Reave
" Monster armor is pretty much nonexistent. Also Spooky Toss and Melee Splash are both used far more than Reave, and for a good reason. I'm not saying Reave is bad, I use it myself, but it's not really OP either. Last edited by Alhoon on Jan 2, 2014, 11:11:03 AM
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heres a thought... reave, multistrike, cast on crit, frost wall.
[quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival." .\1.2/ ..\3/ [img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img] |
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Reave is completly bonkers! I'm, level 65 with 8k dps in a 5L. 2 levels i can equip BoR.
And this is with almost no dmg passives due to nemesis league. Love this gem. | |
" Any ideas /news about the fall-back to Default Attack when out of mana? It would smooth the game-play for Reavers a lot. | |
"Reave does not need to be linked to multistrike to be effective any more than any other melee skill. IGN - PlutoChthon, Talvathir
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" And since Multistrike provides the best DPS among all melee gems, most melee skills are linked with it anyways. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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"Yup basically this. IGN - PlutoChthon, Talvathir
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I want reave to be enabled for 2h sword users, because cleave with its meager 70% DE doesnt cut it. Pun intended.
IGN: vaiNe_ Last edited by vaiNe_ on Feb 12, 2014, 8:39:23 AM
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I have come to find and enjoy this skill in a way most others loathe it. I, for one, think this is the best option for DPS gems out there (except you can't use it with axes or maces) because you don't need melee splash opening up a weapon slot for melee phys and the like...
The only beef I have with the skill, that has gotten me killed more than once, is it's propensity for causing desync in the game. I have no idea WHY, since all my other skills (like dual and double strike) do not invoke the wrath of the desync gods, but this skill does. I thought it had to do something with the multistrike and attack speed, but again, double and dual strike does not incur this particular problem with the same gem set up. I thought it had to do with the aoe and it's increase, but again, sweep and cleave do not invoke this problem either. Maybe it is the combination...but again...I can engage a pack of mobs, hit them, kill them, and the right before they die, I am no longer hitting them, even as I stand in place and I am taking damage. The game resyncs and I die, and the mobs that didn't die for whatever reason had moved around behind me and killed me, as I spammed their ghosts. This is the only thing that makes me hate this skill, is the desync is causes. And I would like to know WHY, how to fix it, and perhaps, with any luck, for GGG to fix it. | |
" Dual wielding needs reave to work more than 2 handers do. 2 handed weapon users already have plenty of aoe options, dual daggers and dual claw users still have NOTHING, since there's almost no benefit to dual wielding when you use reave. At least it's useable I guess, but really, there needs to be a way to get more damage out of dual wielding daggers and claws for aoe. my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Last edited by Legatus1982 on Feb 14, 2014, 9:50:16 PM
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