0.5.0b Hotfix 13
" This does not work. Last edited by jpar#1063 on Jun 3, 2026, 8:13:01 PM
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I have a problem with several atlas bosses! Bosses on the Forge map are unattackable and they can't hurt me either! I can't do two quests like this! I don't know if there is such a problem with others? Bosses can't be attacked!
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Read this carefully, because here’s a bug report on the mechanics from a build that someone created just for fun, and try to draw your own conclusions!
1. The "Grinning Immolation" Ascendancy doesn’t give me a crit bonus, but it sets me on fire (I checked the tooltip - nothing changes, but I’m burning!!!) 2. The "Bringer of Flame" Ascendancy does not work with Impending Doom. It does not build up energy for Cast on Elemental Ailments. 3. Impending Doom, which has a built-in base critical chance (which can be increased through the tree), does not trigger CoC. It doesn’t trigger anything at all, even though it’s a self-cast spell that can’t be abused in any mechanics. 4. The "Low Life" effect on flasks doesn't work properly. There is a node in the skill tree labeled "25% increase life recovery from flasks USED on Low Life." The modifier's description is the same as the mod on the flask, but in the skill tree it increases regeneration when Low Life is reached, whereas on the flask it is ignored. Regeneration simply does not increase. 5. Bug with the "Herbalism" gem: If you socket it into a gem slot and activate it, the healing from the flask does not increase until you travel to another location while in that state. Similarly, if you deactivate it, the flask buff remains even when the gem is not equipped. 6. I'm not entirely sure (I don't have the tools to check), but I get the feeling that the critical hit chance doesn't increase on Impending Doom. Not at all. Not globally, not for spells, nothing. I already have a 78% crit chance, and based on how the Ascendancy passive for "More crit damage" triggers, it feels like I still have only 7% |
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W, you guys were fast!
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I don't care. As long as my stashed items are not safe / lost because of your bug, you have lost a paying customer.
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my minions are stacking 1% flammability on enemies because of this added fire dmg mod on my weapon, overwriting my curse, this has to be a bug right?
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Bug Report ID: #1244263162
Even though I defeated the Divinity boss during the quest, my Atlas nodes did not unlock. The "Legacy of the Precursors" quest is bugged at the "Talk to Doryani" step. When I bought the fragments with currency and tried to enter the boss fight again, the pedestal slot used to trigger the boss is not activating. I am completely unable to progress. |
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Yeah.
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Still can't unlock rune recipe in act 4 at plunder's point after league migration.
There's nothing to interact in the cave with since I already did the quest. Please just add an interactable object for the unlock. Something not tied to a dialogue. Those conditions, like talking to a npc during a quest for the recipe unlock during the campaign are causing softlocks for many players. Last edited by LePlown#7133 on Jun 3, 2026, 9:24:58 PM
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need to make it so you can remove ward/runic from armour, i had no fk clue that it completetly brick my defences for it. losing 3000 energy shield... wtf
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