0.11.2 Patch Notes

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slayer7410 wrote:
so anyone can clarify that whatever build you used started as a ranger will get a reset?


if you had nodes that changed position so that they no longer connect via the path you specced then you get a respec.
“Demons run when a good man goes to war"
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ScrotieMcB wrote:
I agree, but I don't think it was a thoughtless decision. Evasion gear already has higher numbers than armour gear, and that's before receiving a Dexterity buff. I don't think the problem had anything to do with evasion, honestly; I think it had to do with IR being the best way to stack armour, completely ignoring "chance to evade" as a mechanic.

With this change, however, I'd kind of like to see Leather and Steel go back to "+24% armour; +24% evasion." Two lines, not one; same for the rest of the cluster. That way, if you build specifically for Iron Reflexes, you'd "get" your "lost" Dexterity bonus back.

Which in my opinion is the wrong approach.

What they should focus on is making Evasion a useful mechanic so a player that has a shit ton of ER doesnt have any motivation to pick up Iron Reflexes anymore. The nodes should only be interesting to people like me for example, CI players who use Grace in combination with IR to get a little bit of Armour.

That way people who stack ER focus on Evasion, people who stack Armour focus on Armour, and people who stack ES focus on Energy Shield. The way it is right now 2 of those 3 focus on Armour, and that simply shouldnt be the case since you could just rename ER into Armour then, which is basically is right now without the DEX bonus.

So why have 2 different stats if in the end they do exactly the same and have the exact same values? Completely illogical. IR was like this for ever, why nerf it now and not just focus on actually making ER useful instead of fucking up everybody who went a long way to get it?

This type of balancing makes literally zero sense to me since the approach is completely wrong.
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nynyny wrote:

Why in the name of god would you nerf Ghost Reaver?

Do you want literally 0 build diversity? Because if Ghost Reaver is weaker than it is in its current state you will make it impossible for anyboy to properly play CI builds since reflect will be impossible to deal with.

How about you stop whining for nerfs the whole time just because youre butthurt? You completely ignore the nodes drawbacks, for example the positioning in the tree.

http://www.pathofexile.com/passive-skill-tree/AAAAAgMAVysHY-aBEVC71jvh4vdtGacrLR_B80yzoqMEB1Awf8YPxB8C217BxRGWL53cxzbF6-TsGIhCLL-dow5IFvM7fNgkXyrDbfIdhq78q-OEJjxapqcIFdeIa2NDwFG4yo9GuJPXhrb38uFw1R0U6-5WY5maES_C7F3ycFL60ij662O0xUcGZp6CxysKBbVfanFNFkBBh8EAjb-az4V9erjbGlFHQ2OukxB7MHwzDLcxKjj1S38r_itY9b46d9cZ1Z3EdEH_3hR1Dq1DnCmlGNt08SFgnrlAoO9OKLVgiGFSn8s=

This for example is my currently Onslaught build as soon as I reach 93, which will take a bit since I am ~86 right now. Now you tell me that I dont have to waste a shit ton of points to get all the nodes I need? Do you even realize that the nodes need to be powerful unless you want to completely destroy any build diversity this game offers? Which, by the way, considering the amount of skills and support gems is pathetically low since 80% of the skills simply are completely trash.

I really wish they finally stopped balancing around Softcore leagues and focus on the ones that actually are important. No one gives a shit what you do on Standard anyway since you can pracially play whatever you want not having to care about whether or not you can die.


What I'm aiming for is to increase build diversity not destroying it :/ look again, you just said it, people go for CI only to use leech, cause it have the potential to make you near invincible with all that ES pool, now the pool is lower but the leech is the same, so you will not be affected much again. but builds who use ES recovery or regen instead of leech just got destroyed. this is anti build diversity again. leech is just too strong imo and you shouldnt get mad over nerfing it instead of general CI.

What is then meant to be the gameplay difference to go ES or HP? huh, there are none! they are the same now. only one is Superior to the other. this is again not only killing diversity, it makes both HP and ES have the same gameplay.
IGN:-@Ekolite
------@Krilian
Last edited by Ekolite#7139 on Jul 15, 2013, 7:41:55 AM
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Nightmare90 wrote:

In case reflect mitigation was not correctly working before, you have now means to defend yourself as RT user using passive defensive or active defensive skills like arctic armour.


Ekhmmm, what?

I wanted to know, if my RT character will receive more reflect damage that currently, because it seems so. And I have no other means of mitigation, than currently, as it is armor/life based character.

