0.5.0b Hotfix 12

0.5.0b Hotfix 12


  • The chance to not remove Charges on use for Flicker Strike now has a maximum chance of 75%.
  • Starlit Ores now create item level 84 Unique Items when forged at the Verisium Anvil.
  • Mothersoul gravity slam damage no longer triggers when boss is dead.
  • Fixed a bug where items would disappear when using Ctrl+Click to remove an item from a Guild Stash.
  • Fixed a bug where flask or charm effects that are constantly applied to you could stop working when you revive until you re-equip the relevant items.
  • Fixed a bug when Quest Logbooks sometimes didn't reveal their boss arenas.
  • Fixed a bug where shapeshifting during The Bodach boss fight could cause the phase change sequence to break.
  • Fixed a bug where dying during The Bodach fight could cause subsequent attempts to have incorrect arena behaviour.
  • Fixed a bug where sources of increased Mana Cost Efficiency of Command Skills were incorrectly set to apply only to commanded skills, which only minions have.
  • Fixed bug where Primal Bounty buffs were not removed if Primal Bounty node was unallocated.
  • Fixed an issue where some unintended Maps were being chosen when travelling to a random Map.
  • Fixed 2 instance crashes.
Last bumped on Jun 3, 2026, 6:44:23 PM
You can't play POE1's one-button mode in POE2.
Cant wait to see what build they brick next. Can we get a list of ones caught your eye with people having too much fun so we dont waste our time with a 20 hour campaign leveling it?
"
Cant wait to see what build they brick next. Can we get a list of ones caught your eye with people having too much fun so we dont waste our time with a 20 hour campaign leveling it?


I cant find the 20 hour campaign ur talking about
The massive bug with Olroth's Resolve remains... unresolved. Unusable chase unique.
Thank goodness we stopped flicker strike 100% damage "immunity" from destroying the game. Excellent work!
Good now nerf the monkey.
Shapeshifting somehow breaking a whole phase transition,arena getting smaller after dying once.

Why would we test our own bossfights anyways?
Lifelong NEET, loud and proud about it.

Found a way to hide any comment on the forums, my experience with using them is instantly 1000x better lemao
sorry, but why the charge cap on flicker? Your twitter post said something about damage immunity, but my friend died several times during flicker, are you sure there isn't a bug instead that should be fixed?
where's the fix for gemling advanced thalmaturgy

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