1.0.0 Release Patch Notes

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petden wrote:
You'll send a verification code in e-mail, if we're trying to log into the forums from a new location, right? Like in game. So hackers can't get our shit with the new public stash stabs.

public trading tabs aren't part of the release but yes, that's probably how it will work.
hopefully they have added the option to deactivate it before they implement it.
age and treachery will triumph over youth and skill!
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Vari wrote:
while I get people disliking the legacy uniques surviving, plenty of people would be pissed to have their items changing. no real good-for-all solution here and frankly this is the best way to go.


How about "good for the game as a whole" solution?
and that one is: what is unbalanced must be balanced. and that means no legacy items.
yea, you know, the first priority is that the game needs to be good (equitable, balanced, fair) so we can play it.
This is "the best way to go" not that amateurish legacy thing that ggg did (legacy = we balance the game by letting the unbalances in the game :0 )

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geradon wrote:
endgame has shifted from maps to boss runs in act levels, that's the intention of ggg as i understood it.

Why do you think ggg keeps reffering to "end-game maps" when they talk about maps?
Maybe because maps are ... end-game? ;)
Last edited by mobutu#5362 on Oct 22, 2013, 6:49:10 PM
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Vari wrote:
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ecogen wrote:
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Vari wrote:


um, what? you can think of new for fun or because you're made to. I never said it's only something new when you're forced...

just because you're forced doesn't mean it's not something new. but no, I never -at all- said you had to be forced. not sure exactly how you misunderstood that.


Ok fair enough but you're missing the point, people should be encouraged to try new things by positive changes/implementations of new skills etc. not by rendering their old builds obsolete and unplayable.


when you make changes, some builds are gonna fall by the wayside and others will come to the forefront. everything can't be equally viable.

yes ideally you give new options without closing off much, if any, but that's not always a possibility.


ugh please... i'll give you a specific example how does nerfing cleave to oblivion affect any of the other balance changes they've made? Answer: it doesn't. It's just a pointless nerf, nothing else in DW got buffed to compensate for it which makes DWing almost absolutely pointless since the only thing it had going for it was the dps with survivability being already low. And yes i'm qqing coz i'm a phys cleave duelist, still doesn't make me wrong, I like DW and I would like to have a viable build for it.
ign: ecogen
Last edited by ecogen#5029 on Oct 22, 2013, 6:58:35 PM
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geradon wrote:
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mvm199 wrote:
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geradon wrote:
i usually stop my chars before level 80 as i find more fun in trying out different builds. and fail utterly.


clowns like you dont know what endgame is and how these changes shat on it all

i know what it was for me. boring.

your definition of endgame just seems to be different than mine, that's all.

both of our endgames have changed now, i can deal with mine but you obviously can't deal with yours. so your endgame is inferiour to mine :)


learn to spell dude

And its not my endgame or your endgame, its THE endgame. Maps are the endgame.

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ecogen wrote:
Ok fair enough but you're missing the point, people should be encouraged to try new things by positive changes/implementations of new skills etc. not by rendering their old builds obsolete and unplayable.


this!!!! there are smart players out there!

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Vari wrote:
when you make changes, some builds are gonna fall by the wayside and others will come to the forefront. everything can't be equally viable.

yes ideally you give new options without closing off much, if any, but that's not always a possibility.


dude just stop it, your reasoning is asinine as fek

they could have introduced the good things only, fixed map drop rates, adjusted mf and exp PROPERLY, nerfed the right uniques to be nerfed and made it retroactive (no legacies), buffed the auras that needed buffing like vitality and haste, and left the reserves the same or adjusted slightly, buffed the right skills, balanced the life and es and armor properly, left cleave the FUCK alone and buffed dual wield and added more dual wield skills, buffed evasion cuz its utter shit, left unarmed builds alone cuz nothing is op about fbreaker, etc

Just get out of docks and lunaris runs and try maps pls, ty

This patch is bs nerf nerf nerf and goodbye solo play and path of legacy items trashcan league. Shows these clown devs are the same as the ones of d3, THEY DONT PLAY THEIR OWN GAME. Simple example: add mana shield keystone --> GG but now auras cost like mad so it will be useless anyway. And we need as much auras as possible because without them, you dont have enough of everything, unless you spend $$$ on rmt sites or play literally 24/7 (and forced into shitty group play i must say) or spend all your points on mana reserve reduction and resist nodes and path of life nodes and goodbye dps unless you got a 6 link. SAME OLD
Last edited by mvm199#0755 on Oct 22, 2013, 6:53:56 PM
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ArThAs125 wrote:
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Amiag wrote:
just for giggle, this is the list of changes for low life sporker (note: i dont have one)

Nerfs
1) lightning stacks nerf
2) rigtheous fire nerf
3) spell totem nerf
4) spark nerf
5) shavronne nerf
6) aura nerf
7) ES shields nerf
8) crit weakness nerf

Buffs
1) new notable gives vision while on low life
2) new totems passives ?

well have fun sporkers lol


this does absolutely nothing to mitigate dual totem effectiveness, your totems now have more resist, more damage, range, life, phy red thanks to all the new passives and an 30% less dmg is nothing for dual spark totems, 90% damage will still tear trought mobs why on earth you think this is one of the most solid builds out there? it hasn't been nerfed a single bit

auras weren't necesary for sporkers at all, same with crit weakness, you can completely avoid combat with totems so no nerf to ES or life will ever lower your survavility

maybe you should try and play one and see how disgustingly easy it is too play with them before talking shit


I don't think I have ever read anything that is so clueless as what you just posted. Sporkers took a serious hit and people shouldn't deny it. Sure there may be a build which makes them viable but they will never again be as overpowered as they once were.



Fight censorship
https://www.reddit.com/r/The_Donald/
GGG you should make a poll about every group of changes and send a mail about it (probably without it the people who was very disappointed won't notice)
Yoou have done a good work until now, please don't make PoE a game with 5 builds (3 of them Scion CI)
Why are you ruining the permanent leagues? I want to play on them, I hate "ladder resets", I want to be able to play my characters indefinitely. But legacy Uniques will ruin everything.
Hey, small question. Say in my haste to delete all my existing characters for a blank slate upon release that I didn't consider what it would do in regards to the Scion unlocking. If I passed normal, but don't have the characters, will I be able to create a Scion immediately or will I have to play through real quick?
Last edited by Eksy#7770 on Oct 22, 2013, 6:52:51 PM
I was thinking of starting again, but really, the changes to uniques drained that pretty darn quickly. It made the uniques I'd always wanted (Kaom, Shavronne, Thunderfist, etc) crappier, while still leaving the overpowered ones in the game, making those even more unaffordable. I've got no interest in trying to get a watered-down version of something that has a superior version still in-game. If I ever got one, my reaction would be 'great, that would have been awesome before the nerf' instead of 'finally, thank God'.

I didn't think it was possible to totally ruin the pleasure of trying to get uniques, but that certainly does it.
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mvm199 wrote:
learn to spell dude

wir können uns auch gern in deutsch weiter unterhalten, wenn dein intellekt und deine fremdsprachenkenntnisse reichen.

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mvm199 wrote:
And its not my endgame or your endgame, its THE endgame. Maps are the endgame.

your definition. mine is different. for me the game ends with the regular content, which was by killing piety, now dominus in mercyless.
the path further down is just mindless grinding with always repeating content.
but as you have a problem accepting other people's point of view i will end the discussion here.


age and treachery will triumph over youth and skill!

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