1.0.0 Release Patch Notes

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moomaaru wrote:
"The damage reflection auras have been reduced to 15%."

lol just lol ... poe easy mode -.-


same as the xp penalty, catering to casuals. Lol and i am a casual and dont even want these changes.
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exsea wrote:
let say i have perfect rolls on 2h weapons, does divining it to get the new mods retain the perfect roll?
No. A divine will re-roll the value of the mod(s) to a random roll within the range for that mod. If the range of a particular mod has changed, the divine will roll in the new range, but the relative value of th old roll has no effect on the new one.
I bet the new Blood Magic gated passive will be something like, use life for all attacks/spells, but your manapool comes back at a reduced max size to be applied to passive things... like auras. That would be cool.

If not, then... still excited. I love how the game is always changing. Thanks GGG.
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Chris wrote:

Some of the rarest Unique items can now only drop from end-game Maps.



What items are these? Would be nice to know.
I can not keep up reading all the comments in the speed there are coming... ;)

Pretty nice stuff!!!
A lot of new stuff and massive new balances!
Love the aura change, massive boost with massive choosing is great!

In my opinion a lot of love for physical builds, and 2 handers and life.... that will be a hell of fun!
Looking forward to try all the new stuff!

10/10!

p.s. "Legacy" is now clearly worth the name! and I do not fucking care about who the hell posses which item ;)
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Reedman wrote:
Not sure what the fuss is all about with the legacy items if they only exist in the legacy leagues.


Sounds crazy, but some people actually don't have much time to play this game, so being able to eventually find that shiny 1000HP Kaom's even if you play slowly is a nice motivation to keep people playing even if they are not hardcore players, but that will be no longer possible.
amazing job and patch but I am really disappointed by the legacy items.
Y NO BUFF TO KONGOR'S UNDYING RAGE AND MAROHI ERQI!!!!!!!!
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DirkAustin wrote:
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SunDude wrote:
"You now can't use an Orb of Fusing on a fully linked item or a Jeweller's Orb on a fully socketed item."
This change seems quite stupid, I sometimes break my 3 Linked shields or 4 Linkeds so I don't link some skills specifically. I think this should be only on 6L/6S or 5L/5S items


Yeah, this change sucks, what if i don't want the item to be fully linked? I like to have a single socket for an aura for example.


you don't want aura on a single socket anymore so .... : p
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Mark_GGG wrote:
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exsea wrote:
let say i have perfect rolls on 2h weapons, does divining it to get the new mods retain the perfect roll?
No. A divine will re-roll the value of the mod(s) to a random roll within the range for that mod. If the range of a particular mod has changed, the divine will roll in the new range, but the relative value of th old roll has no effect on the new one.


Hi,

non greek please :)
- Best Signature Ever -

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