1.0.0 Release Patch Notes

RIP Ele Cleave for templars in races. Templars back to trash tier again.
I love how they said all auras were getting buffed, then say not you purity, but will still buff the mana cost.
Legacy Koam's and Shavronne's.
Well..... thats an highlight.
Just like in the real world the poor/rich spiral expends
Chris staded in a post that "all" uniques like Shavs, Soultaker etc. are going to get changed/nerfed, and had no luck to find it, has anyone a link or the quote of his post from reddit please?
- Best Signature Ever -
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Nallenbot wrote:
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BestUsernameEver wrote:
Nice devaluation of items, skills, builds and also nice devaluation of time people spent (now wasted) on their builds and time to get their expensive items.


We've got probably a different point of view in this case but a negative remains a negative in my book.


On the other hand, new areas are always nice and the rest sounds good too, but got still some FU/Love U feelings about the new major patch, so dunno :/


I think a lot of people that might have asserted that the game wasn't actually in Beta despite the Beta status just found out that the game was, in fact, in Beta.


Good one. :)
unbelievably awesome. amazing patch!
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geradon wrote:


the most valid point against legacy items: newcomers have an unfair disadvantage with old players selling these high end unique uniques for high prices or not at all. why start the game at all if you can't really get the same items like others have by just playing the game?



well new players can easily play on the new leagues, in fact it would be foolish for a new player to start on default leagues
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Chris wrote:
Yes, we will make it so that you can unlink 4-link items.

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exsea wrote:
would like to ask,

since the patch notes state that the credits will be displayed, am I too late to change my credit name?

i just changed it few minutes prior to this message


Yes, that's fine!


thanks,

one last major concern regarding this patch notes.

let say i have perfect rolls on 2h weapons, does divining it to get the new mods retain the perfect roll?

imma 2h weapon user digging the 2h weapon buff. been PO'd that shield users can possibly have higher dps easily with less risk. hope the buff really makes it worth it. 2h users are missing out 6 potential magic properties for using only 1 item.

the buffing is really something i m happy to hear
[Removed by Support]
Last edited by exsea#1724 on Oct 22, 2013, 8:55:52 AM
looks like I'll be playing a lot more TW: Rome 2 in the near future....
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Chris wrote:
Regarding the comments about Blood Magic, there is a new Notable passive gated behind it that multiplicatively reduces the reservation cost of auras.



I just god damn love GGG...

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