6-player party mapping gives 36 times the loot of solo play. Please nerf group farming rewards.

"
"
miro#1112 wrote:
Yes, I agree with the point above.
I have been playing online games for twenty years. In almost all teams, the team leader has the final say, and the spoils are distributed first by the team leader. But you claim that you can achieve an even distribution.

By the way, since the tickets are provided by the team leader, the spoils should also be obtained by the team leader. And the team members have gained experience. So, what reason is there to ask for the distribution of spoils?

If you want the spoils, then you should build a team yourself.

I had very different experiences in majority of parties I played with in poe2 that wasnt publics, although I initially met all of these people through publics, was always trying to join perm allo publics.

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The_Song#4903 wrote:
When discussing the party play loot dynamics as they currently exist, it's important to remember that in many if not most if not almost all groups, the loot is not being split between multiple players, it's being funneled into the leader of the group.
Not 5 players sharing loot, 1 player getting 5 players worth of loot.

eee believe you are absolutely wrong about that if we exclude the temple

Temple leeching parties with broken su*k on CoC yes(and I hope temple snaking killed, eatean, digested, shitted out, flushed & in the middle of its travel to the ocean)

It was working on temple this way due to crazy xp were people were willing to join for very little % of gathered currency.


Majority of public mapping parties before the temples for randoms were set up this way too yes.


But you dont run serious stuff with randoms.

Think way more party play and more improtantly maaany x times more currency was generated in private parties. Again lets discount broken temple as hopefully this crap is gone.

Prive parties within guilds, invs on friends lists and there either perma allo and selling/splitting most valuable items

Or designated currency collector and split after, hey host has investment expenses, sometimes split more or less generous. And in perm allo if host asks "anyone has x on tablet/stone someone gives.

But definietly not host getting 5/6 of loot, hell no.

Decent players with good builds that don't make problems arent willing to run for nothing or close to nothing it they still need currency.

These were at least my experiences.


Your experiences being unusual.

The vast majority of public parties, for ALL content, are and have been since day 1, leech parties where the rule is host gets absolute dibs on all loot and everyone else is only there to leech xp while causing more loot for the host.
It was like this before temple, during temple, and still will be in a future where nobody plays temple anymore.

The vast majority of private parties work exactly the same as those public parties, the only difference being either that the people know each other, or that the additional players are actually just the host player again following themself on an extra account.
"
The_Song#4903 wrote:
"
"
miro#1112 wrote:
Yes, I agree with the point above.
I have been playing online games for twenty years. In almost all teams, the team leader has the final say, and the spoils are distributed first by the team leader. But you claim that you can achieve an even distribution.

By the way, since the tickets are provided by the team leader, the spoils should also be obtained by the team leader. And the team members have gained experience. So, what reason is there to ask for the distribution of spoils?

If you want the spoils, then you should build a team yourself.

I had very different experiences in majority of parties I played with in poe2 that wasnt publics, although I initially met all of these people through publics, was always trying to join perm allo publics.

"
The_Song#4903 wrote:
When discussing the party play loot dynamics as they currently exist, it's important to remember that in many if not most if not almost all groups, the loot is not being split between multiple players, it's being funneled into the leader of the group.
Not 5 players sharing loot, 1 player getting 5 players worth of loot.

eee believe you are absolutely wrong about that if we exclude the temple

Temple leeching parties with broken su*k on CoC yes(and I hope temple snaking killed, eatean, digested, shitted out, flushed & in the middle of its travel to the ocean)

It was working on temple this way due to crazy xp were people were willing to join for very little % of gathered currency.


Majority of public mapping parties before the temples for randoms were set up this way too yes.


But you dont run serious stuff with randoms.

Think way more party play and more improtantly maaany x times more currency was generated in private parties. Again lets discount broken temple as hopefully this crap is gone.

Prive parties within guilds, invs on friends lists and there either perma allo and selling/splitting most valuable items

Or designated currency collector and split after, hey host has investment expenses, sometimes split more or less generous. And in perm allo if host asks "anyone has x on tablet/stone someone gives.

But definietly not host getting 5/6 of loot, hell no.

Decent players with good builds that don't make problems arent willing to run for nothing or close to nothing it they still need currency.

These were at least my experiences.


Your experiences being unusual.

The vast majority of public parties, for ALL content, are and have been since day 1, leech parties where the rule is host gets absolute dibs on all loot and everyone else is only there to leech xp while causing more loot for the host.
It was like this before temple, during temple, and still will be in a future where nobody plays temple anymore.

The vast majority of private parties work exactly the same as those public parties, the only difference being either that the people know each other, or that the additional players are actually just the host player again following themself on an extra account.

Well I happaned to land in circles of people that dont play private parties like that.

My experience completely different prior to 0.4

Some small % of public parties is sometimes run on pathing shitty setups by hosts who use them as a "recruting tool" to find players who dont create drama, are reliable, non thieving and can handle themselves well on maps.

When party/host looks serious and not an ahole or ego 2nd coming oj Jesus Christ
When either you have to leave or host says he ends it you send him a whisper with thanks for hosting, asking if they have space on friend list and friend inv, "I can join in future if online and free, you can inv if you need people"


And sometimes they do if you did well, you get inved back to another mid setup and some next time to the most OP juice on perma/generous split

Met few different people directly this way, more through playing in their parties.

Don't belive my experience is unusual with that kind of approach. And its best to work this way mid/late league when many people already quit the league and good generous hosts need people to fill all 6 slots but lacking with people they know really well.

Next league they inv you earlier on. And multiple times I bumped into players that I know/played before in seperate group of people operating this kind of a way, or when bored browsing guild discord general topic, 1 host I played with in 0.2 was here too, oh and another rarity bot too.
Circles and interactions of groups playing this way overlap
Last edited by Timmy2000#0228 on May 24, 2026, 3:47:39 PM

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