0.11.0 Patch Notes
I really hope they reconsider nerfing builds that take/took a lot of time/currency/crafting to acquire. I completely understand the whole catering to casual dilemma, but I hope they haven't taken it too far. I have a few suggestions (they probably won't be read by GGG, or maybe they've already been discussed and thrown out for reasons that I'm not aware of).
As for significant changes to passives such as inner force, ele adaptation, fp/ek/spark nerf (yeah, I know people will say "x is still/might be viable".. but for argument's sake let's keep that out of this for a sec) why not throw those in the new leagues first so the people that spent 100s of hours building their gears/characters from the ground up don't have to suffer the consequences immediately. I feel there are too many sudden changes without warning for the standard & hc leagues, where most people have established builds and are already well into their 90s. Real talk: Honestly, if these changes seem quite feasible after testing them in the new leagues, then by all means please give us (current sc/hc) time to re-calc our builds and make the proper adjustments necessary (ie. we need #s and %s) for such an abundant change. Planning out builds/gears/etc doesn't really come easily to people whom spend countless hours doing the math, time testing, etc. I know from a dev's perspective, you have all the numbers, you've done your own testing/homework, you know exactly how x, y and z builds will probably turn out.. but WE (the PLAYERS) do not. This is a game which requires us as PLAYERS to learn ourselves. We are not on the dev team, we do not have every resource available to test builds instantly by modifying a certain skill nerf or passive change with the snap of our fingers. With time we can definitely do so, though. Don't get me wrong, showing us your plans for the future is greatly appreciated.. but 1 week, let alone just a few days to take it all in is NOT enough time for us to reconstruct something we've built for months. tl;dr - Give us more timein sc/hc to plan our builds around your changes and instead put your changes into the newer leagues for those interested. We appreciate everything you do, but don't just throw all of these changes in our faces and say, "trust us, then give us feedback" and expect us to modify accordingly/instantly. |
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Very very excited for this patch, excellent changes :D I think the changes particularly to the right* side of the tree was well needed :D
I do have one question regarding the mechanics of the Eternal Orb though: "Added a new currency item - Eternal Orb: Creates an imprint of an item for later restoration. Right click an Eternal Orb then left click on an item to create an imprint. This imprint can later be used to restore this specific item to that imprinted state." Say I have an item with 4 properties: I make an imprint of it, exalt it and hit the stat I wanted. Now I dont need/want that imprint anymore, can I make a 2nd imprint on the item? if not what if I destroy the first imprint? (obv the question is less potent/important if one eternal orb equals mass exalts) Loads of pages of premature QQ, fair enough if my question gets drowned Last edited by Maladyx#1012 on Jun 3, 2013, 6:43:26 PM
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So If I helped oak in cruel pre patch will my physical damage be buffed from +12% to +18%?
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Honestly EK is not overpowered by any means, compared to skills like freeze pulse and spark it was not on par with them. It is a solid skill but not overpowered compared to the other top tier abilities. I think if they nerfed things like Freeze pulse/Spark/Lightning arrow and left EK alone, -then- EK would be on par with them. I have played all of these builds a lot and EK was definitely the weakest of them.
But all that being said what makes EK a good skill is the survivability you can get with EK builds which was why it was fine that it was not as strong as the other top abilities, but damage wise it is definitely not amazing and I personally don't think it merits a nerf. |
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" Think it was stated before, if you use the eternal orb on a item and exalt it and no longer need the orb, that orb becomes useless, Chris hinted at being able to sell it for a regret. Twitch.tv/Nithryok
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Can we get a free 50 exalt to help replace the gear that you made awful so we can test your game?
Last edited by Tokenss#5823 on Jun 3, 2013, 6:33:52 PM
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>High HP Righteous Fire builds being subpar
>Can no longer sustain due to deserved Elemental Equilibrium Nerf >No buff to workaround this flaw >Thousand Dolla Rise of the Phoenix shield now vendor garbage >Righteous Fire Being shit. >Nerf HP nodes, ban Kaom's Heart >Max HP being half if not third of what it used to be. >Righteous Fire being beyond shit. ... >Premature QQ How do I maths? |
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Kripp said on the stream that the nerfs to EK and FP will be small. Now take a chill pill whiners.
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cant believe all the FP/EK/Sparkers pretending their skills were not OP
Abyssus Crit Cleave - http://www.pathofexile.com/forum/view-thread/381106
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Will the online passive skill calculator be updated when this patch goes out?
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