6-player party mapping gives 36 times the loot of solo play. Please nerf group farming rewards.

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Dmo90#6022 wrote:
I've really been against the massive group play benefits for like a decade now but I don't think they are going to adjust it


They already did this in Chinese version 0.5 update, but what about our version ? or we will gonna play with worse economy.

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Team adjustments for the Chinese server
- The Chinese server will reduce the overall drop amount for multi-player teams; Other details will be revealed before the Echoes of the Ancients version goes live.


automatic pet looting, death logs

they also have that, we play inferior game i wonder what is the reasoning. Are we just worse people that dont deserve quality of life? I stopped paying them money because they dont deserve it
Last edited by ryszek#5266 on May 24, 2026, 5:37:04 AM
+1
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Hauran#5350 wrote:
Someone online has tested it: a 6-player party with a dedicated Magic Finder (MF culler) gets at least 36 times the loot compared to solo mapping.*

This kind of reward completely destroys the game’s economy. If the 0.5 league is going to last half a year, then such an overpowered group farming advantage cannot be allowed to exist — otherwise, the economy will be severely ruined within the first week of the 0.5 league.

Please, GGG, significantly nerf group farming rewards!

The league wont be 6 monts. Mark and Jonathan said in recent interview that they plan at least 2 economy resets between 0.5 and 1.0

Focus mainly on farming profit from different mechanics balance, adding mid lvl uniques, character power and balance.

Missing ascendecies for existing chars are only planned content addons.



You should edit topic title, very missleading. 6 party gains only 3.5 x loot to split 6 ways. Even with cheaper investment it should mostly end up as a loss on profit.


Farming with rarity bot thats a different thing.

To me most fun in the game is exactly about party play, ya rarity bot probably should be nerfed some but not huge amount and it should never be on pair with solo play.


It still should be significantly more powerfull than solo farmin, otherwise no point doing rarity bot at all, no point in doing any support stuff like banner.

NO POINT of having ANY party play at ALL.

I met all people that were inving me to stuff they run through public parties.

See maaany xxxx times less people running parties with randoms if it will provide only slighly better loot.


But ya current state is probably overkill and rarity bot is giving too much nerfs should be concentrated there, not in overrall party mechanics as it is penalization is on pair if not above investment cost without IIR culler.
Last edited by Timmy2000#0228 on May 24, 2026, 1:19:19 PM
So many people here write a whole wall of text without even reading the original post. And it's often the same people. White knighting problem is SC's Spectrum level.

Say you don't like something, get fissure-gaslit by someone who didn't even read what you wrote.
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no point in doing any support stuff like banner.

NO POINT of having ANY party play at ALL.

I met all people that were inving me to stuff they run through public parties.

See maaany xxxx times less people running parties with randoms if it will provide only slighly better loot.




The point of party play is supposed to be the very fact you are playing with other people.
To engage in multiplayer, work together to clear maps and bosses.
To use support builds because they're fun to use, to cooperate because it's more fun than soloing, etc.
It's about gamplay.
NOT loot.

If anything, loot should be individualized.
What you see drop should only be for you.
You should not be able to see what's dropping for other players.
Being in a group or not should not change the amount of loot you're getting.
The point of grouping should be wanted to play co op, nothing about loot.
Last edited by The_Song#4903 on May 24, 2026, 12:58:18 PM
When discussing the party play loot dynamics as they currently exist, it's important to remember that in many if not most if not almost all groups, the loot is not being split between multiple players, it's being funneled into the leader of the group.
Not 5 players sharing loot, 1 player getting 5 players worth of loot.
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miro#1112 wrote:
This might indeed be an inappropriate question, as I want to control some variables as much as possible.

Let me state my conclusion directly.

Due to the existence of the ticket price difference, when the value of the loot obtained by a single player is infinitely close to the ticket price, the revenue multiplier between him and the team players will be significantly widened to infinitely close to positive infinity.

That is to say, the team formation benefit mentioned by the original poster will be 36 times.


I'm down for individual loot.

But you do realize that you are literally suggesting changing the current +51% bonus to a +500% bonus when you say that right?
Yes, I agree with the point above.
I have been playing online games for twenty years. In almost all teams, the team leader has the final say, and the spoils are distributed first by the team leader. But you claim that you can achieve an even distribution.

By the way, since the tickets are provided by the team leader, the spoils should also be obtained by the team leader. And the team members have gained experience. So, what reason is there to ask for the distribution of spoils?

If you want the spoils, then you should build a team yourself.
Last edited by miro#1112 on May 24, 2026, 1:38:49 PM
Post long in essence NO, belive vast majority of total party loot drop in poe2 doesnt work as host takes 5/6th of all.

Lower longer explenation why.

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miro#1112 wrote:
Yes, I agree with the point above.
I have been playing online games for twenty years. In almost all teams, the team leader has the final say, and the spoils are distributed first by the team leader. But you claim that you can achieve an even distribution.

By the way, since the tickets are provided by the team leader, the spoils should also be obtained by the team leader. And the team members have gained experience. So, what reason is there to ask for the distribution of spoils?

If you want the spoils, then you should build a team yourself.

I had very different experiences in majority of private parties I played with in poe2.

Although I initially met all of these people through publics, was always trying to join perm allo publics (very rare true). If you only joining "dont pick above ex or kick" type of thing then ya not suprised by your experience.

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The_Song#4903 wrote:
When discussing the party play loot dynamics as they currently exist, it's important to remember that in many if not most if not almost all groups, the loot is not being split between multiple players, it's being funneled into the leader of the group.
Not 5 players sharing loot, 1 player getting 5 players worth of loot.

eee believe you are absolutely wrong about that if we exclude the 0.4 temple

Temple leeching parties with broken su*k on CoC that can clear all solo yes(and I hope temple snaking killed, eatean, digested, shitted out, flushed & in the middle of its travel to the ocean)

It was working on temple this way due to crazy xp, people were willing to join for very little % of gathered currency, and crazy time/complication of building most efficient snakes. Hosts were willing to inv randoms cause drops were so crazy that even occasional lock/mirr/going rouge on 2nd chain theft wasnt a reason for huge butthurt


Majority of public mapping parties before the temples for randoms were set up this way too yes.


But you dont run serious serious set up with big investmen with randoms. Randoms are for pathing and to find good trustworthy players to run serious shit drops 100s x more loot value.


Belive way more party play and more improtantly maaany x times more currency was generated in private parties. Again lets discount broken temple as hopefully this crap is gone.

Priv parties within guilds, invs on friends lists and there either perma allo and selling/splitting most valuable items

Or designated currency collector and split after, hey host has investment expenses, sometimes split more or less generous. And in perm allo if host asks "anyone has x on tablet/stone to donate" someone gives.

But definietly not host getting 5/6 of loot, hell no.

Decent players with good builds that don't make problems arent willing to run for nothing or close to nothing it they still need currency.

These were at least my experiences.
Last edited by Timmy2000#0228 on May 24, 2026, 2:31:03 PM
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karsey#2995 wrote:

You are too hung up on trade pricing.


I agree with you that the game doesn't need trading at all to be successful, however there's a lot of player who play the trade game and from that point of view the rarity bot is a situation that need to be checked and adjusted.
Tech guy

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