Reave
why does not affect the duration?
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Wouldn't linking it with melee splash have the same effect on the radius of the move as it does on other skills and thus help with the "lol cone only hits 2 guise" stuff?
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" The skill is tagged AOE. Melee Splash won't work. IGN - Jiizanthapus
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" Check the first page, Mark said: " " Can't be linked, splash is for single target skills only (except infernal but that one has an aoe as a secondary effect, it's not really part of the attack, more like an added detonate dead). Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► | |
" 2 weapons, one does INSANE lightning damage, the other INSANE cold damage, alternate with the key stone that debuffs monsters with -2 resists +1 resist (one you hit with). Might see a HUGE DPS increase, especially against purity/golems. |
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Oh ok i'm not very familiar with melee builds, my main two chars are a LA ranger and a dual spork totem low-life.
Any opinions on using tri-ele weapons vs pure physical weapons with this build (most likely 1h sword + shield based)? Would a combo of bringer of rain and blood dance be enough to keep up my endurance/frenzy charges as I go or would it require a frenzy gem to build up charges before I go in and reave every time I find a new pack of monsters? |
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" And then you pick up a ring with +Lightning damage and you're boned. It's theoretically possible to do (probably best to go for Lightning from gear, Fire and Cold on your weapons), but it's incredibly hard and all you're doing is recovering your damage potential from running weaker weapons. Only the Elemental damage on your weapons benefits, and that is only the two Elemental rolls on two weapons. At least they can have a second element, which... Is constantly screwed by Elemental Equilibruim! That's going to be a significant portion of your damage because the rest of your gear focuses entirely on that element as well (Thunderfists, Wakes). I'd be interested in seeing someone making an EE Melee build, but I'm also very skeptical of its effectiveness. Last edited by Vipermagi on Aug 21, 2013, 2:05:27 PM
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after playing with this skill exclusively for few hours i replaced it with double strike and replaced melee dmg for melee splash and im killing stuff much easier and faster. no fuss, no need to aim, no need to reposition, YOU CAN PICK ITEMS without loosing effectiveness.
what is the point of this skill? has anyone any idea about that niche it is to fill? that cone damage is (coupled with desync) tragic, same as that fixed timer duration (that effectively makes it a 0stack skill in most situations as you cannot use any movement skill). has anyone any ideas? when i started testing it and played with it it seemed ok - but after accidentaly swapping it with double strike (not dual strike!) and seeing that it performs much better.. | |
" " Much better option is using Flame or Incinerate totem only to debuff enemies to cold and apply blind, it hits fast so you rarely hit an undebuffed target and blind is pretty much up all the time. Than use Glacial+splash or LS to mop things up. You don't have to micromanage elemental damage on weapons and totem provides offensive and defensive support. The only snag is Equilibrium not really suited for party play, unless you fill your party with cold and lightning users. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics on Aug 21, 2013, 2:17:51 PM
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Last edited by Nangingg on Aug 21, 2013, 3:31:57 PM
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