1.0.0 Release Patch Notes
" same as the xp penalty, catering to casuals. Lol and i am a casual and dont even want these changes. |
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"No. A divine will re-roll the value of the mod(s) to a random roll within the range for that mod. If the range of a particular mod has changed, the divine will roll in the new range, but the relative value of th old roll has no effect on the new one. | |
I bet the new Blood Magic gated passive will be something like, use life for all attacks/spells, but your manapool comes back at a reduced max size to be applied to passive things... like auras. That would be cool.
If not, then... still excited. I love how the game is always changing. Thanks GGG. |
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" What items are these? Would be nice to know. |
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I can not keep up reading all the comments in the speed there are coming... ;)
Pretty nice stuff!!! A lot of new stuff and massive new balances! Love the aura change, massive boost with massive choosing is great! In my opinion a lot of love for physical builds, and 2 handers and life.... that will be a hell of fun! Looking forward to try all the new stuff! 10/10! p.s. "Legacy" is now clearly worth the name! and I do not fucking care about who the hell posses which item ;) |
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" Sounds crazy, but some people actually don't have much time to play this game, so being able to eventually find that shiny 1000HP Kaom's even if you play slowly is a nice motivation to keep people playing even if they are not hardcore players, but that will be no longer possible. |
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amazing job and patch but I am really disappointed by the legacy items.
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Y NO BUFF TO KONGOR'S UNDYING RAGE AND MAROHI ERQI!!!!!!!!
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" you don't want aura on a single socket anymore so .... : p |
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" Hi, non greek please :) - Best Signature Ever -
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