0.11.2 Patch Notes
" if you had nodes that changed position so that they no longer connect via the path you specced then you get a respec. “Demons run when a good man goes to war"
|
|
" Which in my opinion is the wrong approach. What they should focus on is making Evasion a useful mechanic so a player that has a shit ton of ER doesnt have any motivation to pick up Iron Reflexes anymore. The nodes should only be interesting to people like me for example, CI players who use Grace in combination with IR to get a little bit of Armour. That way people who stack ER focus on Evasion, people who stack Armour focus on Armour, and people who stack ES focus on Energy Shield. The way it is right now 2 of those 3 focus on Armour, and that simply shouldnt be the case since you could just rename ER into Armour then, which is basically is right now without the DEX bonus. So why have 2 different stats if in the end they do exactly the same and have the exact same values? Completely illogical. IR was like this for ever, why nerf it now and not just focus on actually making ER useful instead of fucking up everybody who went a long way to get it? This type of balancing makes literally zero sense to me since the approach is completely wrong. |
|
" What I'm aiming for is to increase build diversity not destroying it :/ look again, you just said it, people go for CI only to use leech, cause it have the potential to make you near invincible with all that ES pool, now the pool is lower but the leech is the same, so you will not be affected much again. but builds who use ES recovery or regen instead of leech just got destroyed. this is anti build diversity again. leech is just too strong imo and you shouldnt get mad over nerfing it instead of general CI. What is then meant to be the gameplay difference to go ES or HP? huh, there are none! they are the same now. only one is Superior to the other. this is again not only killing diversity, it makes both HP and ES have the same gameplay. IGN:-@Ekolite ------@Krilian Last edited by Ekolite#7139 on Jul 15, 2013, 7:41:55 AM
|
|
" Ekhmmm, what? I wanted to know, if my RT character will receive more reflect damage that currently, because it seems so. And I have no other means of mitigation, than currently, as it is armor/life based character. As my character is long after tutorial phase, reduction of reflect to 17% doesn't influence him. Anticipation slowly dissipates...
|
|
" these numbers are not corret dude http://tinyurl.com/ooety9v - Ranger bow lightning arrow crit build Last edited by Dan1986#1261 on Jul 15, 2013, 8:42:20 PM
|
|
" Ok, they made it less trash, doesnt change the fact that it still is the worst type of defense you can get that provides barely any survivability and because of that will never be picked up in any Hardcore league. This nerf was implemented without thinking because its the wrong approach to balance. They just mindlessly nerfed IR, a node that has been doing the same for ages instead of doing the reasonable thing and maing Evasion a good mechanic that actually assures you to avoid incoming damage properly. They dont even seem to realize that this nerf doesnt even hit characters with a lot of ER that hard, it hits ES based characters than run Grace the hardest. I honestly dont know if their goal is to remove any build diversity from Hardcore leagues but it definitely looks like it. Because with these changes playing proper melee/close ranged CI characters becomes more and more impossible for people who dont have funds to support it, which are the majority on Onslaught for example. Changes like this one dont make the game better, they promote more and more people to play Dual Totem speccs. Not because they like them, but because they are forced into playing them since they cant afford to get the required gear for any self cast build. |
|
Excellent patch and balance changes. Especially the much needed IR nerf. And for those who are complaining about IR and CI being nerfed, they're not nerfed that drastically. Please let to do calculations before coming to a conclusion based on emotions. Yes, you can still use Grace and Determination with IR so it'll still be very powerful.
A small suggestion would be to simply buff the 8% avoid stun node between the Duelist and Ranger trees to 10% avoid stun. This way it's gives a slightly bigger incentive to grab it along with the relatively weaker avoid chill/freeze (20% each) nodes. " " Please correct me if I am wrong or misinformed about all I am about to say. Reflected damage used to be based on the monster's accuracy and not the player's accuracy. Based on this change, evasion characters who use RT or Lioneye's Glare will be ripped to shreds on reflect because evasion won't offer any form of protection. This also implies that Ondar's Guile also won't help against those reflected attacks. Armor mitigates physical reflected damage and elemental resistance mitigates reflected elemental damage. But why does evasion not negate any reflected attacks if a player has 100% accuracy? This makes evasion-based characters extremely difficult to play in the end-game where physical reflected damage can literally destroy them whereas armor-based characters are offered reflected damage mitigation. The only way to survive reflect then is by going Acrobatics as an evasion-based character since that's independent of evasion. Either that or have shield block (not feasible with a 2h weapon). Can Mark_GGG do a quick confirmation of the mechanics regarding this topic? Also if it is true that now reflected damage is rolled based on the player's accuracy, this should be stated explicitly in the patch notes because it's a pretty big change in the game mechanics and could get a lot of HC evasion-based characters who didn't know about it killed. Though I don't think there are many evasion-based HC characters that actually survive to a high level pre-patch... Edit: When someone has the RT keystone or uses Lioneye's Glare, their "Chance to Hit" on the character info sheet will become 100%. Meaning it gives the player a mod where they'll always hit their enemies. However, under the "Accuracy Rating" there is still the total Accuracy Rating number based on the character's passives and gear--is this the number used to determine the reflected damage instead of the 100% if one uses RT or Lioneye? It should be mandatory for players to have a high level character (88+) and have done the highest level content before they are allowed to post comments about end-game content, end-game balance, and what's "OP" Last edited by Athoy#5214 on Jul 15, 2013, 8:27:02 AM
|
|
The Twitch integration will be pretty much the best update Grinding Gear Games has made to date. I just hope it doesn't frameskip on my computer like Open Broadcaster Software & Xsplit.
|
|
" Zero fucking reading comprehension, lmao ... he specifically gave an example of blood magic on non ES users. Yet you somehow skipped that totally! Top lel " CI spellcaster sees no benefit from str BM life user with zero care for ES sees no benefit from int Again, reading comprehension. And lol what streamer are you on abt? Tinfoil hat much? [quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]
|
|
" What the fuck are you even talking about. The ES pool only needs to be big because of spike damage. Your leech is completely irrelevant when dealing with that. You decrease my ES pool? Great. Now I am more prone to oneshotting myself EVEN THOUGH I am using Vaals Pact to avoid that. Regeneration is no way to deal with reflect in end game. If you had a character that got past 75 on any Hardcore league you would realize that. What youre asking for is to nerf leech and buff regeneration which will not end in either being useful, they will both be utter trash and only make more and more people not bother anymore and go Dual Totems. Last edited by nynyny#3398 on Jul 15, 2013, 7:51:44 AM
|
|