the reservation to 50% of it's current reservation.


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Damage reduction increased from 40% to 50%.

When will you finally understand that Critting spells are the problem not the Totem.
Base damage 100->60 now 50 on Release.
Critmultiplier 4: 240 now 200 on release.
Fix the crit mechanics already!

"
The early Shadow tree has been given more access to mana. Flat mana has been added to one of the life nodes and Mental Acuity now offers 20% mana regeneration.

The shadow needs 40% like every other Spellclass too not 20%!


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You now can't use an Orb of Fusing on a fully linked item or a Jeweller's Orb on a fully socketed item.

How is that a bug? If I have a 2 linked item but no other slots for a gem and want to unlink it via fusing because the spellcost is to high I can't do it?!

It's support for buttonmashers not a bugfix!


"
It's the max resists that is the problem with Purity.

No it's the game design that makes purity an essential Aura because 75% res result in One Hit deaths.

Is there any chance to buff the endurance charge back to 5% phy dmg reduce / 5% all resist?

All the aura has been modified the mana cost, consider to use which aura would be the choice.

I think it should get some back on endurance charge.

And btw, from the 0.11.0 nerf of inner force(even buff a bit back at 0.11.4) and max resist keystone, now purity still reducing the max resist increment.
IGN: cowshut
The Resplendent mod can no longer spawn on shields.
All shield defences have been reduced by 17%.



So, this is legacy too then? Or will it have 17% reduced on patch? Respendant mods on old shields getting nerfed or not? I would assume that they won't, but just want to confirm...

"The Eye of Ra appears against you,
His force is powerful against you.
She devours you, she punishes you
In this her name 'Devouring Flame."
-Anubis Hotep
well, I for one like the aura changes. One powerful aura instead of 4 mediocre ones seems so as an ok tradeoff. Will have to see it in practice. Although it rly looks like BM builds got a huge nerf, imo it sounds right - no need to invest in mana, no need to use mana leech support, infinite fire power without using flasks. Well you better have something bugging you, and now with the aura reservation, you rly do. And, yes, I have a BM character.

I also like the huge buff to life builds - but maybe it will be too much, with minor nodes going back to 8% and 2 more points per level. Well I am sure u will reduce it in the future, if it proves to op. Or perhaps this is intended mostly for BM builds, since all of the life gained from passives and leveling will be reserved by 1 aura.

As for the legacy uniques, I am not sure where I stand on this. I don't mind the nerfs to op uniques, but letting the legacy ones stay in STD will have some sort of impact.

items shop: 364086
ign: [ICU]missuse
if you like to HLD, add me
inactive in game atm, PM me if you need something.

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