As my character is long after tutorial phase, reduction of reflect to 17% doesn't influence him.
Anticipation slowly dissipates...
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Sneakypaw wrote:
so,

3k ES = ~ 250 - 300 ES lost -> ~ 2700 - 2750 ES remain
4k ES = ~ 350-400 ES lost -> ~ 3600 - 3650 ES remain
5k ES = ~ 450 - 500 ES lost -> ~ 4500 - 4550 ES remain
6K ES = ~ 540 - 600 ES lost -> ~ 5400 - 5460 ES remain
7K ES = ~ 630 - 700 ES lost -> ~ 6300 - 6370 ES remain


OMG biggest nerf in the history of videogaming


these numbers are not corret dude
http://tinyurl.com/ooety9v - Ranger bow lightning arrow crit build
Last edited by Dan1986#1261 on Jul 15, 2013, 8:42:20 PM
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Snorkle_uk wrote:
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nynyny wrote:

You dont balance it by nerfing the Keystone, you balance it by making Evasion as a mechanic less trash so people dont have any motivation to get Iron Reflexes anymore when stacking ER gear. Thats how you balance properly, not just nerfing everything without thinking.


oh come on, they do nothing without thinking, you know that to be true somewhere in your head.

They did make the Evasion mechanic less trash, so you have no point there. With regards to dex and IR, this will make it harder for a dex based ranger to be able to stack more armour than a str based marauder without speccing or wearing any actual armour. Im sure there are other implications. Stopping evasion being the best form of armour is hardly nerfing everything without thinking, it helps solve a number of issues revolving around IR and its popularity.

Ok, they made it less trash, doesnt change the fact that it still is the worst type of defense you can get that provides barely any survivability and because of that will never be picked up in any Hardcore league.

This nerf was implemented without thinking because its the wrong approach to balance. They just mindlessly nerfed IR, a node that has been doing the same for ages instead of doing the reasonable thing and maing Evasion a good mechanic that actually assures you to avoid incoming damage properly.

They dont even seem to realize that this nerf doesnt even hit characters with a lot of ER that hard, it hits ES based characters than run Grace the hardest. I honestly dont know if their goal is to remove any build diversity from Hardcore leagues but it definitely looks like it. Because with these changes playing proper melee/close ranged CI characters becomes more and more impossible for people who dont have funds to support it, which are the majority on Onslaught for example.

Changes like this one dont make the game better, they promote more and more people to play Dual Totem speccs. Not because they like them, but because they are forced into playing them since they cant afford to get the required gear for any self cast build.
Excellent patch and balance changes. Especially the much needed IR nerf. And for those who are complaining about IR and CI being nerfed, they're not nerfed that drastically. Please let to do calculations before coming to a conclusion based on emotions. Yes, you can still use Grace and Determination with IR so it'll still be very powerful.

A small suggestion would be to simply buff the 8% avoid stun node between the Duelist and Ranger trees to 10% avoid stun. This way it's gives a slightly bigger incentive to grab it along with the relatively weaker avoid chill/freeze (20% each) nodes.

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Daniel_GGG wrote:
Reflected damage is now rolling your own accuracy against your own evasion. Modifiers to the enemy's damage or accuracy have no effect, because reflected damage is your own damage.


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Daniel_GGG wrote:
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Pewzor wrote:
So if the reflect damage uses your own accuracy and eva this means if I have Resolute Technique this means I will never ever evade my own attacks right?


Correct.


Please correct me if I am wrong or misinformed about all I am about to say.

Reflected damage used to be based on the monster's accuracy and not the player's accuracy. Based on this change, evasion characters who use RT or Lioneye's Glare will be ripped to shreds on reflect because evasion won't offer any form of protection. This also implies that Ondar's Guile also won't help against those reflected attacks. Armor mitigates physical reflected damage and elemental resistance mitigates reflected elemental damage. But why does evasion not negate any reflected attacks if a player has 100% accuracy?

This makes evasion-based characters extremely difficult to play in the end-game where physical reflected damage can literally destroy them whereas armor-based characters are offered reflected damage mitigation. The only way to survive reflect then is by going Acrobatics as an evasion-based character since that's independent of evasion. Either that or have shield block (not feasible with a 2h weapon).

Can Mark_GGG do a quick confirmation of the mechanics regarding this topic?

Also if it is true that now reflected damage is rolled based on the player's accuracy, this should be stated explicitly in the patch notes because it's a pretty big change in the game mechanics and could get a lot of HC evasion-based characters who didn't know about it killed. Though I don't think there are many evasion-based HC characters that actually survive to a high level pre-patch...

