0.11.2 Patch Notes

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ScrotieMcB wrote:
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nynyny wrote:
I really dont get the Iron Reflex line.

To put it simply, Dexterity doesnt increase your Evasion Rating anymore when transfered into Armour, so having 200 Dexterity will give you literally nothing (except for some Accuracy) when you use Iron Reflexes, correct?

If thats the case it honestly is pants-on-head retarded.
Intelligence does absolutely zero if you use Blood Magic and don't have ES; Strength does absolutely zero if you have CI and don't use melee attacks or Iron Grip or Iron Will (except for minor adjustments to your stun/freeze/shock statuses).

All these nodes behave completely different, why would you bring them up as a comparison?

Blood Magic removes all Mana, therefore INT doesnt do anything except for INCREASING your ES.
Chaos Innoculation reduces your Life to 1.

Iron Reflexes on the other CONVERTS all your Evasion Rating into Armour. It doesnt remove it, nor modify it in any way. It simply converts the amount. Completely different from the other nodes that still get benifits from stats.

This simply is aimed towards a specific streamer, not taking into consideration that there were people who played CI Grace + IR way before he did and dont have the ingame resources to simply switch builds all of a sudden right now. And I dont really get this type of balancing.
nerf to ci is outrageous for poor players, this literally fucks all my ci characters because they dont have god like gear. i'm sitting here with 4k es if i'm lucky, which is going to go down. its already hard enough to progress past 80 if you aren't loaded with exalts, and now my characters are useless.


Maybe finding a way to prevent people from getting 10+k es is the solution, but changing the skill tree screws everyone not including the OP people.
very nice twitch intégration.

ign : izbing
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nynyny wrote:
This simply is aimed towards a specific streamer, not taking into consideration that there were people who played CI Grace + IR way before he did and dont have the ingame resources to simply switch builds all of a sudden right now. And I dont really get this type of balancing.
Not familiar with whom, and I've seen lots of Iron Reflexes QQ on these forums. And yes, it is an abnormally strong keystone that up until now had no drawback whatsoever. I think adding the drawback they are adding is just fine.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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ScrotieMcB wrote:
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nynyny wrote:
This simply is aimed towards a specific streamer, not taking into consideration that there were people who played CI Grace + IR way before he did and dont have the ingame resources to simply switch builds all of a sudden right now. And I dont really get this type of balancing.
Not familiar with whom, and I've seen lots of Iron Reflexes QQ on these forums. And yes, it is an abnormally strong keystone that up until now had no drawback whatsoever. I think adding the drawback they are adding is just fine.

The only reason the Keystone was strong is because Evasion Rating literally was the most useless stat in the whole game so converting it into Armour was the best you could do.

You dont balance it by nerfing the Keystone, you balance it by making Evasion as a mechanic less trash so people dont have any motivation to get Iron Reflexes anymore when stacking ER gear. Thats how you balance properly, not just nerfing everything without thinking.
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xenogias wrote:
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diebymee wrote:
Nerfing again and again? One thing that was interesting when going CI was to be immune to chaos dammage ok, but also the oportunity of have access to ES nodes with high %.

Now and as you made these nodes regulars ones, there is no reason why to go CI anymore except for the chaos dammage. Better keep life + ES and resist to chaos on stuff then.


TBH, Im not really happy by this small nerf, but that's the game, I understand, and it is still nice to see that you're working that hard.


The nerf isn't that bad. ES is still superior to HP at the moment. Making sensational comments like CI is useless now is pointless. If you could make a rational argument why a few less %ES is going to break CI the devs might listen though.


How about you then explain rationally why CI is superior to HP? you can't without saying "oh right, it's the leech"

ES is meant to be a huge pool of hp to help you avoid big bursts of dmg +chaos immunity, but you need to play smart to let it recharge over time as you cant use pots to recover or regen or leech normally. now though now it's huge hp pool with leech next to it and the chance to make that leech instant, so basicly you can avoid big bursts of dmg AND leech, possibly instantly back at the same time, not to mention how this helps immensely with reflect, you know with reflecting bursts of crit dmg too. in other words you can be almost invincible, now however after the CI nerf... you still are.

They should just aim at nerfing/changing ES leech instead of nerfing the good advantage that CI tanks can have.

