0.11.0 Patch Notes
" Show me the maths. Do the maths for RF. Surely you haven't done your homework. |
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1st rant................. A big problem for melee builds before the patch was that they had to spec more into damage nodes to get a higher damage over all, and now with the nerf of elemental resistances and elemetal adaption or w/e it's called, some melee builds including mine will now not have max resistances(75) because some people including myself specced as little ele res onto gear as less possible so i could get more hp / damage onto gear, after this nerf im now going to have less elemental resistances yet again......... first it was a nerf to purity max res when leveling, now it's ele res nodes "diamond skin" nerfed to 12, also +5 max res nerfed to +2 max res.... come on ggg, you aint only hurting most damage builds you are hurting alot of builds.....
2nd rant.................. nerfing reflect from 20% to 18%, oh come on ggg, wtf is that 2% gona do?!?!?!!? nothing at all........ nerf it down to 15%........ I can see that reflect mobs are going to be even bigger death cause after patch is done......... Please reconcider the nerf to ele resistances and reflect %...... |
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How dare you guys change this beta game.
My keyboard and mouse are all tear stained. Hope you are happy ;) Like the changes . Can't wait to start the new league. |
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I like these two post gives me bit more confidence:
" " I am still very worried about the nerf to ES and Inner Force nodes making EB builds not viable though. I guess I will see soon... Last edited by johnce6#2478 on Jun 3, 2013, 6:51:52 PM
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" Would you care to show me YOUR math? The one where you decry a build as broken based on numbers that haven't been released yet? |
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I am unreasonably hyped about the ability to shift-click to reroll/add quality. This is going to save me so many clicks lol
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" Based on numbers that haven't been released yet? Not sure if you're one of those TLDR guys. I don't know what more numbers you need to figure out that at least for life based RF build you're not gonna out regen the degen without a ruby flask. |
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With the reduction of health nodes you're making the total health pool for blood magic users lesser, and with a reduced pool BM users have reduced regeneration for skills, and reduced health for aura reservations. Shouldn't you be reducing the mana cost of skills for BM as well? like, blood magic keystone have a % reduced mana cost of skills? Something directly proportional to the reduction in node effectiveness.
-------------- (BUFF BUFF BUFF BUFF BUFF BUFF PLEASEEEEEEEEEEEE) great work with the game by the way. Very excited for the deployment. |
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" You wouldn't understand |
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Chris, how are these changes going to affect Raise Spectre? Their damage and hp are based off of monster damage and hp.
"Monster damage has been reduced in all difficulties to accompany the general reduction of Life and Energy Shield passive skills." If I'm reading this correctly, then this will substantially reduce the damage output of Spectres. Overall, player abilities aren't doing more or less damage because of this patch. Is this drop in damage an unintended consequence for Raise Spectre? "Unrighteous Fire has been reduced to reflect the different relationship between Life and Damage in monsters." Again, will this substantially lower the damage of Unrighteous Fire Spectres? "Life values for minions and totems has been reduced to reflect new damage values for monsters." Spectre life is based off of monster life. Monster life isn't changing because of this patch. Are Spectres going to have more life than intended because of this patch? |
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