Edit: When someone has the RT keystone or uses Lioneye's Glare, their "Chance to Hit" on the character info sheet will become 100%. Meaning it gives the player a mod where they'll always hit their enemies. However, under the "Accuracy Rating" there is still the total Accuracy Rating number based on the character's passives and gear--is this the number used to determine the reflected damage instead of the 100% if one uses RT or Lioneye?
It should be mandatory for players to have a high level character (88+) and have done the highest level content before they are allowed to post comments about end-game content, end-game balance, and what's "OP"
Last edited by Athoy#5214 on Jul 15, 2013, 8:27:02 AM
The Twitch integration will be pretty much the best update Grinding Gear Games has made to date. I just hope it doesn't frameskip on my computer like Open Broadcaster Software & Xsplit.
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nynyny wrote:
Blood Magic removes all Mana, therefore INT doesnt do anything except for INCREASING your ES.
Chaos Innoculation reduces your Life to 1.


Zero fucking reading comprehension, lmao ... he specifically gave an example of blood magic on non ES users. Yet you somehow skipped that totally! Top lel

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nynyny wrote:

Iron Reflexes on the other CONVERTS all your Evasion Rating into Armour. It doesnt remove it, nor modify it in any way. It simply converts the amount. Completely different from the other nodes that still get benifits from stats.

This simply is aimed towards a specific streamer, not taking into consideration that there were people who played CI Grace + IR way before he did and dont have the ingame resources to simply switch builds all of a sudden right now. And I dont really get this type of balancing.


CI spellcaster sees no benefit from str
BM life user with zero care for ES sees no benefit from int

Again, reading comprehension.

And lol what streamer are you on abt? Tinfoil hat much?
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

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Ekolite wrote:
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nynyny wrote:

Why in the name of god would you nerf Ghost Reaver?

Do you want literally 0 build diversity? Because if Ghost Reaver is weaker than it is in its current state you will make it impossible for anyboy to properly play CI builds since reflect will be impossible to deal with.

How about you stop whining for nerfs the whole time just because youre butthurt? You completely ignore the nodes drawbacks, for example the positioning in the tree.

http://www.pathofexile.com/passive-skill-tree/AAAAAgMAVysHY-aBEVC71jvh4vdtGacrLR_B80yzoqMEB1Awf8YPxB8C217BxRGWL53cxzbF6-TsGIhCLL-dow5IFvM7fNgkXyrDbfIdhq78q-OEJjxapqcIFdeIa2NDwFG4yo9GuJPXhrb38uFw1R0U6-5WY5maES_C7F3ycFL60ij662O0xUcGZp6CxysKBbVfanFNFkBBh8EAjb-az4V9erjbGlFHQ2OukxB7MHwzDLcxKjj1S38r_itY9b46d9cZ1Z3EdEH_3hR1Dq1DnCmlGNt08SFgnrlAoO9OKLVgiGFSn8s=

This for example is my currently Onslaught build as soon as I reach 93, which will take a bit since I am ~86 right now. Now you tell me that I dont have to waste a shit ton of points to get all the nodes I need? Do you even realize that the nodes need to be powerful unless you want to completely destroy any build diversity this game offers? Which, by the way, considering the amount of skills and support gems is pathetically low since 80% of the skills simply are completely trash.

I really wish they finally stopped balancing around Softcore leagues and focus on the ones that actually are important. No one gives a shit what you do on Standard anyway since you can pracially play whatever you want not having to care about whether or not you can die.


What I'm aiming for is to increase build diversity not destroying it :/ look again, you just said it, people go for CI only to use leech, cause it have the potential to make you near invincible with all that ES pool, now the pool is lower but the leech is the same, so you will not be affected much again. but builds who use ES recovery or regen instead of leech just got destroyed. this is anti build diversity again. leech is just too strong imo and you shouldnt get mad over nerfing it instead of general CI.

What is then meant to be the gameplay difference to go ES or HP? huh, there are none! they are the same now. only one is Superior to the other. this is again not only killing diversity, it makes both HP and ES have the same gameplay.

What the fuck are you even talking about.

The ES pool only needs to be big because of spike damage. Your leech is completely irrelevant when dealing with that. You decrease my ES pool? Great. Now I am more prone to oneshotting myself EVEN THOUGH I am using Vaals Pact to avoid that.

Regeneration is no way to deal with reflect in end game. If you had a character that got past 75 on any Hardcore league you would realize that. What youre asking for is to nerf leech and buff regeneration which will not end in either being useful, they will both be utter trash and only make more and more people not bother anymore and go Dual Totems.
Last edited by nynyny#3398 on Jul 15, 2013, 7:51:44 AM

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