What about zealots oath builds? what about increased ES recovery builds?? They were almost dead and now they are not there.
IGN:-@Ekolite
------@Krilian
Last edited by Ekolite#7139 on Jul 15, 2013, 7:16:37 AM
Are you guys planing to implement achievements into the game in the following months ?
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Daniel_GGG wrote:
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Pewzor wrote:
So if the reflect damage uses your own accuracy and eva this means if I have Resolute Technique this means I will never ever evade my own attacks right?


Correct.


So it means, that RT users will receive more reflect that currently, yes? If so, it's again, strange way to show affection to melee builds...
Anticipation slowly dissipates...
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nynyny wrote:
You dont balance it by nerfing the Keystone, you balance it by making Evasion as a mechanic less trash so people dont have any motivation to get Iron Reflexes anymore when stacking ER gear. Thats how you balance properly, not just nerfing everything without thinking.


+1
Anticipation slowly dissipates...
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Ekolite wrote:
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xenogias wrote:
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diebymee wrote:
Nerfing again and again? One thing that was interesting when going CI was to be immune to chaos dammage ok, but also the oportunity of have access to ES nodes with high %.

Now and as you made these nodes regulars ones, there is no reason why to go CI anymore except for the chaos dammage. Better keep life + ES and resist to chaos on stuff then.


TBH, Im not really happy by this small nerf, but that's the game, I understand, and it is still nice to see that you're working that hard.


The nerf isn't that bad. ES is still superior to HP at the moment. Making sensational comments like CI is useless now is pointless. If you could make a rational argument why a few less %ES is going to break CI the devs might listen though.


How about you then explain rationally why CI is superior to HP? you can't without saying "oh right, it's the leech"

ES is meant to be a huge pool of hp to help you avoid big bursts of dmg +chaos immunity, but you need to play smart to let it recharge over time. now though now it's huge hp pool with leech next to it and the chance to make that leech instant with your same pots, so basicly you can avoid big bursts of dmg without dying from your bigger pool AND leech instantly back at the same time, not to mention how this helps immensely with reflect, you know with reflecting bursts of crit dmg too. in other words you can be almost invincible, now however after the CI nerf... you still are.

They should just aim at nerfing/changing ES leech instead of nerfing the good advantage that CI tanks can have.

What about zealots oath builds? what about increased ES recovery builds?? They were almost dead and now they are not there.

Why in the name of god would you nerf Ghost Reaver?

Do you want literally 0 build diversity? Because if Ghost Reaver is weaker than it is in its current state you will make it impossible for anyboy to properly play CI builds since reflect will be impossible to deal with.

How about you stop whining for nerfs the whole time just because youre butthurt? You completely ignore the nodes drawbacks, for example the positioning in the tree.

http://www.pathofexile.com/passive-skill-tree/AAAAAgMAVysHY-aBEVC71jvh4vdtGacrLR_B80yzoqMEB1Awf8YPxB8C217BxRGWL53cxzbF6-TsGIhCLL-dow5IFvM7fNgkXyrDbfIdhq78q-OEJjxapqcIFdeIa2NDwFG4yo9GuJPXhrb38uFw1R0U6-5WY5maES_C7F3ycFL60ij662O0xUcGZp6CxysKBbVfanFNFkBBh8EAjb-az4V9erjbGlFHQ2OukxB7MHwzDLcxKjj1S38r_itY9b46d9cZ1Z3EdEH_3hR1Dq1DnCmlGNt08SFgnrlAoO9OKLVgiGFSn8s=

This for example is my currently Onslaught build as soon as I reach 93, which will take a bit since I am ~86 right now. Now you tell me that I dont have to waste a shit ton of points to get all the nodes I need? Do you even realize that the nodes need to be powerful unless you want to completely destroy any build diversity this game offers? Which, by the way, considering the amount of skills and support gems is pathetically low since 80% of the skills simply are completely trash.

I really wish they finally stopped balancing around Softcore leagues and focus on the ones that actually are important. No one gives a shit what you do on Standard anyway since you can pracially play whatever you want not having to care about whether or not you can die.
Last edited by nynyny#3398 on Jul 15, 2013, 7:21:18 AM

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